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-   -   DiabloQuest (https://www.eqemulator.org/forums/showthread.php?t=36864)

Nerdgasm 06-12-2013 08:52 PM

Quote:

Originally Posted by Burningsoul (Post 221648)
I'm completely against this. If android games have taught us anything, it's that people have cash to blow on stupid microtransactions. Hopefully the droprate of these buyable items isn't going to be abysmally low. I'll gladly donate to help with server costs (and have done so in the past on many servers), but watching people with cash to burn just gear themselves up kind of sucks from the people who have to camp it.

Also, that "almost everything" line worries me. Not trying to sound so Cary/Orionsun towards you, I know bandwidth isn't free and people like to be compensated for the time and effort put into a server, but I went from amiable to dubious with that last post.

Mind you, the server hasn't even hit Alpha this is ALL CHANGEABLE AND IS NOT A SOLID THING. Jahar and I haven't even talked about donations, at all. Not even breathed a word about it, the ONLY reason I brought this up, is Maze had mentioned paying for content, and I was trying to reassure that THERE IS NO PAYING FOR CONTENT THERE IS NO PAYING FOR ANYTHING EVERYTHING THAT YOU COULD SAY *pay for* IS DROPPABLE OR OBTAINABLE WITHOUT PURCHASING IT.

I actually had it set to EVERYTHING you can buy will drop in game, I guess I changed the wrong thing when I was going back to my first post and modifying it... that was completely my bad... I can't think of an item that we won't have in game that is only obtainable through donations. I know for one of our Game Master events we're going to have a 'Ring of the Vampire' drop off every time you complete said Game Master event - which was also going to be able to be purchased. --This was on Amarda when we were doing it. I was thinking we'd carry that type of thing over...

Donations will be just that donations. You might get like a Illusion item maybe? Or something that is more cosmetic then 'Pay to win' type item.

I suck at wording things... The best way I can break it down is; Say you were farming... A Mana Signet(Not an actual item) for 30 hours, and it doesn't drop, you get mad and say 'well I'm just gonna buy it', so you buy it.

Meanwhile PlayerB starts farming A Mana Signet and it drops his first go, that's pure RNG, nothing we as Game Master can do to help that (Besides raise the drop chance, which will not happen :P).

We are leaving it COMPLETELY in your hands to decide if you want to farm that item or buy that item

I know I posted this at the start, but I'll post it here too;

Mind you, the server hasn't even hit Alpha this is ALL CHANGEABLE AND IS NOT A SOLID THING. Jahar and I haven't even talked about donations, at all. Not even breathed a word about it, the ONLY reason I brought this up, is Maze had mentioned paying for content, and I was trying to reassure that THERE IS NO PAYING FOR CONTENT THERE IS NO PAYING FOR ANYTHING EVERYTHING THAT YOU COULD SAY *pay for* IS DROPPABLE OR OBTAINABLE WITHOUT PURCHASING IT.

Nerdgasm 06-12-2013 08:53 PM

Also, went from Amiably to Dubious made me giggle, I love you. <3

ak48 06-12-2013 09:59 PM

Quote:

Originally Posted by Nerdgasm (Post 221639)

VVV THIS IS ONLY AN EXAMPLE AND MAY NOT BE APART OF THE SERVER VVV

Lets say for instance here;

$spellrankI costs 5 Points
$spellrankII costs 10 Points
$spellrankIII costs 15 Points

^^^ THIS IS ONLY AN EXAMPLE AND MAY NOT BE APART OF THE SERVER ^^^

Shouldn't it be all ranks are the same cost but you have to have the previous rank to train the next one?

Nerdgasm 06-12-2013 10:55 PM

Quote:

Originally Posted by ak48 (Post 221654)
Shouldn't it be all ranks are the same cost but you have to have the previous rank to train the next one?

I cannot let out HOW we are doing the spells, I was merely giving you an example of what it's going to be like. :)

Jahar_LoA 06-13-2013 09:54 AM

Okay folks, allow me to squash something here. The way Nerdgasm wrote it is correct.

*DONATIONS*
-All items that you can obtain though donations are available in game as well.
*I.E.
Player A pays $X.XX for Item A. (Short route I know, but it is their choice.)
Player B camps Item A or does the event for Item A and puts the work into getting said item.

-We did it this way so that no "one" player could be more elite than the rest. Everyone has the chance at getting the same gear. Of course, those who donate will receive it faster than others, but like I said, you do not have to donate to get it.
-On another note about Donations. We do not even know what or even if we will have donations just yet. This is still up in the air between Nerdgasm and myself. However this method is the way we did it in the past, and it will not change now.

