EQEmulator Forums

EQEmulator Forums (https://www.eqemulator.org/forums/index.php)
-   Archive::Bugs (https://www.eqemulator.org/forums/forumdisplay.php?f=622)
-   -   EQEMu Wishlist. (https://www.eqemulator.org/forums/showthread.php?t=4457)

neotokyo 12-27-2002 10:24 PM

Quote:

Originally Posted by a_Guest03
I'd also like to have a superficial level (multiplier for HP, etc) and a real level (for exp and conning). The superficial level of Dvynn or whatever his name is might be 35, but he might con 30. That way you can easily set up undercons and overcons.

you just need to set the min and max damage for a specific mob in the database to achieve over- and undercons.

90% of the wishlist items are things that need to be done by content not programming :-/

a list of things that would work if you added the proper values to the database:
factions
npc hp
npc dps
itemization (almost, still needs some work, and thatfore i need actual live item data - see world building forum)

Quote:

Originally Posted by a_Guest03
I haven't tested bards, but I heard they were a bit weird with their songs.

it would be nice if you actually see for yourself if something works or not before offering 2nd hand infos. and if some part of something doesnt work as it should, there's always the bug board.

Runicmyst 12-28-2002 03:11 AM

The impossibility to go linkdead while connected to yourself would be nice =)... Then i could actually USE the emulator lol...

killspree 12-28-2002 09:29 AM

Err, please explain how to set npc dps in the database, because every time I've tried it doesn't work with min_dmg and max_dmg. Is there something you have to change in the source too on an npc basis?

neotokyo 12-28-2002 09:34 AM

Quote:

Originally Posted by killspree
Err, please explain how to set npc dps in the database, because every time I've tried it doesn't work with min_dmg and max_dmg. Is there something you have to change in the source too on an npc basis?

setting the values in the DB should be enough, no need to change anything else.

i'll give it a try and see if its bugged, or if you did anything wrong.

--> EDIT: tried it and works <--

hogosha 12-28-2002 09:54 AM

i'd like to be able to lock out users, so that when they log into the server database, if they have not created an account with me then they can not log into my server, all it would show is locked. Also I would like to be able to limit the expansions the users are aloud to use. I know the best way to keep Verant off people like us trying to run a server is to disallow them from losing cash. Someone can easily get the install files from somebody or online, but they can't use it without the registration code on live, so it's a good idea to implement this feature.

Kyphro 12-28-2002 10:17 AM

Pets and Shuriken
 
Tinkered, clockwork pets would be a nice thing too, so gnomes don't suck... or get punted around. Throwing items, so i don't have to spend 10mins getting 100 Shuriken of the Tranquils for my mnk and not be able to use them :( .

pyrobooze 12-28-2002 01:02 PM

Kyrphro ... You know that you can do #summonitem <number> then put a 20 after the <number> and it will summon 20 of those shurikes making it much simpler to summon them.

Macbeth 12-28-2002 01:54 PM

I wish to have houses and boats working

Slayer02 12-28-2002 05:38 PM

Archery - Soul to rangers ;-)
Cast Interuptions, conc checks, etc
Boats - Fun Fun Fun
AA - Regen and some others dont work
Disciplines - Dont remember if they work or not, dont think so
PoP AA abilities
Tradeskills - Can be edited in db but I think the forges etc still have to be added, would be nice to make a item that goes in backpack that acts as forge/loom/etc
WANDERING MOBS - A must
Random loot would be nice
Factions
Aggro

SupremeBeing 12-28-2002 09:46 PM

wish list
 
faction (mobs aggroing)
resists
accurate damage output by mobs (like in eqlive)
loot

just_add_water 12-29-2002 08:09 AM

Archery - --= Got logs and being worked on

Cast Interuptions, conc checks, etc ---= All done

Boats - ---= This is a bit tricky, it can be done (easily) but some problems will arise if its done

AA - }These need to be collected by packet collector
Disciplines }
PoP AA abilities } http://forums.eqemu.net/viewtopic.php?t=4596

Tradeskills ---= Done, also forge will work in the next release

WANDERING MOBS - ----= Done, will work in next release

Random loot would be nice ---= I think this is done by the DB, so it shouldn't be hard to edit

Factions ---= Done, can be changed by quests,killing etc

Aggro ---= Done, multi mobs will aggro, also stuff like furry will work in next release

----------------------

resists ---= I'm 99% sure, that these work

accurate damage output by mobs ---= Damage is done by a formula, so someone good in math (that has a eqlive account) should work on this ^_^

loot --= loot works 100%

sil 12-29-2002 08:11 AM

challenge
 
You need to make a server that actually challenges us to level and earn money instead of just getting the best armor and being the highest level with all the spells etc. etc. We need challenge.

