The only way I know is DL my SQL browser
Connect to the DB then type this into the input box Code:
select * from items WHERE id IN (1001,1002,1009) (You do this for all custom items you make) then press 'export as sql' then select the export option you want then export. The file 'output.sql' is created in the root folder of the tool. You then source that sql in GeorgeS |
Can't find link for tools
Been all over your new web site in firefox and IE and I cannot see an actual link to the npc loot editor and item editor. I can't see a link to the entire tools set either. I even did CTRL +F searches for the words and none of the words are links. Looks like a mistake? OR am I blind? I recently had to replace a hard drive so I need to redownload. Other hard drive is ok but over at my parents right now hehe.
|
The links show up ok in win 7 IE. Can you post a screen shot of the webpage as you see it?
That way I'll be better able to figure what's going on GeorgeS |
Doesn't display.
It does not display the links in IE 6.
If I view the source I can extract the links. This is why some people cannot see the links... A few of the links are not showing up in IE 6 OR Mozilla Firefox...!!! http://img207.imageshack.us/img207/1...nshotyw.th.jpg |
Ok, I see the issue. I'll redo the page.
GeorgeS |
Good to see you are still here contributing to the community GeorgeS. Been a while.
|
Thanks for the tools George, I love it.
For anyone who has problems with register_ocx.bat and the files associated with it, some careful reading through the various threads will prove worth its time. 64bit Windows 7 seems to be running the item editor just fine. I had to run cmd as an administrator and then do regsvr32 c:\users\me\desktop\itemtools\resources a.ocx just for example. i did that with all the files one by one and its working fine except for the music it seems. |
*edit, i didnt run the register thing. late night installs do that.
|
I apologize in advance if I missed this being addressed, this is a real long thread.
If I make the damage of an item too high, the item's damage only goes up maybe a third of what I set it at - or not at all. Does this have to do with the item editor? It shows correctly in eqitems, but in game it's the capped version. Thanks, and wow with your work! |
Since the editor only works with the mysql database, it cannot control what goes on in the game. So the code in the emulator can modify the data in reads. So, in essence, the tool only writes what you put in, and the emulator interprets that higher up.
GeorgeS |
Thanks for the reply George. So if I, hypothetically, want a 500 damage 1HS - not only do I need to write that to the mysql database, there needs to be custom coding done to the server code itself?
|
Hey George first just wanted to say i love your tools and makes life so much easier. Second not sure if this is where i should put a request or another place but is there any chance at some point you might be able to organize the item icons to some type of format that goes along with weapon/shield pictures? The tool is great for making custom stuff but with swords sometimes its real hard going through all the pictures to try and find a graphic match to the item icon. Either way big Thanks! again
|
would be pointless imho.
Original era items have no reletions to icon what so ever. Kunark items - did Velious weaposn - did not Luclin weapons did not PoP weapons - some. LoY - did LDON - did Gates - did not Starting from OoW and onward they mostly did, but far less new models were made. |
GeorgeS,
If you get time, can you take a look at the changes made in Rev1542 to the items table and adjust the tool to make up with the new schema for it: http://code.google.com/p/projecteqem...svn1542&r=1542 A few fields were renamed and quite a few useless unknowns were removed. You may want to leave a copy of the old one up as well, so people who aren't running the current source yet can still get and use your item editor. Thanks as always :) |
Hello Georges,
One more minor issue. The Load Character window can't handle character id's (Toon_id) in higher ranges as: 1000000720 or so. You can select the character by name in the Load character window, but selecting the toon and clicking Load Character again will result in: Error: Ron-time error '6': Overflow I'm not sure if hight character id range is specific to our server or not, but I would appreciate if you could look into it too. Thanks in advance. |
All times are GMT -4. The time now is 01:41 AM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.