*SPELLS*
-Spells are done differently here than anywhere you have seen before, besides Diablo of course. You will be given a "tree" of spells in which you can spend the "Spell Currency" you earn when you level.
-The number of points you earn is still being discussed between Nerdgasm and myself.
-The Spell Tree's have been added to the class pages of the website. However I did not fill in the spells. Will leave that as a surprise.

If there is anything that needs more elaboration, let me know, I will gladly explain more thoroughly.

Thanks,
Jahar
DiabloQuest Staff

Drajor 06-13-2013 01:50 PM

*Pokes head out* .. So I am paragon lvl 65 on D3 now, 160k unbuffed non-rmah monk.. just sayin' :) Glad to see things are still progressing here!

Jahar_LoA 06-13-2013 02:30 PM

Where you been man? You've been missed!

Maze_EQ 06-13-2013 02:43 PM

Still looking forward to the server.....

Drajor 06-13-2013 03:17 PM

Quote:

Originally Posted by Jahar_LoA (Post 221681)
Where you been man? You've been missed!

Lurking and staying quiet :p I still have vague hopes of getting my server up and running one day lol.

Mariomario 06-13-2013 04:02 PM

Holy hell, he is still alive. Havent heard from ya since first week of ED:A. Good to see youre still alive.

Nerdgasm 06-13-2013 06:27 PM

Quote:

Originally Posted by Maze_EQ (Post 221682)
Still looking forward to the server.....

Apologies Maze, spells are stupid to get made with the amount of customization we're doing to them.

THOUGH GOOD NEWS! I finally found the stupid Spell Icon thing, to make things much easier for me.

All in all welcome back Drajor! =D

Jahar_LoA 06-13-2013 09:36 PM

Drajor, whenever you see this, could you send me a message please?

Jahar_LoA 06-13-2013 10:45 PM

We have made another change:

During this ALPHA test phase, you will no longer be able to complete all of Act 1. We have decided to let you progress all the way up to the first real "Named" fight.

We have decided to do this to get the server to ALPHA faster. Means you can play sooner! I hope this doesn't discourage you from playing, there is still plenty to do up to this point.

The duration of ALPHA is TBD. It is going to last as long as you make it last, once the content has been broken/fixed. And all the bugs are fished out. Then it will end, and we will continue development.

Thanks,
DiabloQuest Staff

Kavanah 06-14-2013 11:37 AM

Quote:

Originally Posted by Drajor (Post 221679)
*Pokes head out* .. So I am paragon lvl 65 on D3 now, 160k unbuffed non-rmah monk.. just sayin' :) Glad to see things are still progressing here!

Just gave away 4bil and my non-BOA 300k dps WKL dual lifesteal 600ehp monk set worth 15b.

Check out twitch.tv/morikiopa He's the guy I gave it all to. He does a great stream and lots of giveaways.

Drajor 06-14-2013 12:03 PM

! where is my love? :p

Nerdgasm 06-16-2013 01:05 PM

Quote:

Originally Posted by Drajor (Post 221718)
! where is my love? :p

I'll show you where your love is. ;3

Jahar_LoA 06-16-2013 07:35 PM

Better be nice there Nerd.

Jahar_LoA 06-16-2013 10:50 PM

Update: Spells have been added to the class pages on our webpage.

ak48 06-16-2013 11:39 PM

Haha I just took a look at the spells and I like how you're really sticking pretty close to the whole Diablo theme and I can see how each spell might work. Good work!

Mariomario 06-17-2013 12:24 AM

The server appears to be coming along rather well. Glad to see things are working out.

Jahar_LoA 06-17-2013 08:25 AM

We are trying. As we are doing things, we keep finding ways to make it better, and it delays us a little longer. With the change to spells, we added about 40 more, and had to re-balance them. We are trying to make it so you have plenty to do and not get bored right as soon as you start playing.

Current Status:
+Play-though will be locked up to the first boss. (Hint: D3 Beta)
+Spell Currency is used to purchase your spells.
+Spells have been revamped, we have twisted the spell trees, you will not be able to get every spell. However, you can become a "professional" is some.
+We are trying to figure out if we can do Charms, however, due to limitations in the hard code, this seems unlikely. (Single charms to the charm slot still doable.)
+All the content for Alpha release is in game, however, we are making it look pretty, adding some details and such. (Not going to give too much away.)

All in all, we have flopped twice before and we are trying to do it the right way this time. It does take time, and we want to thank everyone for being patient with us.

I'd say we are at about 75% ready to launch alpha test phase.

