Just so you guys know, the accounts that have logged in so far while it has been open, are able to log in now when the server is locked. I was tasked by Akk to share that with you all.
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Akkadius has asked me to take over with content development for a tiny bit while he finishes up a ton of RL-priorities.
The same quality is to be expected from me as it is him for this server. I will be working on and off and you may see me on when you are on the server. PS: akkadius, my phone died then I fell asleep again. I'm not gonna let you down. :) |
excited...
Well I've only been reading about this for about a day and...looks like you have another on the bandwagon.
First eqemu server I played on was discord, YEARS ago |
Working on the next theme tonight and once that's done we should be up and running here for the next few themes and be getting quite a bit closer.
Also, new site. Click my sig logo |
So ya'll thought I was going to dwindle based on the massive amount of work I'm putting into this, nope, not one bit.
Actually got about 3 more themes (means quite a bit of content) pretty much done, and going to be revamping the intro to make sense with our story. If you'd like to come in (I'm leaving it up for the night), the Hub is a little bare, but I assure you the themes are ready to rock. I am going to go through the next few themes, then construct the beginning to be way different than your typical server intro (plans already laid out) then we'll be knocking out our Velious as well as raid content. Plans for the Velious themes... Me and my writer (Now don't think because I'm the only one constructing this stuff at the time that it's going to lack) have been laying out what we're going to be doing and the angles we're going to be cutting at before we hit up Velious. But the general idea is that we're going to be taking an approach that still appears challenging but still is reasonable as its towards the high end of the levels (90-110) The theme will be expressing Coldain and Kael in their own respective views before Tormax and Dain took their positions. You will selectively be able to take the position of either Kael or Coldain to recieve different rewards. The ideal in both is that you will lead an army of NPC's into another mass... For example in the Dain/Coldain conflict, you will lead a unit and construct it yourself, given the option between different classes for each of your Coldain will ultimately have partial influence on your victory. As far as server-specific details on execution, you're going to have to play it, there's too much to explain here when you can just see it for yourself. The raid/group system will be very unique, and will tailor to both softcore and hardcore-objective like players... From people who have seen the work all up until the way it's done will vouch that it is very thorough and you should expect the same as it comes. If you have any questions PM me or post here. |
Akkadius... What can I say?
I loved your work on the x5 server... and you've completely outdone yourself with this one. I've barely scratched the surface and I'm completely hooked. For anyone who has the chance to participate in the testing/development phases... Take it while you can! And to those who miss the opportunity... You'll have a server unlike any other to play on once it's publicly released. |
i've seen nothing but screenshots so far, but from what i've seen this server looks incredible. i've always been into history and learning from the past, and a time-warp into ancient EQ is a GREAT idea (and no, we're not talking EQ Adventures...). can't wait till this server is public!
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I have been playing on this server during the beta's, and i have to say it is really fun. The old zones that are revamped with new storylines is a really cool concept. With the quests they implimented you smoothly transition from zone to zone. I am on the fourth zone now and its just as good if not better then the previous three. I keep looking forward to the next zone to see how the dev's changed it and how the story continues there.
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Update: Just release HK theme and Kunark themes are to follow... Stay tuned
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Been testing this for Akk since Alpha. Got to tell ya guys and gals, nothing like it anywhere. Waiting for next zone to be ready so I can continue on. One thing is, READ everything. You can really get what Akk is doing here by following the lore he has laid out. It also helps to read everything so you kow what you are doing task list wise. :P
Keep up the good work Akk, and stop farting the ol lady out of the room! Hitex |
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Leaving the server open for another BETA flag night. I usually do it when I get close to releasing another theme, (which is tonight). So log in if you want to test.
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You can find the update on how this project is going at my signature. Just click it... Not going to say much more about it until we're close to release... If you want in just PM me via forums... We've decided a while ago to add a bunch more content and I'll announce that when that time comes...
I am really really looking forward to the release of this, I think it will be something to be really enjoyed. 8 D We've been quiet because we don't want to keep people on the edge of the seat forever. Stay tuned! |
Great server!
Absolute awesome server, If you haven't got a chance at playing it yet send Akk a Pm and get in Asap.
Fun leveling Exciting storyline Very fun Intro Great playability Constant bug fixes/Improvments Unlike any other you've tried before. |
Great server!
Sorry for double post
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For those who want to get an idea of how this server is, I am going to leave it open just for today (BETA)... Quite a bit has changed since our last night open, such as the intro for one, and the hub zone that comes in after the intro.
