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-   -   open beta testing for classic legit pve (https://www.eqemulator.org/forums/showthread.php?t=27260)

Sultan 01-30-2009 07:29 PM

Quote:

Originally Posted by porigromus (Post 163575)
I agree with you Nilbong, I am just learning of your server and can't wait to help you test it. Why have all servers the same right? This is going to be fun.

"Nilbong" lawl, didnt think he was a pothead =P

nilbog 01-30-2009 08:16 PM

throughout my gaming career.. i have had many MANY changes to my name made

nilborg(most common), nilbong, niblog, etc etc. good stuff, don't stop :)

ChaosSlayer 01-30-2009 09:42 PM

nobilg! :grin:

porigromus 02-02-2009 11:59 AM

Haha, didn't notice the typo. Sorry about that Nilbog!

kantan 02-03-2009 03:43 PM

Nil

I logged in and made up a bard and noticed quite a few things right off the bat.

- The Bard spell I started with was salve that is not classic
-I started with 5 skill in 1 h slash
- I started with taunt and tracking at level 1
- Also I started with a backpack. In classic you had no bags.
- my 1h slash and offense skills went up very fast as well. Too fast.
- Also casting the song used mana. Only charm and maybe one other song used mana.

I did not play long but I found many non classic errors. Thanks for your work.

nilbog 02-03-2009 04:04 PM

kantan,

thanks for your feedback.. some of these things i can fix and some are on the list to fix already :)

please visit our beta website located at http://classicbetatest.guildlaunch.com for server specific feedback or suggestions.

Operu 02-03-2009 04:13 PM

Count me in. I just Got EQ Emu working, and I'll be creating a character as soon as the server is back up (keeps kicking me to login screen).

Thanks for making this server. It is exactly what my miserable soul needs to remember the glory days!

Gandelor 02-16-2009 03:48 AM

Will characters during beta be deleted at launch?

nilbog 02-16-2009 10:06 PM

Quote:

Will characters during beta be deleted at launch?
affirmative!

Z.Wylde 02-16-2009 11:15 PM

i would love to play, but default exp rate is too much for me... with only a handful of players to group with i think exp should be adjusted accordingly... eqclassic live had a balanced exp rate because of the thousands of players on each server...

porigromus 02-17-2009 03:17 PM

Quote:

Originally Posted by Z.Wylde (Post 164645)
i would love to play, but default exp rate is too much for me... with only a handful of players to group with i think exp should be adjusted accordingly... eqclassic live had a balanced exp rate because of the thousands of players on each server...

That would only increase the speed of the issue of not having players to group with at all levels. Then it would become only a race to the top. I think a better way to deal with this is add the emu bot system in a discrete tasteful manner to where people can hire a bot in towns (classic models/races/classes of course) to help fill in the gaps for times when you can't find someone your level.

I know it isn't classic to have bots but I don't think it would be intrusive if done tastefully.

kantan 02-19-2009 10:37 AM

Once we go live I plan on making 2 characters. One I will use for soloing. The second I plan on using in gorups.

I will be using our boards to premake groups for a set time and place. I think this will help a lot until we can get the community built up.

Tantalar 02-19-2009 04:48 PM

The server has not even "gone live" yet since it is still in beta. If you you build it they will come. I am curious to see how many people will play once it is released. I think it would be a good idea to have a sign up so we can get an idea how how many active players there will be.

spott3dblanks 02-19-2009 06:27 PM

Here's a question. Do you use all the old models for cities and such? I loved the old freeport.

nilbog 02-19-2009 09:10 PM

not sure what a new freeport looks like, but this is the one i remember and use :)

http://i38.tinypic.com/xbi7g5.jpg

nilart 02-20-2009 04:29 AM

Few questions if you don't bother answering me :D

1.- As i suppose you are the same guys that started this project long ago, is the whole team still involved or did you miss most of it with the "incident"? :P

2.- What hardware/connection are you using to host the server? :D

3.- You said it was going to be proggresive till velius. May i ask how long will it take to get to the next step aproximately?

4.- A friend of mine registered for the old project received a curious email about it. Although the old site closed, are you planning to, in any manner, notify all these members about this project? As someone here already said, the most important part of a classic eq is the community and that project had a big one :D (community heheh)

Guess that's all. We are a bunch of friends playing on TZ/VZ right now but may give it a try.

Xzerion19 02-20-2009 10:56 AM

We are a totally different group than the project you are referring to. We started about 6 months ago.