Thanks again everyone.
-DiabloQuest Staff

Nerdgasm 06-17-2013 09:42 AM

Quote:

Originally Posted by Jahar_LoA (Post 221794)
We are trying. As we are doing things, we keep finding ways to make it better, and it delays us a little longer. With the change to spells, we added about 40 more, and had to re-balance them. We are trying to make it so you have plenty to do and not get bored right as soon as you start playing.

Current Status:
+Play-though will be locked up to the first boss. (Hint: D3 Beta)
+Spell Currency is used to purchase your spells.
+Spells have been revamped, we have twisted the spell trees, you will not be able to get every spell. However, you can become a "professional" is some.
+We are trying to figure out if we can do Charms, however, due to limitations in the hard code, this seems unlikely. (Single charms to the charm slot still doable.)
+All the content for Alpha release is in game, however, we are making it look pretty, adding some details and such. (Not going to give too much away.)

All in all, we have flopped twice before and we are trying to do it the right way this time. It does take time, and we want to thank everyone for being patient with us.

I'd say we are at about 75% ready to launch alpha test phase.

Thanks again everyone.
-DiabloQuest Staff


Blame Jahar, he sets a list of things for me to do, I do them, and like, two seconds later right when I'm like 'We should be good for testing!' he's like 'Well, if you think about it, Diablo is done by this.' Don't get me wrong, I'm glad that we're making it JUST LIKE Diablo, but making everything and having to modify it makes me kinda sad. :P Hah.

<3 Jahar. Lol..

-DiabloQuest Staff.

Nerdgasm 06-17-2013 11:21 AM

Quote:

Originally Posted by ak48 (Post 221786)
Haha I just took a look at the spells and I like how you're really sticking pretty close to the whole Diablo theme and I can see how each spell might work. Good work!

Yes, we are doing our best to stick to the Diablo Theme as much as possible, down to the random item generator.

There are still going to be some aspects that is Everquest, like for instance -- zones, item looks, and well, the game its self. Pretty much everything we CAN change, we are changing, and as Jahar said every time we make or do something we find a way to improve it some of the things we've improved on have been posted in this forum already;

Getting rid of Tanks and Healers making everyone able to tank (Taunt was removed, entirely) and a way to heal themselves aside from potions.
Balancing spells so it's not like Everquest.

As well as our own touches;

Allowing you to play through as Chaos killing the Order (playing on the same side as Diablo to break it down better for you).

While there is much, much more that we've done with it, I cannot let any of it off, all I can say is I hope by July we will be ready for Alpha the glory thing about changing it just to go to first "named" boss is; most of the rest of Act 1 is done (All of the "named" mobs are placed, all of their scripts are done, zones are almost completed, items are done, as well.) so once Alpha gets tested and fixed completely, beta will be literally right around the corner, my assumptions is (Jahar and I haven't talked about it), beta will be Act 1, and then we'll make it a LIVE version in which all 4 acts, as well as the Chaos side of things will be done so you can play through on both sides.

Another thing we haven't *REALLY* discussed is character wipes after Alpha and Beta, we might throw up a vote for it to see if we will. If we do, however those whom tested the server will get a title or something to show people they were part of the Alpha testing -- there will be a few things left out of Alpha (Set gear primarily). As we haven't figured out the scaling//buff thing that is associated with the said set gear.

If anyone has any questions pretaining to the server, please post here, or on our forums located on our Website (If you don't know it by now, this entire wording is our website. =P.) and we will get back to you.

Thanks again for your guys support!

<3

- DiabloQuest Staff

Jahar_LoA 06-19-2013 11:19 PM

MacroQuest (MQ2)
 
Nerdgasm and myself have been talking about MQ2. Should it be allowed or not is the topic of our debate.

The only real thing we want it used for on our server currently is:
- Checking mob locations on the map. (Which we don't really want you to do.)
- Reading item lore. (Which isn't set for most items.)

So we are tempted to put MQ2 on our "against the rules" list.

Should you have an opinion on this we have a poll up on the website, take a vote, and voice your opinion.

Thanks,
Jahar, DiabloQuest Staff

Nerdgasm 06-20-2013 08:28 AM

We will leave the MQ2 vote up until we come the opening of Alpha... So far, it seems we are making it AGAINST the rules.

Kingly_Krab 06-20-2013 09:37 AM

Quote:

Originally Posted by Nerdgasm (Post 221839)
We will leave the MQ2 vote up until we come the opening of Alpha... So far, it seems we are making it AGAINST the rules.

This is an ongoing controversy in the community, but my question is, how exactly will you regulate against it? You can create a GM checker using said program to stop botting when a GM is online or in the same zone as you. You can also set a check that checks for anything and stops the botting and/or camps all your characters, stopping MacroQuest is impossible.

