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-   -   open beta testing for classic legit pve (https://www.eqemulator.org/forums/showthread.php?t=27260)

kantan01 03-21-2009 11:43 AM

All of us non script writers are testing quests at the moment. It seems like we are getting pretty close! Some of the outdoor zones need some tweaking too. So come on and help if you are willing and able!

Dibalamin 04-03-2009 09:07 AM

Update!
 
Just an updated...

Server is coming along nicely,

Merchant/vendor list have been almost completely redone & fallen back to a more classic state.

Tons of quests have been fixed.

And the dragons & gods have been scripted back into their 1999 goodness, silly raider procs are for kids.

Ongoing work consists of quests, pathing, mob drops & general non-classicness crushing.

Stop by and say hi sometime! Or even better, log in and give a hand!!

feel free to stop by the forums at http://classicbetatest.guildlaunch.com

PathToEternity 04-03-2009 01:26 PM

IRC is 1999 on the emulator IRC

nilbog 04-03-2009 08:48 PM

Thanks guys for your words of support :D

The server makes a lot of progress every day.. and I can't wait for it to be finished.

Still looking for:
- advice on source fixes for original game mechanics.. have compiled quite a list
- more perl scripters
- good classic info.. I know somewhere exists a dusty binder.. that has the spawn times of each zone. :P

New addition to the server.. original spell gems. Don't know of anywhere else these exist, but work has been done and we have some functional ones up.

http://i42.tinypic.com/6qazox.jpg


nilbog
http://classicbetatest.guildlaunch.com

joeyftw 04-04-2009 05:32 PM

looks awesome. cant wait for server to launch.

clericgildina 04-15-2009 10:55 AM

Wow. This server has peaked my interest. It could be awesome going through and doing everyone's quest armor (Totemic, Crafted etc.) I took a look at your boards and everyone seems very enthusiastic. It looks like I am going to play on both Storm Haven and on this server!

Any ETA when you will be launching?

clericgildina 04-15-2009 02:03 PM

Hey just a few questions:

I registered on your boards and I can't post not sure why. I did all the confirmation and stuff but can't seem to get it to work.

I was thinking about Classic EQ since I saw these server details and I really want to play on this server when it gets up and running. I started going though a list of quests/gear I would likely go after early on and I realized something. How the hell did people get Magic weapons in Classic EQ to kill Willowisps/Ghouls etc?

Part of what I want to do involves killing ghouls which are immune to mundane weapons haha. So where early on could a Shaman get a 1HB or Spear that is tagged as magical? Haha. I realize as a Shaman I could just use offensive magics and not weapons but kind of want to keep my options open haha.

nilbog 04-15-2009 03:51 PM

Quote:

Any ETA when you will be launching?
when my beta testers stop finding things :p work is done everyday.. so it only gets better.

Quote:

I registered on your boards and I can't post not sure why.
After registering, you also need to use the "apply to guild" option on the homepage.

Quote:

How the hell did people get Magic weapons in Classic EQ to kill Willowisps/Ghouls etc?
You're in luck. I have these mobs tagged as immune to non magic dmg. Personally, I saved up and bought a combine long sword. :p It was expensive at the time.

Look forward to seeing you around.

Dibalamin 04-19-2009 10:16 PM

We are still looking for a C++ coder to help us out for a bit. If you are familiar with the source and have a some spare time we'd appreciate the assistance!

And I wouldn't argue with some more assistance on the perl side of things either =D.

askyn 04-22-2009 05:58 PM

Quote:

Originally Posted by clericgildina (Post 167669)
Hey just a few questions:

I registered on your boards and I can't post not sure why. I did all the confirmation and stuff but can't seem to get it to work.

I was thinking about Classic EQ since I saw these server details and I really want to play on this server when it gets up and running. I started going though a list of quests/gear I would likely go after early on and I realized something. How the hell did people get Magic weapons in Classic EQ to kill Willowisps/Ghouls etc?

Part of what I want to do involves killing ghouls which are immune to mundane weapons haha. So where early on could a Shaman get a 1HB or Spear that is tagged as magical? Haha. I realize as a Shaman I could just use offensive magics and not weapons but kind of want to keep my options open haha.


Combine weapons, dropped weapons, come quested ones, Monks fists become able hit magic after couple of lvls.

Then you have spells of course etc.

Imsetta 05-01-2009 04:20 PM

Quote:

Originally Posted by askyn (Post 168096)
Combine weapons, dropped weapons, come quested ones, Monks fists become able hit magic after couple of lvls.

Then you have spells of course etc.

monk fist only hit magic if you have magic item in your hand slot.

Dibalamin 05-08-2009 11:45 AM

They actually became magical weapons bare fisted at level 30. And you could also put magic gloves on and hit creatures that required magic. Same for warriors and magic boots.