The other two questions Nilbog needs to answer. I've played on ALOT of classic type emu's but they are always missing the fine details that make it stick out like a sore thumb as far as it not being classic. There is no stone left unturned on this server, come by and take a look, if you want classic I dont think you will be dissapointed.

nilbog 02-20-2009 11:39 AM

nilart

1. you are referring to a different group of individuals

2. currently a dual core w/ 4 gigs of ram.. that is all subject to change, since this is just my home pc

3. progression will be based on players participation! cannot say for sure, as that will be determined by when the gods/targets are downed. (list not yet made)

4. i have not emailed anyone, different project I do believe.

HellzKnight 02-20-2009 12:32 PM

Logged in for the first time today I will be checking more into it. wow the old character models bring back memories. p2ped for 3 years at least. bought all the way up to SoL. funny thing my original guild was SoE (Shadows of Emptiness) before sony online entertainment was formed. When they did that they took my guild away so I quit.

kantan 02-22-2009 11:04 AM

Come and check the boards and you guys can see the things that are being fixed. You can also see what items are un-fixable because of the emu. (Minor stuff)

porigromus 02-24-2009 03:13 PM

Quote:

Originally Posted by Ueguvil (Post 163255)
While I'd love to play classic again, I pretty much agree with eqtest. If this server is to have the following 3 things:

1. Very slow xp.
2. No quick travel (#peqzone)
3. 2 clients allowed per person

then only the most extreme masochists will play here. Yes, all 3 of those conditions existed in classic everquest (most people only played 1 character even) but there was a huge population to offset this. You could log on and be near any dungeon that was guaranteed to be teeming with other players. This is a mistake lots of classic servers seem to make, and they fade away.

The fact is very few people want to spend their hours traveling across the same world they've traveled a million times just because it's the only possible chance they can group with someone (if there is even anyone else their level on atm) and get a shot at progressing their character. It's simply not fun.

If the grind has to be super long, at least implement some sort of quick travel maybe? It would go a long way in encouraging grouping.


I myself would be okay with doing some minor customizations if done tastefully, if this brought in more players. I have always thought some things that SOE did could have been done but more tastefully. Don't get me wrong, if classic is released exactly like it was in 99', I would be like a kid in a candy shop. : D

There are some slight things you could do to alleviate some of these issues and I think enhance classic but what you suggest is too drastic especially the #peqzone. That would really ruin the feel of being in a world.

1. I would be okay if the xp was increased but I would go a step further and only increase the xp in dungeons. I think a bit more xp in dungeons (not much) would be okay considering the risk and may also alleviate not being able to find others to group with issue. Would be some hotspots where a lot would be found xping.

2. If travel becomes an issue there is a tasteful way it can be lessened. There could be a few discrete npc wizards/druids around the world that you could "hail" to provide very limited ports to certain places. At least it would be unobtrusive and feel like it belongs in the world.

3. I was thinking there could be some discrete npc bots (classic races/classes) that could be for hire in towns that could assist with times when players are not avaliable. This may solve the need for wanting more than one account. I would make sure the bots were no replacement for players but would help you solo if unable to locate people to play with. It would be nothing similar to EQ's mercs presently.
I think they implemented it poorly. I don't think mercs should xp with you nor do I think you should be able to put them away or pull them back out like a pet. I also think they should be a price/time when you hire them to come with you and after that time they "poof". If you want their help again you must go hire them again.

*************************

I personally think EQ could have done things more tastefully in the past to fit the world better than they did. To me they didn't seem to care if things flowed well together, expansions felt like different games tacked together. The PoK, teleporting books, moon travel, cats living on a moon O.o, bazaar, mercs in present form, etc etc .. all done very ugly, intrusive, out of place, unimpressive.

Just my 2 cents, hope no one thinks I am asking you to customize your server. I would be happy with it as it was in 99' to repeat again. I am merely stating that if done very tastefully and carefully some things for convenience could be put in that doesn't take away from the world.

Throttle 02-24-2009 10:46 PM

Quote:

Originally Posted by porigromus (Post 165201)
I myself would be okay with doing some minor customizations if done tastefully, if this brought in more players. I have always thought some things that SOE did could have been done but more tastefully. Don't get me wrong, if classic is released exactly like it was in 99', I would be like a kid in a candy shop. : D

There are some slight things you could do to alleviate some of these issues and I think enhance classic but what you suggest is too drastic especially the #peqzone. That would really ruin the feel of being in a world.

