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-   -   Save pvp state on zone in. (https://www.eqemulator.org/forums/showthread.php?t=36961)

NatedogEZ 06-17-2013 03:30 AM

Code:

sub EVENT_ENTERZONE {
#this is all the contested zones
my @zonelist = qw(
commons
mischiefplane
);

if ( grep { $_ eq $zonesn } @zonelist )  #Save PVP state if you zone into a contested zone
        {
        quest::setglobal("PvPState",$client->GetPVP(),5,"F");  #Adds their PVPstate to global
        $client->SetPVP(1);
        }
}


This will make it so it only flags you when zoning into your contested zones

Figback65 06-18-2013 09:11 PM

Didn't work :( After you zoned into the contested and zoned out it still kept you the forced pvp state.


BUT, thanks to all of you, its now working.

Code:

sub EVENT_ENTERZONE {
#this is all the contested zones
my @zonelist = qw(
mischiefplane
);
if ( grep { $_ eq $zonesn } @zonelist ) { #Save PVP state if you zone into a contested zone
        quest::setglobal("PvPState",$client->GetPVP(),5,"F");  #Adds their PVPstate to global
        $client->SetPVP(1);
        }
       
        }

sub EVENT_ZONE {
my @zonelist = qw(
mischiefplane
);
if ( grep { $_ eq $zonesn } @zonelist ) { #If you zone out a contested zone
        if(defined $qglobals{"PvPState"} && $qglobals{"PvPState"}==0) {  #Checks global PVPState & Check if PvPState = 0
        $client->SetPVP(0) #Then turn pvp off
}
}
}

Now for the next part lol.
I am working on a bonus to players who play as pvp for the risk vs reward. I could not get the bonus to kick in without a sub event being called. Which means if even you turn pvp, the bonus wont kick in until you zone, item, or whichever. So the only solution I could come up with was to use a timer on each logged in character at all times. Will that be a memory hog? Would there be a better way?

1 major problem is the bonus will not turn on when you zone into a contested zone and the pvp is forced. I Will continue to work on it!


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