Quests are working, so are tradeskills.. you just have to make them
Pathing- we /have/ a waypoint system, it stresses way too much.. and the spawns aren't our problem.. since the world databases are third party. Horses/aa/disciplines/ PACKETCOLLECT we don't have data on these Luclin zones work.. bankers and vendors work.. GM training is the only one that doesn't work yet /ooc works for everyone on the world Guilds work, mostly EQ servers run about 3-5 zones per server, based on average load(usage) and have nice amounts of memory, and are quite dedicated.. |
What 'bout quest container combines? Are those in?
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Yeah, just make 'em like trade skills I bet
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Well, wouldn't that force you to make combines in trade skill containers like tailor kit, jewel kit, etc?
Or can you flag a container to use a bogus skill, say, evocation, and have a evocation based combine? |
I currently run the EverHack server and I would REALLY love to see all the zones fixed and especially NPCs ROAMING!!!!!..... EverQuest is not everquest without roaming creatures. It just brings the game to life!
Nic |
I think that the most important thing is a good netcode... because for events and people that are located away from the server to have a good ping...
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I think the project could be helped along by dropping the Linux port and using non-generic libraries and functions. With that said, you could up it to a GUI type format with autoupdate capabilities. I could write that fairly easily.
Zoning is definetly high on the list. NPC AI pathing I dont care all that much about. Spells would help more then that. Being able to cast ports etc. I noticed as the fight progresses towards the end of the fight it lags heavily. There is likely a codefix for it, havent even bothered to look at it yet. -Asiel |
Why would you drop the unix port? That's just sillyness.
If you're dead set against GUI, then use a common platform. (QT, or somesuch) If you're serious about running a server, and you want to be able to have the dependability Verant has, make sure the unix port lives. Because I can guarantee that Verant doesn't use Windows for their servers. |
Acually, youre incorrect.... Zone servers in Verantland are NT based, as much as I hate to say it... They have a huge farm of them.
I would have guessed Solaris myself, but heard technical data to the contrary. Dropping the Unix ports is a bad idea though, I really dont think theres much to be gained by trying to use MSFC. The standard C/C++ api is fine... |
I'll be damned, I did not know that.
Thanks for claraification. |
Its terribly difficult optimizing code when your programming for multiple OSes. You cannot use all the nifty precoded features of things like MFC, .NET Namespaces, Streaming programs for Windows execution etc. As for stability, I have a box over here with Mandrake 8.1. Personally I would take Win2k Adv. Server or .NET Enterprise Server over it any day of the week.
-Asiel |
Yeah, you will also be shelling out $3-$4k to legally run those OSes.
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Nay, Technet Subscription gives all I ever need ;p
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I said legally.
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Some members on the EQEMu team are trying to recover some source from the original map pathing, hoping to build off of it, it was great code..
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I plan on making my computer a server for a EQEmu server. I think it would be nice if EQEmu put together a group of people to run servers. Maybe implent a code inside of it that monitors the actual bugs or errors or anything unusual for that matter and sends them to some server to be read. I would keep a server up and run software like that if EQEmu did that.
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I think the project could be helped along by dropping the Linux port and using non-generic libraries and functions. With that said, you could up it to a GUI type format with autoupdate capabilities. I could write that fairly easily.
Alright, you are just stupid. Why the HELL do we need a GUI? Not to mention, we can and do use specilized functions thats wtf #ifdef _LINUX_ #ifdef WIN32 are for.. Not to mention the most popular servers have run, guess what, LINUX? The netcode is not completely optomized, but its not horrible either.. And seriously, someone please tell me, why everyone is psycho about roaming? 99% of the time people are #spawning stuff and beating it up or going to sleepers or something and beating stuff up.. and always with uber gear so they just have to hit autoattack and they rape.. |
My end goal here is to run a server for me and my close friends to play together. For real. From level 1. Not cheating by spawning shit, and whatnot. So, roaming would make the environment more realistic.
Also, how well does using switches work? I noticed in Great Faydark (or whatever?) there are switches to go up to the place in the trees and they did not work. I've no idea what piece this uses, or i'd look myself. |
Objects/doors.. there is only like.. 8 thinks like that total int he game iirc.. so its not a big deal
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Some people would like roaming mainly because either a) they don't have the cash to play on Varents Servers or b) it does get pretty boring when stuff don't roam, I would like roaming also and I play on Varents Servers, well used to. And one more thing............
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Didnt say you needed one. Was a suggestion, integrate an on the fly item editor into it or something. I dunno, frankly I dont care. The console app atm is fine with me. Just though the project could possibly get a boost from using features inherently built into windows and windows specific libraries. I still see Linux as having a lot of "dirty code". Which would be an inherent problem when dealing with the way it is developed.
-Asiel |
First off, to have a graphical interface is bad. It will cause cpu usage that is unnecessary. A seperate program could be built. But to have EQEmu built with a graphical interface, thats just unneccesary. So if you want a graphical interface, build a seperate application. I believe the goal of EQEmu is too build an application that can successfully run Everquest and be stable with the features Everquest has. Anything more is just too much.
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i'm sexy
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what are you talkin about, get off this site! lol
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*dances around ^_^ so sexy
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lol :p Back to features.......I don't have anything else to report, bye :D
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well
well...the zone thing which everyone has said lol, and i'm not sure if it is possible, but what about an ingame item creator for server op's or something? that would be kind of cool lol...just a thought
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in-game item creation would most likely be limited to text unless the bazaar interface has some secret things (for gms) we dont know about, have to find out :)
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Ingame Item Editting is possible as the devs already made a command for someone to edit it ingame.. it just has to reload the zone server.. and you can't zone so :)
- Don't know if item creation is possible... but you can edit them so I probably think there is a chance its possible. :D |
im hungry
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actually its possible ^_^
lol we have the code to edit items without need to restart zone servers :) hehe |
#1: Zoning...
#2: Net-Code #3: Which nobody mentioned? Groups #4: Make the #searchitems return more items :) #5: I cant think right now... :rolleyes: |
Groups do work...
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Its very easy to add a new item to the database without restarting, its just making the ability to edit in-game thats a challenge (a easy setup not #makeitem asdkfj4 t280t5208 jae0t438 j4t083gj 340t8 tj380tjt803 3tjatgj034) :)
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groups used to work. wasnt working 5 minutes ago.
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Todays changelog:
-------------------- - August 30th, 2002- -------------------- Image: Added some more safe-guards for pets attacking clients Image: Incorrect account flagging for hacking has been fixed. Image: Zoning fixed! Image: Pets will now cast damage shields (if they have that capability) Image: NPCs will now cast spells again while fighting Image: You can now summon the magician epic pet Image: NPCs weapons are fixed Image: Added basics for GuildMasters, still need to understand the special skill system for them. Image: Fixed #spawn, no longer will crash the zone server. Image: Setup the Instill Doubt opcode, doesnt matter much at the moment. Image: Found the proper place that face is held in playerprofile, meaning, facial features fixed. Image: Found skill points in player profile (points that you use at your guild master). |
could you fix dietys too? I don't think this is hard... maybe the numbers were changed? but all characters are made agnostic. (even if I select tunare)
Other then that, good job.. keep up the work. |
too lazy to read if anyone else posted this.
IMAGE - how about field in spawn data for spell types that can not effect npc? ehe ;) |
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