This server is intended to be a lot of what players are used to in an EQemulator server, soloable, but not ridiculously easy and everything is handed to you. It's a controlled progression, with tons of customization. When I say customization you'll just have to see that for yourself, there's a lot of things going on here that I haven't seen anywhere else. CUTSCENES: We have a story line that has to do with prison for example, you are in your cell, and once the guard comes by on a timed basis he says its time for lunch. When you are ready to go to lunch you will be flagged to do so, whereas another player could be in the same spot at the same point in time an wont be able to hail that same guard to go to lunch. The lunch scene consists of an instance, in which there is a huge table with a bunch of inmates consisting from people you haven't seen before, from characters from old EQ. If you have read up on the server lore at all we have about 4 writers working on this, one of which has a Bachelors almost a Master's in creative writing, this server revolves around time travel. State of the Server: We're working on finishing up our main plotline - Which will be the soloable (for the most part) of the server. You will have mercenaries in each theme. There will be about 10 for the release, completely built from the ground up consisting of lore that ties to some existing EQ lore and revolves around our own story as well. Now alot of people think, ewwwww story/lore... /puke. Well I've played EQ for probably just as long as a lot of you and I can say reading paragraphs from an NPC gets irritating... Well this is a natural and free flow scenario where you glide through the content (for the most part) you still have your challenges, and many will tell you yes you will die many a time, but it's not UN-doable. TASKS/Quests/Camp raid targets On that relative subject there WILL be tasks/quests, instance-based missions kinda like monster missions as well that will stem off of those themes once we have the big guys done. WE WANT to bring back that wow factor in the occurrence of mobs spawning and the rarity of the things that they drop, such as spells that are attainable for classes only via those raid targets. Chaosslayer once drilled me with one of the points I had on the front page of the post... "WHAT IS THIS UNIQUE SPELLSYSTEM!?!?!" Well it's merely a new line of abilities for each class going up until level 110, for now, as we will release "Expansions" on top of that level base. I don't want to develop beyond it until we get an idea of how players react to the content and where its headed, but we have plenty of plans for zone ideas etc. There are abilities that classes don't typically have, and abilities that are added there in attempts to rebalance and make every class a valid and fun class to play soloably... We feel that as this server goes live, it will balance out a lot more... Considering the amount of content at this time and the amount of dedicated testers considering their free time, not everything is able to be drilled down so posting them on the forums when this becomes live will be sentimental to the server's health in the bug area. Some unique features that I will point out that haven't been announced prior are some of the things on the Black Market guy in the hub zone... This is a concept that we will be expanding on of course as many ideas go through our heads... http://img.photobucket.com/albums/v4...e654/wares.jpg NAME EFFECT Potion of Vitality I 10% Increase DMG Potion of Vitality II 20% Increase DMG Potion of Vitality III 30% Increase DMG Gift of Life INCREASE HP BY 1k TEMP Gift of Thoguht INCREASE MANA BY 1k TEMP Gravity Inversion Trinket Gravity Inversion (lev,movement,vision) Death in a Can Feign Death in a can Stone Essence War Defensive Discipline in a can (W/Cooldown of 1hr) Stone of Calling (G) Group Call of Heroes Stone of Calling (S) Call of Heroes LEVEL CAPACITY: For now is 110, spells and abilities will be released as we release more of these. All in all, I'd say we are getting closer and closer to having the themes completed which the rest of the content will come by much quicker considering the amount of time/thought/effort put in to each of the segments. Originally we thought wed be done sooner, but we decided to squeeze more of the plotline in between what we currently have already so it is taking us a little bit longer than projected before. But we are still making quite a bit of progress. I will make a post when it's live of course and will be making a credits list to those that have contributed to this project. The overall goal is to have a unique experience with the game we all fell in love with a long time ago and can't seem to get away from it... As a player I always thought, hrmmm, what if it was this way? So that's what we do here, is if players have an idea for a timeline they wanted to express in the midst of the lore here, we say, "have at it." And then we analyze it together. I'll have posted a full structure of our outline and brief summaries when we release. Thanks to everyone who has supported us, thanks to Trevius for help with various things, thanks to Secrets, and thanks to the rest of the EQemulator developers who have dumped a huge amount of their time into the project to allow such things to happen. |
Rozy is sad and cannot login to your server Akka ;-;
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EDIT: Character creation with a conflict in the variables caused Titanium clients to crash. This has been fixxed... Sorry for the inconvenience
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Thumbs up, from what I have read here and on your page, you've been doing some tremendous work on your server!
Waiting for my personal experience on it! |
i haven't been playing as much, mostly just been messing around on other servers. Looking forward to returning to Blood, seems like there's been quite a few changes in the past 2 weeks and hopefully if there's a char wipe i can enjoy starting over =D Akka=ub3r l337 g4m3 d3v3l0p3r
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You mentioned SoD enabled on the server name
But are ou Making it SoF/SoD only? |
No, it would be dumb to require SoF/SoD only. BUT there will be minigames that feature SoF/SoD zones. They will be kind of like the one a day missions that I have heard about on WoW (Never played it), but there are soloable instance missions that you can do yourself that are simply for fun that will give you rewards that you typically can get pretty easy with missions that you can do yourself.
I'd post a few examples of our map layouts for each of them but my domain is down for some reason. Now that it is back up... Enigma, one of my testers, long time players, came up with some of the early concepts for these as these are just the rough draft ideas for some of them. http://i40.photobucket.com/albums/e2...Kerra-Kill.jpg Quote:
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intrested to see if this server becomes public am vary vary intrested in this content
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Its going to become public. We are going to be hauling arse on it when our school schedule slows down.