ChaosSlayerZ 06-20-2013 11:29 AM

Quote:

Originally Posted by Kingly_Krab (Post 221840)
This is an ongoing controversy in the community, but my question is, how exactly will you regulate against it? You can create a GM checker using said program to stop botting when a GM is online or in the same zone as you. You can also set a check that checks for anything and stops the botting and/or camps all your characters, stopping MacroQuest is impossible.

can GM checker track invisible GMs?

Kingly_Krab 06-20-2013 11:34 AM

I'd assume that the GM could be tracked, yes. Just because they're invisible doesn't meant they're invisible, if that makes sense, you can always find a way to see these 'invisible' GMs.

Dunge0nMastr 06-20-2013 12:23 PM

I've found that as long as MQ2 is running players are able to see me on my GM regardless of my Hidden status, i do find that using /hideme on, as opposed to #hideme on, overrides this until i zone, but it also has the old school Invis effect, where you cant see yourself (sucks when playing in 3rd person).

Kingly_Krab 06-20-2013 12:30 PM

Quote:

Originally Posted by Dunge0nMastr (Post 221847)
I've found that as long as MQ2 is running players are able to see me on my GM regardless of my Hidden status, i do find that using /hideme on, as opposed to #hideme on, overrides this until i zone, but it also has the old school Invis effect, where you cant see yourself (sucks when playing in 3rd person).

I believe this is enough verification for the capabilities of MacroQuest.

Nerdgasm 06-20-2013 09:10 PM

It's more of a trust thing. We here at DiabloQuest will TRUST people not to use MQ2, now if you want to use it, that's your own fault if you get banned. We'll make sure our evidence is concrete before we make our move, we will also probably talk to person about it.

Plus there's a couple of servers that every time I load MQ2 I get booted off the server, so maybe I can figure out what they did on those servers and implement it on DiabloQuest.

Besides this isn't a final decision yet. We will let you know when we have fully decided what we will do.

NatedogEZ 06-20-2013 09:25 PM

Quote:

Originally Posted by Dunge0nMastr (Post 221847)
I've found that as long as MQ2 is running players are able to see me on my GM regardless of my Hidden status, i do find that using /hideme on, as opposed to #hideme on, overrides this until i zone, but it also has the old school Invis effect, where you cant see yourself (sucks when playing in 3rd person).

Pretty sure the spawn data for a gm with #hideme on .. is hidden from clients of lower status.

So players using MQ2 would not be able to see the GM


If you are testing on two clients with the same status.. that is why you can see them.

Nerdgasm 06-21-2013 01:25 PM

A little update -- We have a mess of things to download(Not all are ready to be downloaded, so bare with us), you can either obtain them at This Address (Which is the file part of our website), or you can download the EQLauncher obtainable at This Address (Thanks Rumzuck). What this will do, when you select our server will download all of our files into their correct places, and when you log into the server all you will have to do is /loadskin DiabloUI (As posted on our forums, it isn't REQUIRED to have this UI, but it will help a BUNCH with what we have worked out. =))

Alpha will be very very soon. Spells are being finalized, then we'll get on the HP of mobs with the damage on spells accordingly. After these two things are done, we will be completely ready for Alpha. Sorry for the delays, from Jahar having that huge storm and me being in the hospital, the DEV has been a little slow. (Mind you, there are only two people working on the server, as well as help from a few outsiders on scripts we had little knowledge on.)

Nerdgasm 06-23-2013 05:55 PM

Between Jahar and I, we've pounded out everything, skill caps have been updated, GlobalLoads, everything file wise is finished, now we are going to be testing mobs HP and adjusting accordingly.

We've added a Copy Right statement to our website, as it's come to our attention that we will need one in order to proceed, this copy right statement will be posted on our Website, on a NPC in game, and on our Facebook page (Yes, we are those people. ;P).

Quote:

June 23rd 2013.
We here at DiabloQuest take no credit for the literary provided by Blizzard and Diablo. We are merely trying to re-create a playable experience for others players.

The class names and descriptions have been provided by Blizzard and Diablo and are not our creation. Many boss names have also been provided by Blizzard and Diablo and are not our creation.

Again, we are trying to make a seperate experience for players and allow them to play the game through our eyes.

Thank you,
DiabloQuest Staff.
We have put a FAIL SAFE on the server, in order to get out of the first zone, you MUST read the Copy Right in game.

