I just compiled this today on my code and it worked fine..I equipped two Silver Fire Wedding Rings (30hp apiece) and went into W Freeport and let them beat me down near death then ran to guards, put on my fungi, and all was good..
Im not using : (werewolf,bixie,kerran,brownie,banshee,any of the pirates) I'll post the code blocks.. common/item.cpp Code:
AT -- about line 1893ish (sorry have other custom code) Code:
AT -- about line 74 Code:
In the Defines -- Code:
AT -- about line 6200 |
There are a few different Gnoll texture types in the game brown, white, and black could the "choose face" option be made to let you pick between the different model types I think that would be rather cool.
I mean that would be similar to how Vah Shir and Froglok were done the choose face option did a bit more than simply alter the face textures in those character models. |
I use extra sql tables to drtermine pkayer texture selection
when they zone it checks the db and sets the appropriate texture also..all of this is done via perl and event_zone |
@rencro
Like I said, I copied & pasted Davood's code just to see if i was really messing something up and nothing changed. I'm thinking I've got a compiler issue going on, as I intentionally messed up the IsEquippable() method yet nothing happened. I tried putting log events in, but none of them showed up :x. I even double checked based on dateTime stamps on files to see which ones were being built, but still no changes were being seen. I'll keep working on it though. As for the /face thing, if there is code in the source to handle that it probably is possible, but you'd still need on_enter_zone events in perl to check your current texture each time you zone :-D! |
I have a question fadedspirit.
what are the final 3 lines of your compiler output? if the date time stamp of the exes isnt changing then it isn't actually compiling??? or skipping? maybe a config issue |
Its almost like the old code is still running...Are you copying over to the server folder from the bin folder while the server is stopped(is this possible?? dunno)
Just for giggles how about deleting the "Build" directory and rerunning cmake?? Then recompile, then grab the files from the release folder (or debug if you built debug mode) just taking shots in the dark, sorry.. |
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Cheers |
can you please read my last post.
what do the final 3 lines of your compile operation say? |
Boom, got it working.
My VS2012 was borked and needed a reinstall. Kept telling me it had "compatibility issues with the current OS" of which is Server 2008 R2 (of which vs2012 is compatible with). A quick 20minute repair, and everything is building correctly now :D! Woot :] |
Congrats glad you got that headache all straightened out.
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Apparently that was custom proprietary code that none are willing to share :confused:. |
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Its probably not going to be a popular choice.. but it might br possible hy disbling the expansions after velious.
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<===Fadedspirit :) |
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