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-   -   Boats and SHips (https://www.eqemulator.org/forums/showthread.php?t=19883)

Cowboy6534 08-14-2012 08:04 PM

anyone know how p99 shrunk the size of the boats using race 72 gender 0?

Cowboy6534 08-14-2012 08:22 PM

guess it doesnt matter because even with the beta style boat collision still doesnt work right

Edit: Collision from top down works but not through the side of the boat. The part that should be in water.

Cowboy6534 08-14-2012 09:20 PM

Heres an idea. The beta boat is sitting stationary in BB to the right of the docks facing the ocean. The collision on it is perfect and the size is much smaller. is there a way to use this model to replace race 72?

Allizar69x1 09-12-2012 04:25 AM

I had boats working somewhat from BB > OOT > Freeport

I had to replace the boat with one that had working collision then redo the pathing so the boat sailed smoothly instead of all glitchy

This may save some time if anyone wants to redo the pathing:

Make the boat targetable and make sure you have flymode on so you can maintain the same Z axis, summon the boat to the docks and move it up/down until the landing of the boat is even with the docks. Write down the exact Z axis for this position, then start the pathing circuit making sure you maintain that exact Z axis for each waypoint.

I never finished and tied them so that a boat would be waiting on the other side, but it was a smooth ride (until you zoned ;P)


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