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Alright folks I know some or most of you have been anxious to hear what is going on at Blood of The Akkadian. So here is a quick bit about some of the changes and upcoming events. We are pushing hard to go public early June.
Akkadius's schedule has pretty much cleared out and he will be able to devote plenty of time to get the server ready for the second wave of testing and public release. The second wave of testing will be the last few weeks before launch. Changes will be accruing more rapidly, and you will all see exactly what is being progressed on. Standby folks things are coming up fast. Quote:
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If any questions feel free to PM me or Akkadius
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Hello folks,
Tonight we are having an open night to gather testers for the 2nd wave of Beta. We are looking for serious players who want to help us get finalized for public release. If you would like to be part of this please login. We look forward to meeting you and seeing what you have to offer as far as suggestions. *Note: Everyone who logs in tonight will have their account flagged which will enable you to login and test while the server is locked. |
Those who are serious about testing, PM me with your LS account # and username, I will manually flag you. I need people who want to help, I'm working on this almost every day now that the semester is shot down.
Get a hold of me if you want to be a part of something very cool. This isn't piddly as I work very fast. Thanks |
I recently became a tester for this server, and i have to say i was blown away. The storyline, progression, and leveling on this server is something i think no other server has come close to matching. It has a great feel to it, going from the starting zone through to the starter hub. Yes, you have to work to get to the starter hub here.
A lot of servers i've been on, and played through lack a feeling of accomplishment. This server gives you that feeling every step. Akkadius and Insorte have done very creative things with customization, without requiring downloads/patches. You get a sense of this right from the start, and it never stops. I'm currently testing out the 3rd zone after the intro, and i can say that i hated to tab out to write this, but i think everyone should take the time to read up on this server, and perhaps get a feeling of excitement about it. |
Here are some recent changes. I'm not going to announce much further until we get closer. But as I have mentioned before, I have a lot more time to put forth towards this and get all kinds of work done much faster.
Here's recent changelog. Quote:
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I am also a tester for this server, and I have loved it so far. The themes take the pre-existing world and make it different in a very fun way. I think anyone who is truly an EQ fan would love the themes. These modifications are very true to the spirit of the game, while still offering a different pacing than the game (especially in the early levels) that doesn't make it EZ mode, just more fun. Akkadius is a beast and he knows exactly what he's doing; when it comes to badass content with a ton of creative drive, he and his devs got it down.
I truly believe that this server will go on to be one of the biggest reasons people download and use EQEmu. I love a lot of the ideas being tossed around for the future too. I'm very excited. EDIT: Also, it's true, no additional downloads! Just load up EQEmu as you would for any other server, then play. The only changes atm you need to make are to a couple of lines of text in a .txt file for Forgotten Halls to see the beautiful gates to each theme. In the future a spell file will be necessary to DL, but that's it as far as is planned I believe. |
Dear lord, I wish I could beta this server, all the details have gotten me so excited , im gonna pm the creator and request beta access, but even if I dont get it... I guarantee I will be their when the server goes public, fantastic work OP
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http://www.youtube.com/watch?v=o4SI5HVVong
Little teaser there. Quick update, long story short... 1067 spells have been added in the spell file from live (Levels 71-85 classes only). These are spells that are not RK II or RK III. These are spells up to 85, and I have already made the 30-40 or so pets to link up with those pet spells. And the reason for handpicking them was to still maintain support for Titanium users, and for the sake of the size of the file. Secrets and I also made Runes/Scrolls (Yes 1067 of them, not including the custom spells made for 90-95) that link up with all of these spells and will drop on boss mob encounters for spells levels 71-95 for the ones made at this time. Content is finished up to level 90. Going through and making retuning revisions that aren't inappropriate use of my time that I could do after the server is released. Quite a few things are mapped out for the group mission/points system. They won't take long at all to do in comparison to the theme progressions, which include concept mapping and organization of spatial happenings and NPC interactions etc. Like mentioned on my server's changelog, I will be supporting a Seeds of Destruction alternative progression campaign mode which will isolate you inside of it until you are finished with the campaign. This campaign mode will allow you to speak with other players at the time, but very much holds traditional RPG trends. By this I mean save points, every town has one. As well as a blacksmith merchant, an INN (Sleep, yes you do black out), your gossipers, the head honcho, some Guild-masters depending on the place, and of course, your village idiot. I have this done up to levels 40 but may not finish it until after the release of BotA considering SoD is not a consideration for all audiences. Nimbuses from live are supported not via the source spell code, but from a packet that Trevius recently found and ported to perl, I am able to use them in a different way by "activating them." Also, I need some testers willing to go through multiple classes and weed through spells as I just added 1300 of them, most of them should be solid because I number crunched for quite some time. So PM me HERE with account name and LS # found via User CP on the forums HERE. Regards, Akkadius |
ckeck your pm mate :)
sent acount plus login server number |
you cant get into the last theme ,m droga 1
u go to the gate porter guy , he sys hes actiavted it , u got the the porter himself , and it does work , says hasnt been acticavated |
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Just an FYI, scheduled release for July 15th. Further details later.
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