1. I would be okay if the xp was increased but I would go a step further and only increase the xp in dungeons. I think a bit more xp in dungeons (not much) would be okay considering the risk and may also alleviate not being able to find others to group with issue. Would be some hotspots where a lot would be found xping.

2. If travel becomes an issue there is a tasteful way it can be lessened. There could be a few discrete npc wizards/druids around the world that you could "hail" to provide very limited ports to certain places. At least it would be unobtrusive and feel like it belongs in the world.

3. I was thinking there could be some discrete npc bots (classic races/classes) that could be for hire in towns that could assist with times when players are not avaliable. This may solve the need for wanting more than one account. I would make sure the bots were no replacement for players but would help you solo if unable to locate people to play with. It would be nothing similar to EQ's mercs presently.
I think they implemented it poorly. I don't think mercs should xp with you nor do I think you should be able to put them away or pull them back out like a pet. I also think they should be a price/time when you hire them to come with you and after that time they "poof". If you want their help again you must go hire them again.

*************************

I personally think EQ could have done things more tastefully in the past to fit the world better than they did. To me they didn't seem to care if things flowed well together, expansions felt like different games tacked together. The PoK, teleporting books, moon travel, cats living on a moon O.o, bazaar, mercs in present form, etc etc .. all done very ugly, intrusive, out of place, unimpressive.

Just my 2 cents, hope no one thinks I am asking you to customize your server. I would be happy with it as it was in 99' to repeat again. I am merely stating that if done very tastefully and carefully some things for convenience could be put in that doesn't take away from the world.

Making the XP rate too fast would be detrimental to the server, even if it's an emulated server with a potential playerbase of no more than 30. If everyone levels to 50 in under a week, not only will the longevity suffer but the new arrivals will have noone to group with. It'll probably be a little easier to level anyway because of certain unfixable factors related to the PEQ codebase and the client and such. Not only that, but leveling in Classic EQ really wasn't all that hard; the main factors that slowed us down was that we often had to wait in line for groups or had to solo, and we didn't really know all that much about the game or how to play efficiently. The former will largely be eliminated by the ability to two-box, making for very effective duos or making the process of forming groups easier, and the latter is less of an issue now that we are not only veteran EQ players but have also learned things from newer games, some of which are very applicable to EQ1.

I am not wholly against very small elements of assistance that aren't true to canon, but they should only be there to compensate for the lack of a full-fledged playerbase and should only simulate the things that would otherwise exist. Soulbinders, for example, were not there in the old days but are almost a requirment on a server where there might at times not even be a player online with the Bind Affniity spell. Likewise, very rare and discreet methods of teleportation are acceptable, such as the translocators in place of boats and maybe an alternative way of teleporting to Plane of Hate. Travel is a very important aspect of EQ's gameplay and should not be eliminated, so I wouldn't want to see easy access to every other zone in the world. Playing a porter should have its perks too.

I would not want to see soemthing that was never possible in the original game. There should be no NPC bots, gate trinkets or anything of the sort. The creators are trying to give us the closest thing to the real experience, and any drastically different elements would ruin that.

Tantalar 02-25-2009 07:10 AM

If everyone who wanted to play on this server recruited at least 1 person and told that person to recruit at least 1 person, the active server population online at any given time could realistically exceed 100. We don't even have a launch date. There is lots of time to recruit people who are interested in classic EQ. The server will be bangin' without any non classic stuff, but not unless at least some people do their part to help recruit people.

porigromus 02-25-2009 11:09 AM

I agree, closest to classic is great with me. I was just pondering the other day about ways SOE could have accomplished some of the things they did without being so gawdy, uninspiring, and out of place.

I am curious to longevity of the server? Do you have the dedicated bandwidth and what type of server will this be running on at launch? Will it have redundancy? I noticed that at this time you have it running on a home box. Thanks!

nilbog 02-25-2009 11:16 AM

There have been good opinions brought up here.. and I'm reading all of them. 5+ pages of responses here, as well as the ones on my forum lead me to believe that the population will actually be quite decent at release. I am getting tons of valuable feedback and beta support from the testers.

-Currently looking for developers to help with source changes.

-People that have good memories from playing classic :P

If interested in the above, or have questions or concerns, please visit our current forums located at http://classicbetatest.guildlaunch.com

nilbog 02-25-2009 11:22 AM

Hm, Porigromus.. we must have been typing those up at the same time!

Quote:

I am curious to longevity of the server? Do you have the dedicated bandwidth and what type of server will this be running on at launch? Will it have redundancy? I noticed that at this time you have it running on a home box. Thanks!
The longevity of the server will be based on how long people play on it! No reason that I would take it down unless people get tired of velious when the time comes and want to reset it, change it, or make it better.