Drawde 12-29-2002 08:29 AM

Another small thing that would be nice is NPCs equipping weapons and other items if the "equip" flag in the loot table is set to 1 - it's a bit odd seeing guards bashing everything to death with their bare hands (if they're Monks, then why can they wear plate armour!?)

just_add_water 12-29-2002 08:35 AM

sil go make that server then, its up to the serverOP (aka. the person who runs the server) for the type of server they want.

Avila 12-29-2002 05:09 PM

A fully working petition system that wors in NewGUI

Toxified 12-29-2002 07:49 PM

Hey im a newb (lol) i think that it would be nice to have lifts and buttons -- i been playin the past 3 or 4 days and have noticed there arent any doors or lifts in greater faydark -- and id like to be able to spend aa pts aswell

i would help populate zones n stuff but i dont know how to do it all LOL

i suppose if it were easy tho everyone would be doin it LOL

feedgood 12-29-2002 09:23 PM

I've got a few things that I would like to see:

1. Ground spawns for quests, etc.
2. Keyed doors? (could be in?), keyed zones would be really cool too.
3. Some way of getting combine containers for non related tradeskills to work for quests that might not necessarily need a skill check(no fail combines).

Keep up the good work :D

Fluffenn 12-30-2002 02:27 AM

I am a gm over on Lethal Encounters server and we do have petitions working for the most part. I didnt code it myself so you gonna have to ask Lethal himself

just_add_water 12-30-2002 06:54 AM

1. Ground spawns for quests, etc. --= I'm pretty sure this is in

2. Keyed doors? --= Key'd doors can be put in, search the forum. I'm not sure what you mean by key'd zones

Dednome 12-30-2002 02:46 PM

Wishlist
 
Spells: I get this problem with spells where they work perfect for a while then boom when you cast nothing happens and all your spells/commands/hotkeys freeze up and you either have to zone or wait a long time.

Mobs aggro: when you attack one in a came the others come if not mezed etc...

Trainers: ability to train more than common tougue.

GM: Able to actually set which EQEmu commands each member can use. Unless its already in.

a_Guest03 12-30-2002 05:16 PM

Sneak would be nice.

Slayer02 12-30-2002 05:19 PM

Dendome, the ServerOP can edit what commands people use by going on the host computer and editing the Addon.ini file in the eqemu folder, 0 = all 10 = priv 20 = very priv 80 = quest troupe 100 = gm 150 = lead gm 200 = ServerOP 201+ = cant be done

morpheus014 12-31-2002 04:46 AM

Ok something that I thought would be really cool to see in the emulator is the ability to play as a monster as is availible on the pvp servers on live I think, or a GM command that would let you take control of a creature. This is probably not going to be something that we will see in the near future but I think it would be cool for a future, more complete release

heww 01-01-2003 07:29 AM

Quote:

Archery (the one major combat feature that isn't in the emu as far as I know). Don't know how easy this would be to do (do you need to track collision detection etc. for arrows and other projectiles, or is this client-side?)
archery is on some of the servers, so no need to ask for it no more, just thought you would like to know.

what id like to see-
1. aa class skills working ( the hotkey ones)
2. less lag, when pvping/fighting with more than just 2 people (tends to boot you or lag you bad with more than that)

besides that you guys been doing a great job always getting new things implemented :) keep up the good work!

just_add_water 01-01-2003 10:14 AM

2. less lag, when pvping/fighting with more than just 2 people (tends to boot you or lag you bad with more than that)

That tends to happen when the server is being hosted on 14.4 k

Divide 01-01-2003 10:38 AM

Quote:

I think it could help alot. I allways go LD when i repop the zone, and when i repop a zone with a #grid it totaly fubars the zone. There seems to be a issue with the code on our server. But still #repop on single target would be awsome.

Syntaks 01-01-2003 11:07 AM

Quote:

Originally Posted by Divide
Quote:

I think it could help alot. I allways go LD when i repop the zone, and when i repop a zone with a #grid it totaly fubars the zone. There seems to be a issue with the code on our server. But still #repop on single target would be awsome.

Ok, how do you target something that's not there to repop??

Would smoothing out the pathing be a wishlist thing? Still kinda weird to see people jump around when they walk or run...

And as for combat, getting my butt whomped by a Froglock Tad that constantly does 2 or 3 points damage at least once a second can be disconcerting... That's gotta be fixed..

hydrocyanic 01-01-2003 11:21 AM

Quote:

Originally Posted by just_add_water
Archery - --= Got logs and being worked on

Cast Interuptions, conc checks, etc ---= All done

Boats - ---= This is a bit tricky, it can be done (easily) but some problems will arise if its done

AA - }These need to be collected by packet collector
Disciplines }
PoP AA abilities } http://forums.eqemu.net/viewtopic.php?t=4596

Tradeskills ---= Done, also forge will work in the next release

WANDERING MOBS - ----= Done, will work in next release

Random loot would be nice ---= I think this is done by the DB, so it shouldn't be hard to edit

Factions ---= Done, can be changed by quests,killing etc

Aggro ---= Done, multi mobs will aggro, also stuff like furry will work in next release

----------------------

resists ---= I'm 99% sure, that these work

accurate damage output by mobs ---= Damage is done by a formula, so someone good in math (that has a eqlive account) should work on this ^_^

loot --= loot works 100%

go to steelwarrior forum and check uber mob's dmg output, they have quite detailed min/magic number/max and kick, etc

http://www.steelwarrior.org/

under talk'n, arena, ubermob tanking

mmm 01-01-2003 11:00 PM

I wouldn't mind seeing proper models in PoP zones...proper lewt, etc.
I know these are minor things.