Nerdgasm 06-30-2013 06:49 PM

We did a over haul on weapons and armor, we figured that 'Normal $item' wasn't going to cut it. Diablo had a variation of weapons and armor to it, we've found all the suffix's and prefix's in Diablo(2) and have added them to the 'Normal' items that you obtain, this increased our item count from 400 to slightly over 4,000. Some variations of these items may provide the same stats, but thus is the way of a random generator.

The items we've changed;

Normal Armor (I.E Normal Cloth Robe now looks like Sturdy Cloth Robe of Life)
Normal Weapons (I.E Normal Axe now looks like Jagged Axe of Carnage)

We're going to be changing the RARE tag on items in time to come, at the current moment though for Alpha realise it will be 'Rare Cloth Robe' when Beta comes out they -as well- will be changed to something else.

We've already stated we're going to keep Legendaries and 'Set' items out of Alpha while we're currently working on the Set Items and Legendary names, they will be unavailable.

An update on items;

Rings and Amulets were found as random drops in Diablo, as much as we'd like to incorporate this. We've made a decision to make the NON-VISUAL slots obtained by either Quests, or SET drops. So, while you have Sturdy Cloth Robe of Life, you won't have a Sturdy Amulet of Life, instead you will get Iratha's Collar which is set for ALL CLASSES.

Another thing I'd like to post on, now that I posted about classes...
**UPDATE
Jahar and I just talked about it. We're making weapons ALL/ALL to bring the Diablo purpose to the table.

With all of that being said. We are testing monsters and adjusting hit points accordingly. Through the Everquest Emulator Launcher, all of our files have been uploaded, we even have our own CUSTOM load screen. I've uploaded this file on the Everquest Emulator Launcher as well as instructions on how to get your original load screen back.

Thanks!
DiabloQuest staff.

Jahar_LoA 07-01-2013 10:42 PM

The spells have been updated on the website, you can now see what class will do what going into alpha. Simply select a class from the drop down menu.

We're getting closer and closer. Thanks for bearing with us.

DiabloQuest Staff

Nerdgasm 07-11-2013 03:34 PM

It's been... a while, least to say, since we've posted an update. I would like to inform everyone, this project is still going smoothly. Jahar is moving into a new house (Which is complete), and I am still tweaking some mobs, and figuring out how to do the spell script to work effectively, so far everything is going great... We've added new forums on our website (Under *testing*), they are better then the forums provided, we think. Here are some things to look forward to with Alpha;

Game Master Events;
These Game Master Events will provide you with additional loot, we won't do the first one till a couple days, or weeks after Alpha is open.

Level Cap;
Currently with Alpha it's 10. - Come beta it'll be 20. Experience is going to be difficult to earn, while quests will grant a flat %, monsters will not grant a ton. Leveling from 1 - 2 should take almost no time, 2 - 3 same thing, after that it will slow down quite a bit, this is intended.

Skill Tree(Spells);
As with Diablo, you will have three spell trees to choose from, we've made all of them a BASE cost, and you get point(s), to spend in the tree, the spells are level locked into the tree, to access this menu, please type 'skills' in game. (Example below)
http://i44.tinypic.com/iwojg7.jpg

Load Screen;
We've added our own custom loading screen, with instructions on how to convert it back to the default one (we wanted to give you a FULL DiabloQuest experience this will be updated and made to look better with time to come, for Alpha it works.)

Items;
Over 4,000 items that are obtained 1-5, over 4,000 items obtained 6-10.

There has been a question that I'll address here; You *CAN* in theory 'farm' your gear from lets say Leroic. We offer instances, which makes things so much easier, now I know in Diablo you can log out, log back in and redo the area, we want to try to alleviate people faceroll farming 24/7 and obtaining full set gear and blowing through the rest, (We hope you understand). So, we've set a "lock out" timer on the instances, currently for Alpha it's set to 6 hours, this will be adjusted as we see fit. We figure, You can do Leroic, Butcher, Andarial, and the other side bosses for Act one, by that time the instance should have an hour or two left.

Between moving, and having RL issues of our own, we're back in full swing. Mobs hit points are the last thing to adjust, and once we do that, we can fully open for Alpha! (We've added a few more neato things, we felt the Alpha was to short.)

Any questions, post here or on our Forums., and Jahar or I will be with you as soon as we see the message

Akkadius 07-11-2013 04:15 PM

This looks interesting, hopefully things go well for you guys :-D

Nerdgasm 07-11-2013 04:44 PM

Quote:

Originally Posted by Akkadius (Post 222347)
This looks interesting, hopefully things go well for you guys :-D

Thanks Akkadius. =) We've used a few of your tools, like the instance script we have is yours. Hope to possibly see you on it... xD

Nerdgasm 07-11-2013 09:58 PM

We've moved out forums into their correct format now, located >HERE<


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