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-   -   Simple Client Status (https://www.eqemulator.org/forums/showthread.php?t=23264)

Windcatcher 12-19-2007 03:46 PM

She has a sister, too...

http://i6.tinypic.com/6wxxjte.png

Windcatcher 12-21-2007 04:20 PM

I'm very happy with the finished product:

http://i12.tinypic.com/8euwdja.pnghttp://i6.tinypic.com/6lmeiw4.pnghttp://i3.tinypic.com/8c26pme.pnghttp://i4.tinypic.com/7xceky8.png

It's not really done yet...I have to make six more facial textures, make a robed mesh, put the existing robe textures on it, and replicate to the six variants. Then I have to modify the skeleton to match the meshes and alter the animations. All this will take a while, but step #1 is finally done (the four main armored variants).

Windcatcher 12-30-2007 09:34 PM

The female wood elf model is done, bar some tweaking to the animations and bone weights. I'm currently hurrying to make some meaningful content, concentrating mainly on the Lelembeth zone...

http://i15.tinypic.com/6txx5qa.png

I have a bunch more to do, such as make more items, LOTS more NPC's, etc., but so far I've done:

- Added a camp like the above pic *somewhere* in the zone (hee, hee)
- Added a bunch of wood elf NPC's
- Added signage above important buildings (e.g. bank, shops, guilds, etc.)
- Added some furniture

Windcatcher 01-03-2008 04:14 PM

Good xp (thanks, GeorgeS!)

No, I didn't kill just one of these to level.

http://i15.tinypic.com/6oy17w4.png
http://i15.tinypic.com/7ynyplu.png

waternorth 01-04-2008 04:32 AM

Incredibly impressed... just out of curiosity, what program are you using to model inanimate objects?

Windcatcher 01-04-2008 07:10 AM

I made the majority of them in OpenZone, though I'm increasingly starting to make some in Anim8or (especially weapons).

Windcatcher 01-04-2008 08:32 PM

I've got hanging flags working now (flapping in the breeze), and Lelembeth is fully usable now (has merchants, guards, lots of things to kill, a couple of guildmasters, etc.). I've also fixed some serious bugs and the client is basically ready for a release/public beta. The major question at this point is: where to put the first public/test server? Cavedude has been hosting a private one for small beta testing, but a public one will have to be readily accessible 24/7. Also, while my test db is usable, some zones are still mostly empty and you could explore everything in pretty short order (though Lelembeth has enough content for quite a bit of leveling, with the highest-level mob, excluding guards, at level 20).

Is the client still buggy? You betcha--I would consider this more of a public beta than a public release, but I feel pretty good about letting it loose on the public -- but we need a server that the community can access, and the correct loginserver host/port (paging Doodman...).

At this time, SimpleClient supports the following server versions:

EQEMU 0.5.5
EQEMU 0.5.6
EQEMU 0.5.7
EQEMU 0.5.7-DR6
EQEMU 0.5.8
EQEMU 0.6.0-DR2

I'm currently testing on my box with 0.5.5, but when I release everything I plan to upload a 0.6.0-DR2 DB as that server has lots of fixes (for example, 0.5.5 has a nasty tendency to forget your inventory items).

There WILL be updates to the client as we move forward into 2008 (for instance, at this time the only existing player models are (1) male human, (2) male wood elf, (3) male dark elf, (4) female wood elf. Anything not modeled shows up as the default human male, and as time allows I'll add more types). There WILL be bugfixes, most likely driven by player feedback. But today I can say that I consider it playable.

Oh, and about those hanging flags: I had to make a TINY change to the client, but the gist of it is that the flag is simply exported as a mob model for that zone, with a single skeletal animation "P01". Placing it is done in the DB using the "objects" table. All in all it was surprisingly easy. I don't believe that the live client can do this, but it's easy when you're writing your own client :)

Scorpious2k 01-05-2008 09:53 AM

I repeat my offer:

I will donate the scorpious2k server, version 5.7 DR6 (with DB) to be used for simple client. All we need is some people who will run reliable, 24/7 servers.

Windcatcher 01-05-2008 02:21 PM

Bear in mind that your DB would require some rework as the item icons and spell icons don't carry over and only a small subset of the NPC models exist. The items work would go pretty quickly, though.

EDIT: I'm throwing together a dark elf female model too, which should be ready in another day (it will be closely based on the wood elf one).

Windcatcher 01-06-2008 01:48 PM

Well, I've fixed a bunch of stuff, finished the female dark elf model, and I think I've reached the point where the initial version can be turned loose. There is still a LOT more to do and lots of things won't work and/or aren't implemented, but it has to go out the door at some point and this is a good time for it. The only issue is hosting. Since the EQEmu devs are demanding that a client be closed-source to deter cheating, I can't just put this on SourceForge. So I guess what I'm asking for is a long-time community member to offer reliable hosting ("long-time" here merely means "likely to hang around" :D ). I can have it packaged up in another day or so and post it -- once I know that hosting is available, I'll take the step of porting my 0.5.5 test DB to 0.6.0-DR2, which will be the final step before I package it.

