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As far as making comments to NPC's and items, we can make that happen but probably won't be touched considering what we're working on right now, but we can fix crucial things in the meantime. I'll let you know. |
Yeah, eventually it would be nice to be able to allow players to add a pic and information about any page. With the wiki thing, I was thinking of a simple solution where it would just generate a wiki link for every item/npc/whatever page you might go to that is unique by name, type and/or ID. Basically, there would be a link at the top of the allaclone that would point to a unique wiki page. You could click that link and initially it would be an empty/new wiki page, but if someone populates it, it would have useful information for the next person that clicks it. From there, pics and notes could be posted. If we can figure it out, it would be cool to be able to pull information directly from those pages to display right in the related clone page along with the link to the wiki to edit it.
There have been a few changes to the allaclone that aren't on the SVN yet, but we will probably wait until our new project is a bit further along before doing the next update as it will be related/included with the clone. |
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And yes this new project is really really cool. ;) |
The "really cool" comment is making me patiently impatient Akkadius :)
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Thank god Trevius is involved then otherwise all we would get are monthly updates about how much has been done :)
(USER WAS BANNED FOR THIS POST) |
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I know you are unfamiliar with the concept of friendly banter Secrets but Im sure if you asked Akkadius, he will say he had a good chuckle over it. Sometimes guys act like guys.
PS Its more like a suspension since it expires on 24th. |
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So does anyone know how to pull tooltips from this database as opposed to the REAL Allakhazam database? Would like to be able to link my custom / modified items.
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They load dynamically now :)
http://stormhavenserver.com/forums/viewtopic.php?t=2368 Working on getting all of the old item links replaces with the new ones that load dynamically. I think that will let all item links work throughout the whole tool without special code. |
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I also added tooltips for spells tonight as well with the new dynamic loading system. You can see them at the same link to my forums that I posted above.
It is much easier to deal with tooltips this way. Hopefully, it won't be long before we can get the SVN updated with a new revision. I think we are waiting until our new tool is more functional before doing so, though. There is still a ways to go on that, but these new tooltips should help a bit. There are still a few issues to work out like how they can load off of the screen partially at first, but I think we can resolve that. I also need to find a better way to have it load the css file for the tooltips other than having a hard coded url in the script. Also, for anyone that wants to use the new tooltips on their forums or other parts of their website, it does require a bit of extra setup. Basically, you have to add 1 script link at the bottom of whatever page you want to use them in. Here is a page that explains how to setup the ZAM version, which is almost identical steps to how ours is set up: http://www.zam.com/wiki/tooltips The only difference is that the file name and url for the script will be something more like this: HTML Code:
<script type="text/javascript" src="http://http://69.168.254.243/AllaClone/jquery/eqemutooltip.js"></script> Code:
<script type="text/javascript" src="http://http://69.168.254.243/AllaClone/jquery/eqemutooltip.js"></script> |
I like it.
I see many uses of that script even in other places. |
Alright I added the code to my site, I was using the ZAM one already.
However the links aren't working. There are two .js files inside of my jquery folder, jquery.js and linktooltip.js, neither one works. I'm tried using my actual domain for my alla clone (alla.blahblah.com) and I've tried using a root domain (www.blahblah.com/allaclone) with the allaclone folder added to it. Neither or those worked either. |
Well, the dynamic tooltip stuff isn't released yet. It still needs a couple of minor changes. For one thing, it currently looks for an IP address in the URL instead of a domain name. I just need to figure out a good work-around for parsing out the URL and getting the correct information that is required so it can work for any site. If ZAM tooltips work on your site, then these already should as well if you use the IP of your server instead of the domain name when you create the link to the item.
Of course, you will still need the rest of the files that are used by the tooltips from the AllaClone if you want them to work against your own server's items. For example, the javascript actually references a page that builds the tooltip as a js function from another page. Here is an example: Item: http://69.168.254.243/AllaClone/incl...1001&type=item Spell: http://69.168.254.243/AllaClone/incl...=11&type=spell BTW, I had to do a lot of searching through ZAM tooltip stuff to get the dynamic tooltips working. I am guessing they noticed me directly hitting their tooltip url like the one I linked above, which probably isn't normally accessed directly. Literally 2 days later, the ZAM tooltip javascript was rewritten a bit and obfuscated lol. Not only that, but they had also updated the EQ item tooltips to show an icon. Since it has been the old way for years, I can only assume that I triggered them to make that change. I imagine they saw our server hitting theirs and maybe saw our tooltips (which I think look better) and figured it was time to update theirs. I also noticed that they set their tooltips to load above the cursor instead of below. This is probably because they had a bug that caused tooltips to load in the wrong position until the mouse was moved if they were partially off of the screen. I figured out the fix, so ours still loads from the bottom, just without the bug. |
This thread is alot like Christianity, there is a death(ban), rebirth(unban) and huge disappointment(no updates).
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The sneak peaks I've seen are very promising, and I've been working on a counterpart to it all.
