Well, if you're opening up all races to be all classes and start in the same zone, yeah, but at least it's easy to make them all the same.
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Hi Davood,
try http://www.eqemulator.org/forums/showthread.php?t=39129 That apepars to have information on how to mass update it |
ok its done 4300 or so entries. wrote a litlte script to generate iteratively . very stupid but it shoudl work.
also i moved all level 1 players to the guild hall ok stuck in zone loop on new toon creation. |
ok i found it
my char_create_combinations table was overwritten by something from the last 100 updates (annoyedface) ill fix that and reboot server rq |
Also, the chars you moved, they are stuck under the stairs int he guild hall, tying to message you in game but i think i keep misisng you in the reboots
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In case it has not been stated (didn't see it, but wasn't super thorough)
There is a rule for this exact scenario. Iirc it's client-based, and will be determined by whichever client the user is using. I don't have access to my DB right now for a screenshot or anything, but it's in the rules table and it's something like 'StartZoneForNewClients' or something, and it's generally the zone# (or ID) for CR. I'd go ahead and make that your initial hubzone if you have not already. |
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going to lay low on the rebooting for now, play away guys. im going to hvae another slew of updates tonight. i'm going to try and modernize all of my scripts that previously were tinkering with character_ . now thanks to the eqemu devs i dont have to pick apart the char blob. but it also means alot of new code :(
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new code isn't always a bad thing =p
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