Just open the SLN file.. and hit compile :) after you have made whatever changes to the source files.
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http://i59.tinypic.com/123phs4.jpg http://i58.tinypic.com/30bpuuv.jpg Still no change in-game though. No matter which zone I try there is never anything on track.. http://i62.tinypic.com/2gvlycj.jpg Was there another step after recompiling those files?.. :confused: |
You need to select build to build the solution (F7), then you need to copy the newly built executables to your server directory.
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http://i59.tinypic.com/33xyg6c.jpg http://i59.tinypic.com/24mwdxj.jpg Still no change. Nothing on track regardless of track skill/distance/zone/mobs. I think the gods are against me.. |
You know, you could just say you did it, the giant screen shots add nothing to the conversation.
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This does work... but there are a few other areas you NEED to change!
client_packet.cpp Code:
void Client::Handle_OP_TrackTarget(const EQApplicationPacket *app) Notice all I did was add Warrior to those 2 functions .. plus I added warrior to the one you posted earlier as well.. Hopefully this helps :) This is it working on a warrior http://i.imgur.com/hfdUdUE.png |
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That was my thought process anyway.. |
Those screen shots help people like me who do not have the knowhow or experience to do it without a little hand holding. Don't shun it unless you want to keep the community small.
I know I necro'd this... to SHOW you I was researching it before I start a new thread with my own question! BFD, don't read it then... |
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