It's still in the proof-of-concept stage, but you can mess around with it. http://dungeoncrawl.us.to/eq/mapvis/?zone=dawnshroud For initial testing I'm just dumping the map files that azone2 produces. They still need chunked up according to the map's octree so we can get some culling performance boosts, but on a reasonably modern machine and browser it's perfectly usable as-is. I've tested it in chrome and firefox, but chrome has the best performance. |
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The idea was to be able to edit spawns and grids through either a 2d or 3d editor so you could quickly make adjustments instead of constantly waiting to see the output of your result. Creating a zone can become quite tedious really quick if you are doing the whole thing or even just mapping out a few grids for a few different NPC's. We also spoke about being able to simply edit zone lines or possibly even object or door placement. How awesome would that be? Looks like Tabasco already has NPC selection and spawns working straight to the database. I loaded up Everfrost where the igloo and several path conjunction comes together: http://i.imgur.com/kVGEg.png ------------------------------------ EOC - EQEmu Operations Center To keep people from constantly hanging on to 'Ok what is going on here? What are we waiting on?' here is a few teasers from an editor I have been working on. Any of the stuff Trevius is working on he will have to show himself, sounds like he has been a little distracted with VoA client stuff at this time. This whole 'secret' is an intuitive editor that we want tailored towards custom development and to take down development time down by fractions by what you would spend doing things through traditional tools available right now. Even though we've been blessed with all of the tools created thus far, between Trevius' and I's perspective custom development can be tedious and the process deserves some intuitive tools to speed up the process. To start, one of the first things I started working on was an item editor. This item editor interfaces directly with the AllaClone and if you are logged in as an administrator, an 'edit' option will appear next to your item so you can start editing the item right in a very fast and 'under construction' intuitive interface. What I hope to achieve with this:
First you start with you search criteria that is the same thing that you see here:http://69.168.254.244/eoc/AllaClone/...isearch=Search You will then see something similar to this: http://i.imgur.com/kOCH2.png (Linked due to image limitation) You select your item and you are brought into a very quick interface to edit your item: http://i.imgur.com/690yS.jpg http://i.imgur.com/cXOES.jpg http://i.imgur.com/hURVa.jpg I have other field translations that I need to do yet before I just link it and let people go away on it. I also want to make sure Trevius is ready to start letting people tool around with it before I start linking stuff, he is working on some cool stuff as well. As you can tell, all of this is web-based and you require no special software to access this other than a decent browser (Not IE *cough). This will be setup completely with user based access permissions and action based logs to hold developers to accountability and to see what is being done from a user perspective. To jump back to the item editor, whenever you hit save a very quick Save will confirm your item creation or save by also generating a query that you can paste to someone else to also import it into their database for off-site editing. Code:
REPLACE INTO items (`Name`, `lore`, `id`, `minstatus`, `artifactflag`, `fvnodrop`, `icon`, `idfile`, `itemclass`, `itemtype`, |
Here's another snippet:
http://i.imgur.com/Z3tRm.jpg I'd like to hear some thoughts as I will most likely need help getting a library of information for this tool as I would like to get images of all of the races in EverQuest so it can be provided in an NPC editor as well. It wouldn't be very hard to get quick reference tools to look up Races and their numbers with a visual mosaic of NPC races and things like that will cut down development time in half if not more depending on the monotonous task. For the NPC editor I want to be able to build definitions for NPC's so you can scale a group of selected NPC's in a zone by solo, group, raid and/or by level and intuitively change their fields with graphical references like you see in the item editor. (I'm just spewing at the mouth at this point) What I also wanted to build for the NPC editor was a way to flexibly build templates for NPC's. So if you wanted to build a scaling template for a zone, you could go in your NPC template and build scaling definitions based on a zone and it will scale based on the level of the NPC. It has also gone through my mind to build templates for NPC's say if you wanted to make a Merchant NPC or a Raid NPC, you would save the fields that are commonly associated with that NPC such as special attacks that you have set before, appearances, size and things of that nature so that you do not have to spend time performing redundant tasks of the past. ---------------- As I am still working on the item editor, I will follow up with an actual live demo here shortly. My schedule is quite packed and yesterday is the first day in a few weeks that I have had to even look at it. It won't take very long to finish it up and Trevius and I can discuss getting it out to the SVN that we have built for the AllaClone and start developing onto it as we go along. This is not to step on any other editor but provide an interface tailored towards custom development and cutting development tasks down by fractions of the typical time it takes to do anything. I'm missing quite a few things but maybe this will at least fill everyone in on what we've been working towards. If anyone has any questions or thoughts please fire away. Thanks, ~Akkadius |
This is looking pretty cool and I am excited by this post of yours.
Cant wait for it to be ready for public consumption. |
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Preview
Here are a few links of some items for those who want to tool around with this and get a feel with what is done so far.
