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Hilarious. You guys are making excellent progress on RoF compatibility, it's much appreciated. |
Hey can we get list missing files need put in ROF for old zones would be a nice help me as i want start testing goign every zone see if all work ok?
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Haha that is awesome trev. Good thing someone was messing around on the test server and we know this is an issue.
I tried to play around but none of my keys would work. Couldnt open inventory, equip anything. I was able to run around which is what I wanted to do just to preview memory use. |
Well looks like I am not missing any them zones as I patched my old live ACC and have them old zone files.
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Testing against a client that was not a clean download from steam is not going to help anyone. Playing with said client is all fine and dandy, but when attempting to test development you really need to use the same setup as specified. Quote:
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Great work so far on RoF, is there a thread for bugs? I am playing on the RoF test server, all of the things I noticed are already listed.
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on the programing code someones mind has slipped lol, example under patch you have Hot, and VoA remarked and RoF unremaked but not added to world clientlist.cpp stroll down to the bottom of the code. under world bot.h Rof was not added to the list typedef enum EqExpansions. So another words your using Sof coding for char creations ok i understand. i have been beating the guildlobby door down. since it's open code i fixed mine.
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I found a bug if browsing a merchant and you dont click close just walk away can not view merchant stuff again. It acts like it not merchant click on they do not respond if just walk away.
Edit I just reloaded UI and seems merchants work again and that is never been a issue in UF etc so needs see what causing that. I just think i found issue in POK i clicked the LDON adventure merchant it may be what caused that as it seems be issue caused problem. I have confirmed does that clicking Adventure Merchant may be because it not active yet just noticed that figured i post here. |
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1. If you get items backed up on the cursor queue, they are not pushed up after putting the first item in to inventory. You have to zone or camp/return for the next item to get pushed to the cursor. trying to summon a lore item when there is one backed up on the cursor does still fail but the in game message fails to show the item name correctly.
2. using #fi I noticed that the first 5 characters of the item link were missing. similar to how Titanium generated item links show up on SoF+ clients. 3. Guild lobby was revamped with HoT? for player housing and doors are not working. need to browse through the submissions and see if there is a newer collect to match things up |
I uploaded the HoT version of the guild lobby quite some time ago. they would be in the HoT folder of the log repository. Of course, we could just get a newer collect since guild lobby is accessed by everyone including silver members.
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I'll merge in the newest GL into PEQ and setup an instance to zone RoF clients to the new one.
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OP_RealEsate=0x7eed] 12/12/12 [Size: 13644] Note: House RealEstate Address needs added to Rof.conf OP_HouseContents=0x1078 12/12/12 OP_HouseAddress=0x6786 12/12/12 |
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