It will come with a small program called ClearLogin, which is a sort of Minilogin, but Doodman has already implemented SimpleClient's login protocol into the main EQEmu loginserver. We only need to prevail on him to publicize the host/port info...

Wind

krusher 01-06-2008 03:56 PM

Hosting
 
Hi Wind

I would be glad to host for you. Drop me a PM and we can discuss.

Krusher

Scorpious2k 01-07-2008 11:53 AM

Quote:

Originally Posted by Windcatcher (Post 141514)
Bear in mind that your DB would require some rework as the item icons and spell icons don't carry over and only a small subset of the NPC models exist. The items work would go pretty quickly, though.

True enough. But with our server you get a lot of bug fixes, augments (we also have custom augment pools), and if you want there is also player merchants, growing spells (spells that get stronger as your level gets higher) and stargates among other things.

Scorpious2k 01-07-2008 11:55 AM

An added note: Sakrateri and I are working on the s2k custom zones and putting some new ones together for SC...

Windcatcher 01-18-2008 05:26 PM

DING!

http://img72.imageshack.us/img72/916...nt63bk1.th.png

I haven't yet landed hosting for this yet, so in the meantime I'm fixing bugs and adding content.

mattmeck 03-18-2008 06:34 AM

Keep it on topic, and take the drama elsewhere.

Windcatcher 03-20-2008 03:11 PM

WOW!! What did I miss?

I've been suffering from some burnout lately and haven't done much on SC in the past couple of months. I'm toying with the idea of releasing it as-is, though not all spells are there for all classes. Does anyone have any thoughts?

mattmeck 03-20-2008 04:13 PM

Quote:

Originally Posted by Windcatcher (Post 145049)
WOW!! What did I miss?

I've been suffering from some burnout lately and haven't done much on SC in the past couple of months. I'm toying with the idea of releasing it as-is, though not all spells are there for all classes. Does anyone have any thoughts?

PM sent about the drama (dont start it again!)

Wind, some of us have been waiting for years for this!

If you think its good enough to hand out then it is.

Windcatcher 03-21-2008 12:27 PM

Alright, maybe tomorrow I'll start packaging it up. I just need to place a necro spell merchant somewhere in a zone (there are spells for druids, wizards, and necros up to level 20, and a handful for some other classes--the community can add more to their heart's content with OpenSpell). I definitely think we need to set up a private SVN server somewhere so I'm not the only one with the source code, too. I think we need to have that discussion ASAP. (and it's in Delphi, so I suppose certain coders in California will be thrilled to learn that they've been Delphi experts for the last ten years :D -- and that's all I need to say about that, LOL -- I've been coding Pascal since before some of them were likely even glints in their parents' eyes).

Windcatcher 03-23-2008 01:37 PM

Just a small update...I probably won't release until next weekend. I've got the necro spell dealer in and the necro guildmaster, but I'm in bed with a cold and I just can't get it all done yet. Once I kick this I'll put it all together and upload it somewhere. In the meantime, are there any thoughts on source code management?

Darkriderone 03-25-2008 09:10 PM

I just wanted to say Thank You for this, hopefully it will make it easier to access my 400+ custom zones. Also I was wondering about how it would handle custom models and other content?

GeorgeS 03-27-2008 02:19 PM

I'm for releasing it also, and it would be good to see how certain things were done/coded - but I guess I'm too "young" to be what you call an expert in Pascal ;)

I can host a copy of the source on my end as the server (like me) has been around for ages.

GeorgeS



Windcatcher 04-05-2008 05:43 PM

Thanks, George. I may be hitting you up for hosting very soon ;) I'm just adding some guildmasters so people in different classes can at least train. At this point, I recommend the following races:

Human male
Wood elf male
Wood elf female
Dark elf male
Dark elf female

I haven't modeled any other player classes so anything else will show as the human male model. As for classes, I recommend the following:

Warrior
Wizard
Necromancer
Druid

There are some spells for other classes where there is overlap, and a handful of cleric spells, but I haven't put any real effort into building spell sets for all the other classes yet. As for the ones above, I stopped at level 20 so anything else will have to be done by the community. With OpenSpell out there, everything people need is available. I'll be releasing another version of the Admin Tool shortly as I've fixed a couple of bugs and I have the items tab showing miniature item icons in the item list. I'm finding that this is very helpful when building items from scratch (especially spells).

NOT all skills are in yet, but some are (e.g. bash). They aren't hard to add, but it depends on what the server can support. I can build a list of what's implemented if people ask for it. At this time, there are no specialized buttons for anything, but you can assign "/" slash commands to the programmable buttons in the bottom left to implement any supported command (e.g. /bash, /cast 1, etc.)


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