Not sure of the stats of the dedicated machine yet.. but it will be built to exceed the needs of population. The bandwidth will be determined by the best I can get in my area.. currently looking into this.

porigromus 02-25-2009 02:46 PM

Cool thanks for the information.

arcamedes 02-25-2009 06:53 PM

Nilbog, I think I remember you from wayyyy back when EQ was first released. I remember a half elf(?) pally named Nilbog on Erollisi Marr. Was that you? If it was, I do remember good things about you as a player which makes me wanna try out your server ;)

nilbog 02-25-2009 11:25 PM

wowwww.. yes that is me. what name might you have had at the time? very rarely i find people that remember my first character besides people I know irl :D

kantan 02-25-2009 11:26 PM

That was him.

arcamedes 02-26-2009 01:45 AM

I switched mains a bunch, but my very first character was a barb shaman named Gaelan. Retired him at level 10 or so, then made a high elf enchanter named Fizzealot Nevercast. Played him for a looong time to the Kunark cap of level 60.

Retired him and played a dark elf rogue named Tylendel. Played him for awhile to level 60 as well. Then pretty much retired.. I tried random servers with random guilds then got tired of what EQ became and retired for good.

Along came the EQClassic Project and I was excited again for classic EQ! Well, we all know what happened to them, so I guess I'll stick with Emu's for now. At least they're legal ;)

Ack, I rambled a bit, oh well. Can't wait to try your server! Good to know that I remembered you correctly, you had a great rep on Emarr, I'm excited ;)

<edit> I have a sudden flash of sitting on my ass in Oasis right next to the water and seeing you fight crocs in bronze plate in front of me. Damn half elf pally's are sexah!

nilbog 02-26-2009 09:36 AM

Great stuff. I remember Fizzealot as well as Tylendel.. look forward to seeing you soon!

Corson 02-26-2009 09:50 PM

Estimation on how many players you are honestly looking at if your server went live today?

nilbog 02-26-2009 10:30 PM

Today? 50+ unique people. I cannot say for sure, but I know probably 30 rl people.. as well as the people that have tested my server, I'd have to say by the end of the week I would need a dedicated machine and some type of hosting or business class upload speed.

I'm assuming all of these testers are going to want to play :rolleyes:

nilbog_ 03-02-2009 12:57 AM

Well.. after the password fiasco, my original email didn't receive the password change information. So, until/if that happens, I cannot respond to PMs from it, so if you want to contact me via these boards, please use this forum name. (same one, with an underscore _ after it)

As stated before, you can contact me or post server specific questions on our beta forums located at

http://classicbetatest.guildlaunch.com

thanks!

Clyo 03-02-2009 06:12 PM

I am new to EQemu and I'm very thrilled about a classic server. In fact, I stopped playing EQ because, like many others, I think they got it all wrong after Velious. So count me in for beta testing this! I know old players that would come back anytime for a true classic server (my husband for sure and about 4 other friends).

Call us masochists, we liked old grinding, death penalties, slow leveling and all the BAD that made EQ the BEST. After trying a lot of mmorpg's I still think EQ was the king and not because it was new at the time. It gave us a real challenge, it was tough and community was very important. I learned with time that nice graphics and fancy particles doesn't make a game.

So good luck and see you soon (off to create a character to beta test).

kantan01 03-05-2009 09:34 PM

Great. Make sure you register on the boards. See you there.

Badlin 03-13-2009 12:37 AM

I'm game sign me up :)
got 6 classic players down to contribute some time and knowledge towards building the game we all love and remember

nilbog 03-15-2009 12:57 PM

Greets, thanks for interest in the server.

A LOT of work has been done over the past month and it looks a lot more like classic eq :D Beta testers are doing a great job of finding obscure things, and the details on some of it is simply amazing.

Mostly done with everything prekunark now.. working on aethestics and tweaking things

Currently looking for :
- a little scripting help
- someone familiar with eqinterface to help/advise a project
- and, as always, classic information. as great as waybackmachine is, some of the information we need is simply not available. spawn timers, which mobs see invis, and any other minutiae you feel you can contribute.

Come by our beta testing forums, currently located at
http://classicbetatest.guildlaunch.com for any questions, comments, or suggestions!

sarasi 03-15-2009 04:28 PM

classic
 
I have been looking for just this type of server play. as soon as I recieve my eq titanium in mail and get set up I will definately be there


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