I think i found the sticking point. In the old system we had to modify the world/makefile and add -DBOTS to it. I was just looking that the current world/CMakeLists.txt file and found that it doesn't have the "EQEMU_ENABLE_BOTS" conditional. I've added it to mine and recompiled, but the object files don't seem to be getting compiled right. I think i'm missing something else...
still digging |
Try this patch:
Code:
Index: world/CMakeLists.txt Add: Code:
IF(EQEMU_ENABLE_BOTS) |
yeah... I just finished doing that with world/CMakelists.txt and was just about to post up my diff patch file. You beat me to it though.
That patch + Rev 2433 has bots working like it was before the change to CMake now. :) "#rules values bots" now pulls up all of the Bots:*** settings and I don't need anything in quest_globals to spawn my bots :D for the record here's the diff I made on that file: Code:
--- world/CMakeLists.txt (Rev 2433) |
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