You mentioned SoD enabled on the server name
But are ou Making it SoF/SoD only? |
No, it would be dumb to require SoF/SoD only. BUT there will be minigames that feature SoF/SoD zones. They will be kind of like the one a day missions that I have heard about on WoW (Never played it), but there are soloable instance missions that you can do yourself that are simply for fun that will give you rewards that you typically can get pretty easy with missions that you can do yourself.
I'd post a few examples of our map layouts for each of them but my domain is down for some reason. Now that it is back up... Enigma, one of my testers, long time players, came up with some of the early concepts for these as these are just the rough draft ideas for some of them. http://i40.photobucket.com/albums/e2...Kerra-Kill.jpg Quote:
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intrested to see if this server becomes public am vary vary intrested in this content
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Its going to become public. We are going to be hauling arse on it when our school schedule slows down.
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Alright folks I know some or most of you have been anxious to hear what is going on at Blood of The Akkadian. So here is a quick bit about some of the changes and upcoming events. We are pushing hard to go public early June.
Akkadius's schedule has pretty much cleared out and he will be able to devote plenty of time to get the server ready for the second wave of testing and public release. The second wave of testing will be the last few weeks before launch. Changes will be accruing more rapidly, and you will all see exactly what is being progressed on. Standby folks things are coming up fast. Quote:
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If any questions feel free to PM me or Akkadius
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Hello folks,
Tonight we are having an open night to gather testers for the 2nd wave of Beta. We are looking for serious players who want to help us get finalized for public release. If you would like to be part of this please login. We look forward to meeting you and seeing what you have to offer as far as suggestions. *Note: Everyone who logs in tonight will have their account flagged which will enable you to login and test while the server is locked. |
Those who are serious about testing, PM me with your LS account # and username, I will manually flag you. I need people who want to help, I'm working on this almost every day now that the semester is shot down.
Get a hold of me if you want to be a part of something very cool. This isn't piddly as I work very fast. Thanks |
I recently became a tester for this server, and i have to say i was blown away. The storyline, progression, and leveling on this server is something i think no other server has come close to matching. It has a great feel to it, going from the starting zone through to the starter hub. Yes, you have to work to get to the starter hub here.
A lot of servers i've been on, and played through lack a feeling of accomplishment. This server gives you that feeling every step. Akkadius and Insorte have done very creative things with customization, without requiring downloads/patches. You get a sense of this right from the start, and it never stops. I'm currently testing out the 3rd zone after the intro, and i can say that i hated to tab out to write this, but i think everyone should take the time to read up on this server, and perhaps get a feeling of excitement about it. |
Here are some recent changes. I'm not going to announce much further until we get closer. But as I have mentioned before, I have a lot more time to put forth towards this and get all kinds of work done much faster.
Here's recent changelog. Quote:
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I am also a tester for this server, and I have loved it so far. The themes take the pre-existing world and make it different in a very fun way. I think anyone who is truly an EQ fan would love the themes. These modifications are very true to the spirit of the game, while still offering a different pacing than the game (especially in the early levels) that doesn't make it EZ mode, just more fun. Akkadius is a beast and he knows exactly what he's doing; when it comes to badass content with a ton of creative drive, he and his devs got it down.
I truly believe that this server will go on to be one of the biggest reasons people download and use EQEmu. I love a lot of the ideas being tossed around for the future too. I'm very excited. EDIT: Also, it's true, no additional downloads! Just load up EQEmu as you would for any other server, then play. The only changes atm you need to make are to a couple of lines of text in a .txt file for Forgotten Halls to see the beautiful gates to each theme. In the future a spell file will be necessary to DL, but that's it as far as is planned I believe. |
Dear lord, I wish I could beta this server, all the details have gotten me so excited , im gonna pm the creator and request beta access, but even if I dont get it... I guarantee I will be their when the server goes public, fantastic work OP
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http://www.youtube.com/watch?v=o4SI5HVVong
Little teaser there. Quick update, long story short... 1067 spells have been added in the spell file from live (Levels 71-85 classes only). These are spells that are not RK II or RK III. These are spells up to 85, and I have already made the 30-40 or so pets to link up with those pet spells. And the reason for handpicking them was to still maintain support for Titanium users, and for the sake of the size of the file. Secrets and I also made Runes/Scrolls (Yes 1067 of them, not including the custom spells made for 90-95) that link up with all of these spells and will drop on boss mob encounters for spells levels 71-95 for the ones made at this time. Content is finished up to level 90. Going through and making retuning revisions that aren't inappropriate use of my time that I could do after the server is released. Quite a few things are mapped out for the group mission/points system. They won't take long at all to do in comparison to the theme progressions, which include concept mapping and organization of spatial happenings and NPC interactions etc. Like mentioned on my server's changelog, I will be supporting a Seeds of Destruction alternative progression campaign mode which will isolate you inside of it until you are finished with the campaign. This campaign mode will allow you to speak with other players at the time, but very much holds traditional RPG trends. By this I mean save points, every town has one. As well as a blacksmith merchant, an INN (Sleep, yes you do black out), your gossipers, the head honcho, some Guild-masters depending on the place, and of course, your village idiot. I have this done up to levels 40 but may not finish it until after the release of BotA considering SoD is not a consideration for all audiences. Nimbuses from live are supported not via the source spell code, but from a packet that Trevius recently found and ported to perl, I am able to use them in a different way by "activating them." Also, I need some testers willing to go through multiple classes and weed through spells as I just added 1300 of them, most of them should be solid because I number crunched for quite some time. So PM me HERE with account name and LS # found via User CP on the forums HERE. Regards, Akkadius |
ckeck your pm mate :)
sent acount plus login server number |
you cant get into the last theme ,m droga 1
u go to the gate porter guy , he sys hes actiavted it , u got the the porter himself , and it does work , says hasnt been acticavated |
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