*Enchanter Pets Fixed (No more punching!)
*Sky Mob scripting complete. Key scripting still needs work.
*Hate - Complete and Polished
*Fear - Complete and needs a touch of polish
*Dragons - Complete and Polished
*#zone enabled for the remainder of beta

Most every zone has been tinkered with so we've enabled #zone for the testers to help out with travel. Although, we applaud those folks that ran from Qeynos to Faydwer; this act of bravery will no longer be required.

PathToEternity 05-09-2009 01:17 AM

http://classicbetatest.guildlaunch.c...aa52&gid=62867

Yes, and we need more people to group with :)

Vollrantin 05-09-2009 07:49 PM

omg
 
I can not believe why i stopped playing EQemu 9 months ago and missing this. You are a god Nilbog, keep up the good work and thank you for making druids usefull again ! one halfling druid on the way! If beta is still open that is.

Dibalamin 05-09-2009 11:12 PM

Beta is still on atm. Fixes going in daily, come on by and hang & chill.

Arpharazon 05-11-2009 12:14 AM

So how does one actually join the beta? I'd love to roll into this, especially since I just got Ogmuk's email the other day about the 10th Anniversary of EMarr.

Dibalamin 05-11-2009 06:54 AM

To play in the beta? Just log in =).

forums are at http://classicbetatest.guildlaunch.com. To join the forums register there & apply for membership.

And, good to see you again Arph!

eqZeb 05-11-2009 07:55 PM

At level 50 with about half a yellow in, died and lost back to 49 with 2 and a half yellows lol...lost 3 full yellows.

clericgildina 05-12-2009 08:54 AM

Quote:

Originally Posted by eqZeb (Post 169534)
At level 50 with about half a yellow in, died and lost back to 49 with 2 and a half yellows lol...lost 3 full yellows.

I ran into this problem as well. They had told me it was a bug with the GM Leveling. If you are leveled by a GM to level 50 and then you die, for some reason you lose oodles of XP.

Dibalamin 05-12-2009 09:41 AM

I've been tinkering with the XP lost variables as well. In 50 you should lose a full yellow when you die without a rez. And since 49 requires less XP (a lot less) than 50 it translates up the amount of yellow but not the amount of xp. I'll check it again tonight.

PathToEternity 05-18-2009 08:33 AM

Have been having a lot of fun in Guk and Unrest recently!

WyldeRhoads 05-19-2009 01:50 AM

The problem I have found with legit-classic eqemu servers is that unless you have a lot of players... (thousands), then old school exp and death penalty exp loss just ends up making the server a solo server. EQ was designed for a large player base. If you scale the exp rate up to make up for a lack of players then it could be more of a success. Perhaps scale the exp rate/loss rate directly with the average number of players on per week?

nilbog 05-19-2009 10:43 AM

Quote:

Originally Posted by WyldeRhoads (Post 170067)
Perhaps scale the exp rate/loss rate directly with the average number of players on per week?

This is a cool idea.. maybe not for me, but a cool idea, nonetheless. Maybe a system that would dynamically change/restart after a certain number of people would log on. /shrug.

As far as experience goes.. I've had people testing this for a while to smooth it out and find what was best. Seems my players don't want a scaled-up exp rate..and that's fine with me.

Quote:

Originally Posted by WyldeRhoads (Post 170068)
But I wont hold my breath I'll just keep playing on these generic progression servers.

Good times are to be had :P I feel we have done enough work where it won't seem generic :D

Dibalamin 05-19-2009 05:02 PM

We're approaching 1000 "fixed" threads fairly quick=o. Which include both quests and DB changes.

PathToEternity 05-21-2009 03:57 PM

Even with the "beta-ish" population we have now, I must say I have spent more time grouping on this server than I have ever spent grouping on any other EQEmu servers.

Remtek 05-23-2009 05:58 AM

Any eta on when server will end beta? :)

Dibalamin 05-23-2009 10:51 AM

Aside from faction, the DB changes are getting far, far fewer daily. Research is probably the last major DB hurdle next to faction.

Quests are just a matter of copy and paste at this point. The gaping holes like Soul Fire, FA, Silent Watch, etc have been filled.

Source changes; this is the biggest hurdle. We don't have anyone that is familiar with C, so Nilbog and I are trying to teach ourselves with the examples off the forums and out of the SVN, and it is rather slow going, especially when they involve DB changes at the same time.

So far we've made almost 1000 threads worth of changes, and probably have another 300 between source, faction & quest changes remaining. So the emptier you see the quest, faction & game mechanics threads, the closer it is.

PathToEternity 06-09-2009 04:45 PM

Right now faction is probably the biggest thing left to do, outside of source changes.

So any classic faction buffs out there? We could definitely use your help!

Dibalamin 06-13-2009 05:53 PM

Finally got our source caught up and a ton of DB & quest changes are going in daily. Most recent major quest fixes are the Cargo Clockwork in Steamfont & the Langseax.

Feel free to stop by and say yo or come by and join in the ever shrinking list of fixes.

mokfarg 06-13-2009 08:57 PM

Quote:

Originally Posted by Dibalamin (Post 172045)
Finally got our source caught up and a ton of DB & quest changes are going in daily. Most recent major quest fixes are the Cargo Clockwork in Steamfont & the Langseax.

