KLS, when you are done with the adventure stuff, do you think you could write up a quick wiki page to explain what to populate the tables with? Most of it looks fairly straight forward, but I am not quite sure about all of them.
If you want, I will start a page that includes all of the tables so far and put in info on what I think goes in each field that looks straight forward. Then, you could just fill in the info that is missing and correct anything that is wrong. |
Like I said the only obstacle for bots is accepting adventures, even that shouldn't be too difficult. Bots should otherwise function fine in adventures.
I probably can write up what it all means but it wont be for a few days, I'm finalizing ldon traps at the moment which is yet another set of tables you need~ |
on related note: KLS - I hope that that instancing will not be hard coded to any SPECIFIC zones =)
Hopefuly the system will be as flexiable as allwoing me to make West Karana into an instance and award Guk LDOn points for it :cool: in other words - server admin should be able to turn any zone into an instance, (or use any known instance zone as static) with any ldon poitns awraded for it or even complitly separate of any "adventures" |
Yeah you can set up any zone and any version of the zone. Course adventures have to be inside instances, they wouldn't work very well in shared zones anyway just due to their nature.
For example my test instances are normal black burrow =p |
I started working on a basic Adventures Wiki page here:
http://www.eqemulator.net/wiki/wikka...goryAdventures The important part is the Adventure Tables link to this page: http://www.eqemulator.net/wiki/wikka...dventureTables So far, I only have notes for the First table listed there, and I am sure they are not all completely accurate, and some might be totally wrong. But, at least it is a start and a decent layout for explaining the tables that are in so far. |
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Also that table isn't completely up to date, it's missing my most recent assassinate stuff. Adventure details and adventure members are of little concern to server ops really. The entry table is what's used to group adventures together for the recruiter eg. if you have 3 adventure templates with id 4 5 and 6 and you want to create an adventure recruiter that gives them all out you create an entry set. (1, 4) (1, 5) (1, 6) it's the same idea as merchant lists in that regard (just no slot id). adventure_template_entry_flavor also points to that number, it's for the text you get when you right click on an adventure recruiter. Adventure Stats is fairly straight forward. |
Thanks, KLS. I made those corrections and also took my best shot at guessing all of the other fields from the other tables as well. I am sure it isn't perfect yet, so any corrections are appreciated. It should be pretty easy to add in any more changes that you make to the tables at a later time.
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I made some minor corrections and adding some missing data. I was going to write up a wiki, when the db schema settled down some. I keep on thinking of things we need requiring more database columns :)
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Anoher thing I wanted to ask about: what about lock out timers?
For exmaple: for LDOn raid you could not request a new raid for atleast 3 days I belive. Also later on (in next expansions) they added regular group size instances also with lock out timers so they cannot be done in a row- you would have to wait atleast 24 hours to get new adventure/mission/raid and in some cases lock out timer was as much as 1 week. Of course regular old 1 group ldons did not have them (on other hand there was somthing about a min 15 min delay...) but may as well include this as an option for ANY type of instance. And 1 more thing- do poitn rewards identical for ALL adventure types? Cuase on LIVE NO ONE ever wanted to do rescues cuase they were too hard (assasination also weren't very popular). If we can award more points to specific adventure type this should make people to do rescues more |
What about spending the reward points. That is not working or is it ?
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I need your help.
I have been working at this for a few days have not gotten anywhere.
I am trying to get my server to be able to run the instance build (SVN/branches/Instance) from SVN so i can play the LDON adventures. I open the Server.sln in MVS08 go to Build then Build Solution. It runs but I always get errors, my first was perl510.lib, updated perl got past that. Now I am getting plenty more and I have no idea what they mean. If someone could explain what I need installed, and the steps that i take in SVN. I would really appricate it. The files that it creates i just copy those over my old ones? Thank You. |
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Yes, the amount of points per adventure can be defined in adventure_template, as well as the two timers I mentioned above. Quote:
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another very important question - population of instance zones and levels
does LIVE-like level variation will be enforced upon us? for exmaple I don't actualy want to have live-like generic ldons for any level between 20 and 65 - I like to be able to make just a few ultra specific zones for very specific levels- kind of like quest mission which npc will give you only if you are on specific step of the quest (think DoN progression missions, rather than LDON generics) So instead of NPC teling players - come pick a generic mission out of 4 types - the npc will say - i have only one mission to kill BLA which is level 45 missionand its non adjusteable by players level will this be posible? |
The various level tiers all have to be done by hand, so there is no automatic scaling or anything like that in anyway. So yeah, you can create specific adventures if you so wish to use sort of like missions.
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Is there any write ups on how to assign and launch instances? I see the wiki on adventuring, but I'm having trouble finding anything else. If someone could point me in the write direction it would be much appreciated.
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I guess let me rephrase. I can create and enter instances through the GM commands, but I can't seem to get the quest commands to work properly, I know it's something on my end but I'm just guessing on how this works.
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How goes the LDoN adventuring progress ? I have not been on googlecode in a while looking at the updates. How far from being finished is it ? Months or years ? I am not being cynical, just realistic. I know these things take a while.
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The code is done, DB will be done by the end of the year is my goal. However, the themes will be released one by one with the first one coming soon.
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Will the adventures scale like they do on Live ? What is the first theme scheduled to be released ?
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Never a time schedule, and of course they will scale. That's why it is taking so long :)
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Go ya. I hope I speak for everyone on "take your time". You guys really do not get any rewards for your work. You probably get more bitching than anything, it probably comes off as bitching anyway. I am just really grateful that I can sit at home and play EQ and know that I have backups of my character and database. One day Sony / EQ will pull the plug on EQ1 and it will go the way of Asheron's Call and there was another one pulled lately, Matrix Online maybe.....well I will be laughing when I can still play Everquest in all of it's beauty. I honestly wish i could be more help but other than looking at the database and PERL I cannot be of any help. My brain melts when I look at C.
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My server is still running like clockwork. I have not updated my code or my database is probably 5-6 months. I am about to rebuild my server and was wondering where LDoN stands at the current point ? While I am physically upgrading the server I might as well update my EQ.
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