Also, PoP AA/class AA working (IE Manaburn, Imrpoved HT/Leech Touch) would be nice :D

killspree 01-02-2003 12:14 AM

Proper loot needs to be collected by users with the packetcollector tool, like has been said several times already in this thread.

Proper races is something that either the database or the emu itself isn't allowing atm for some reason.

Manchukwo 01-02-2003 08:18 AM

EQEmu Wishlist Request:
 
My simple request is for an out-of-the-box single player setup. For instance, a supported version of Minilogin would about cover this. I request this because it's nice to have things guaranteed working when ya go to fire off a session to show your friends how cool eqemu is, even if the login servers are down or what have you.

Manchu

--
Borrowed: Writing about music is like dancing about architecture.

a_Guest03 01-02-2003 09:36 AM

The minilogin setup out of the box is great, but we're still working out the kinks. This isn't like Windows 95 where the machine catches fire and the bugs take until Windows 98SE to fix... It will be released progressively better each time. This is customizable, but not all of the tools exist yet to have a standard enduser just wave a wand and have a single-player server. I think it's more important to figure out how to use archery than how to make a jack-in-the-box setup like you suggest. Perhaps when EQLive stops changing, this will be a possibility. Don't expect it for at least a few months to a year or two :?

Vassar 01-02-2003 09:56 AM

Customizable pets via database..

Trizzay 01-02-2003 10:09 AM

Simple request
 
Please add the ability to turn off the clipping fog. It'd be nice to be able to see the entire zone without the fog. Can't be that difficult to add...

fnemo 01-02-2003 10:12 AM

i'm pretty sure this feature is part of the clientside code ...

Niq 01-02-2003 10:33 AM

Old World Data
 
According to Steel Warrior, here is the old world data for min/max damage for some of the mobs:

OLD WORLD MIN MAX

1. Avenging Gazer (PoA) 89.3 361
2. Azaracks (PoA) 61 175
3. Cazic Thule 220 600
4. Fierce Jungle/Tiger Raptor 106 220
5. Frenzied Jungle/Tiger Raptor 118 270
6. Gorgalask (PoA) 61 270
7. Heart Harpie (PoA) 90 375
8. Innoruuk 21 401
9. Nagafen 82.5 225
10.Noble Dojorn (PoA) 50 297
11.Overseer of Air (PoA) 115 742
12.Priest of Discord 259.1 356
13.Shimmering Meteors (PoA) 123.5 323
14.Sirran the Lunatic 346 2056
15.Spirited Harpy (PoA) 69.5 250
16.Tae Ew Bloodcaller 65 160
17.Tae Ew Defender 78 230
18.Tae Ew Protector 74 245
19.Thul Tae Ew Adept 111 320
20.Thul Tae Ew Defender 99 270
21.Thunder Spirits (PoA) 55 150
22.Watchful Guard (PoA) 62.5 300

Formatting sucks, but you can figure it out. Some of the numbers look kinda wierd but I followed the formula found on the said forum. Do what you will with it :lol:

BLooDDRiPPeR 01-02-2003 12:42 PM

hmm.. lets see, a catagorized list of items (like, monk, war, bard, ect.), working horsies and boats, a working Shar Vahl, PoD wearing his other clothes (robe of discord and weilding staff of discord) ability for less privelaged to change their race into Sol Ro and Tunare and such

mByte 01-02-2003 12:53 PM

Things I would like to see
  • Ability to click and object and be ported to a place in zone like in PoM and ability to click an object and zone out

    Basic Archery (press button it does dmg no collision detection or arrow partical)

    Partical Objects (water falls, partical falling in D1 of Sebilis) Also be nice to place particals around the zone on items to show something of importance for a item on the groud or somthing.

    NPC Auto Depop to recycle the spawn and chance for something else to pop.

Masterchanger 01-04-2003 12:39 AM

WIsh i could figure out how to download this lol 8P

Masterchanger 01-04-2003 12:45 AM

HELP!!!!!
 
Would like to know how to download this and how to work it and how to be the :shock: gods n stuff lol PM me if y can plz =)


All times are GMT -4. The time now is 02:07 PM.

Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.