Keep in mind that there is an entire interface that precedes this window that is not going to be revealed quite yet, I've opened up the Item editor so it requires no authentication. Also keep in mind that the layout is definitely not final and I'm still working on adding small editors to individual fields, I have about a dozen or so more to go for spell effect selection, scroll selection, augmentation distillers, augmentation types, slots, races as well as a few others I'm missing right now. I will also be rearranging the way some fields lay out for ease of visual navigation by grouping 'like' fields. The entire form is dynamically generated so I have to do a little bit to work around that and still keep it flexible. Things to be added:
http://69.168.254.244/eoc/AllaClone/...ditItem=121351 http://69.168.254.244/eoc/AllaClone/...ditItem=129097 http://69.168.254.244/eoc/AllaClone/...ditItem=122260 http://69.168.254.244/eoc/AllaClone/...ditItem=111866 Let me know if you have questions. Also, do not be afraid to break anything, this is completely tied to an irrelevant test database comprised of one of PEQ's most recent DB dumps. |
Very nice i really like what you have done so far. When i first heard the music first thing that popped into my mind was Ultima Online :-D
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Spell Search & Preview
Got quite a few things done tonight. One of these things include child window handling for spell searches.
Here is a very visual spell search and selector that automatically updates the 'View' fields with the tooltip information on mouse over to view the spell information: Check out the live tool here as shown in previous post: http://69.168.254.244/eoc/AllaClone/...ditItem=122463 http://i.imgur.com/Nmw8Z.png Class selection was also added as well as grabbing a free item ID from the items table. We'll see how much more I can get done tonight. |
Any updates to AllaClone or the new editor?
Would still like to get the AC update that let's me use lootlinks and I still can't get the blue theme to work =/ |
I did some work with the quest parser and should have a more functional script as well as fresher pre-made quest includes.
I mostly just added the missing functions and methods as I found them but some of the quests require formatting changes. That diff is here: http://dungeoncrawl.us.to/quests.diff.txt The allaclone modifications for quests are here: http://dungeoncrawl.us.to/allaquests.tar.gz |
Just so people know. I've picked work back up on this. I intended on people being able to use it remotely without having to install it.
Yes, this will require you to enter in DB info which will be done on the fly. Should see something sometime soon that is usable. I will start by having the Item editor publicly usable, will be a centralized hosted solution for now. |
I almost can not believe I will not be required to use Windows to make edits! Oh, it says Apple Quicktime required. I don't suppose there is a more OS neutral solution? I would very much love to dump windows once and for all. I just do not care for the direction windows is going.
In other news Valve seems to be making a big push into linux, perhaps putting together something that is Ubuntu friendly for Client and Server sides could become workable at some point? Really love what you guys are doing, this is going to make customizing so much easier. Sincerely thank all of you! P.S. Ubuntu would not personally be my first linux choice, I prefer Fedora or CentOS depending. I only said Ubuntu because there seems to be so much momentum building behind it at the moment. |
To keep people in the loop, got some things done. Cleaned up a lot of descriptions and made a lot of other background changes to start making it able to be pointed towards another users database. You will be able to define your server information, create users and give them permissions particular to your server. I want make it so that you can store that info and use the AllaClone all based on what you have stored. It will be designed so that it will ask you about creating a user that can read only on all of the informational tables.
As EoC was intended to have many more tools available that are interconnected, visual, easy to use and that cut down development time any way possible. Trevius and I got hit by the D3 bug quite a while ago in the middle of this, but I quit some time ago and he just had another kid. To see the item editor itself and play with it, here is a link: http://69.168.254.244/AllaClone/eoc/...ditItem=111821 Immediate Roadmap:
General Roadmap: - Currently, I don't really like the layout. It should be tabular and the fields should be bigger and easier to see given it is tabular. But people should be used to the layout as it is right now. I'm going to get this functional so it can start being usable and then knock out some other tools. Though the majority of this was done in a few weekends a few months ago, it was still a pretty massive undertaking compared to say a weenie Task Editor. http://i.imgur.com/XEsLL.png http://i.imgur.com/QrcGV.png |
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The EoC is exactly what I am looking for to help customize my server. Will there be a download release anytime?
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Well, soon is a relative term, but I am sure we will have something ready at some point. Both Akka and I have been pretty busy IRL lately, so work has slowed down considerably. I have recently started working on EOC again and am currently making good progress on the tasks tool, but it still has a ways to go before being completed. The good part is that I am working out some solid systems that should be usable for the rest of the tools we make for it, so once tasks are done the rest should be a bit quicker.
There is definitely no kind of ETA at this point. Even on the tools that have been worked on, there is plenty left to do. And, there are a lot of tools that need to be added such as NPC editing, tradeskill editing, etc. I will have to see what Akkadius thinks about giving out a generic username and password for our EOC dev box so people can check in on the progress so far. We have a basic login system created for it, so the tools require authentication. Once logged in, you would be able to see the tools we have enabled so far and play around with them. |
If people want, there's no reason why I can't be given Mysql information in a PM and then hard-code it to a login in the meantime. You Mysql connection needs to be view-able from the outside world.
Just keep in mind you'd be using it on a completely BETA basis and only the item editor is really functional at this point. |
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