Noticed something in regards to items with Health regen or Mana regen.
With seeds client while in combat you get reduced regen until you are out of combat. With titanium client you have full regen in or out of combat. Basically with titanium client and a item with +100 health regen I could fight something that hits for 70s and stay full health for most of the fight. With seeds client that +100 health regen in combat is reduced. Not sure much it is effected but I did notice a big difference between the two clients while testing. |
I noticed that Steam has updated my copy of SoD today (the copy in my C:\Program Files (x86)\Steam\steamapps\common\everquest directory, obviously not the copy I had made elsewhere).
It appears to have updated the client to: Code:
[Thu Jul 08 20:38:13 2010]00000:Starting EverQuest (Built Jun 8 2010 16:44:32) |
I haven't noticed anything of it, of course I don't log on steam at all since I purchased the copy earlier this year on my computer. I'm currently downloading the copy of it on my laptop so I'm waiting for it to be complete. Where do you find the updated information?
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C:\>cd C:\Program Files (x86)\Steam\steamapps\common\everquest Code:
C:\Program Files (x86)\Steam\steamapps\common\everquest>notepad logs\dbg.txt |
ah yeah I see it. it's using the June 8th built as stated.
[Thu Jul 08 14:26:23 2010]00000:Starting EverQuest (Built Jun 8 2010 16:44:32) the one on my computer is still using the dec 19 2008 built. as long as I don't log on steam I assumed it won't change it. That does not look good. =/ |
My guess is that SOE is maybe having them update to remove our SoD client. As long as they don't update with every patch, we can probably just get that client all worked out and use it instead. If they do keep patching it to match Live, it would mean a way to patch to Live without needing an active Live account though. At least we got the Live client working for the most part, though there are plenty of things that need to be fixed for it still.
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Ah well we're fairly good at keeping up with live esp with the packet collector working as well as it does. Just more work for us to keep supporting versions as they update them but no big deal.
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doesnt seem to have broken anything. i went ahead and patched it up on steam and made another copy of it. and started it up and went on peq server and worked fine, even went and got a brand newly updated recent ui and worked perfect with no errors. am able to play on the server and use new ui just fine. so maybe its a good thing.
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Has any work been done to the client recently?
One thing I recently noticed was using /hidecorpse looted, while looting a corpse right after it died before it could poof (since it had no loot) would lock my character into the ducking [I am currently looting a mob] animation and I would have to /q to get out of it. |
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Actually, if I remember, I will get a packet collect from Live tomorrow of the situation you describe and see if I can prevent you getting bugged.
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It appears /hidecorpse looted is handled client-side, however I was unable to reproduce the problem in my testing.
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I use /hidecorpse looted all the time and haven't had any issues.
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Here is the revision that I put in the fix for this: http://code.google.com/p/projecteqem.../detail?r=1546 Quote:
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Just installed SoD a couple of days ago and I see an issue where my Iksar beastlord bot is healing their pet instead of me even when pet is 100% health. This happens when I am below 80% so I think it is trying to heal me but casting the wrong healing spell (Sharik's Replenishing).
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Sounds like a like a bot related issue, which should have nothing to do with the SoD client itself.
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Delete or move my previous post. I looked at the code and it appears to be a bug unrelated to SoD, sorry about that.
Thanks |
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