Feel free to stop by and say yo or come by and join in the ever shrinking list of fixes.

Good to hear!

xerve 06-15-2009 12:56 AM

sorry to have to ask, but where do i go to download/play on this lol?

Dibalamin 06-15-2009 07:38 AM

http://classicbetatest.guildlaunch.com

In the files forum you'll find the UI and Spell file as well as the nek & LS zone.

Dibalamin 06-20-2009 12:09 AM

Faction has been implemented around the horn, just a matter now of fixing the plethora of mobs that don't have a faction assigned. Be warned, if you are playing an evil race or wanting to test one, you might just get beat down by an opposing faction guard, and you most certainly will in the near future.

Newbie bind points are currently being globally changed back to a more classical locale. All newbie notes have been confirmed to be on the appropriate classes and almost all the newbie notes are finished: Qeynos, Freeport, Felwithe, Kelethin, Kaladim, Halas, Surefall, & a good chunk of Ak'anon have already been fixed. Neriak, Grobb, Oggok, Erudin & Paineel remain.

I'm (slowly) adding scripting for day/night to most zones. Rivervale and Steamfont are two locations that I've focused on so far; primarily Kevlin Diggs and the Cargo Clockwork.

Pathing and spawn work are being tinkered and adjusted in many zones. Kaladim: Jeet and Mater no longer occupy the same spawn point and Datur will no longer run from you when you try to turn in your newbie note! Oasis is much less a ghost town than it was before. There are many more crocs and Orc Highway will get some love in a few days.

Freeport & Qeynos are the two remaining main bastions of quest rewriting that remain for us. It generally takes 3 shots of southern comfort to get me in the scripting mindset for fixing these zones, I'm losing brain matter....

That's about it for this past weeks update. I will hazard to guess we are within a few months of launching. As always, we could use a C++ coder on the team or someone that is willing to take a stab at some fixes. For better of for worse, development has been in full swing for 5 months now and we are getting much closer with the recent strides.

Dibalamin 07-12-2009 03:26 AM

In the upcoming evenings/nights we'll be running a bit of testing on raid targets. We'll be hitting folks that come through with levels and appropriate equipment to help with testing.

Freeport quests have been finished off and should be working.

Faction work is done, ogres beware of good cities.

All start/bind points and newbie notes have finally been updated and implemented.

Plane of Fear and all associated mobs have been brought more in line with their classical goodness. As well as Cazic and Innoruuk undergoing a significant update in scripting.

As always, thanks to all the great testers that give their time and skills to helping us.

http://classicbetatest.guildlaunch.com

Pyrocat22259 07-16-2009 07:24 PM

Quote:

Originally Posted by sarasi (Post 165781)
I have been looking for just this type of server play. as soon as I recieve my eq titanium in mail and get set up I will definately be there

Basically what this person said. I've been wanting this type of thing ever since I quit, which was shortly after Planes of Power. I'm so relieved to find a progression server that will *not* go past Velious. Classic EQ or Bust!

Can't wait to start playing and helping out!

joedan 07-19-2009 06:58 PM

Will this ever come out? I'm starting to think it will become like EQC...

Clipz 07-19-2009 07:08 PM

Hehe, yes it will ;) I'm playing on this server atm and it's my favorite server by far!

I'm doing my best to help the people on this project with dungeons and raid zones/bosses. I'm trying out quests to make sure they work and stuff :P

Fixes are being done everyday :)

Dibalamin 07-19-2009 07:50 PM

We have some fixes going in behind the scenes at the moment. Yes, we will release, I'm still not going to give a time frame, cause that will only piss people off if we miss it. The dev team recently got bolstered by another member of the DB team, ClericGildina on our forums. Over 1200 db, quest, and other changes; With more to come shortly.

This may be an excrutiatingly long development time, but we are absolutely scouring everything to make it as classic as possible. As always, thanks to the kick ass testers we have & we appreciate your patience and interest & hope to see some of you online!

Keep your eyes peeled.

Nymesys 07-21-2009 01:19 PM

Don't See You On The Server List
 
I am also interested in playing, but I can't locate you on the server list. What name is it under?
What alteration do we need to make to out client to play on your server?

Thanks

clericgildina 07-21-2009 03:04 PM

It is listed in the server list as "project 1999" and since it is alphabetical, it is quite low on the list.

As far as files needed to play on the server you will need to download the "spells_us.txt" and "dbstr_us.txt" in the Files section of our website.

You will also need to get the correct Nektolus and Lavastorm files which doesn't require downloading anything just following some directions, which are also stickied in the Files section of our website.

Source updates have been happening quicker than I can keep up the past few days. There is a great team on board at Project 1999 who are dedicated to making this project the best that they can. So as Dibalamin said, Keep your eyes peeled.

http://classicbetatest.guildlaunch.com


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