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-   -   Steam RoF Development Tracking (https://www.eqemulator.org/forums/showthread.php?t=36104)

Armm 03-03-2013 10:44 PM

PEQ 2506, latest GIT 3/2/2013, using ROF client.... Once you go past Combat stability 28 for whatever reason, the AA dissapears from the list. Relog wont bring it back. If you log in with a UF client you can see it again and advance to 33/33. Character level was 90.

Sarpanda 03-06-2013 02:07 AM

I am sure I'm missing this from somewhere, but there are several zones, like ones around Freeport, that has mob that I can't interact with and/or attack. Basically, any of the revamped zones. Is this a known issue with the RoF client ...or have I yet again not got something set up right? ^_^

blackdragonsdg 03-06-2013 02:21 AM

They are probably flagged as non combat since PEQ was still working on most if not all of the revamped zones around Freeport. You can change it if that is the case just change the cancombat field in the zone table. It is possible they are restricted in some other way but the cancombat flagging is the easiest way to accomplish such a task.

Sarpanda 03-12-2013 10:27 PM

Quote:

Originally Posted by blackdragonsdg (Post 219271)
They are probably flagged as non combat since PEQ was still working on most if not all of the revamped zones around Freeport. You can change it if that is the case just change the cancombat field in the zone table. It is possible they are restricted in some other way but the cancombat flagging is the easiest way to accomplish such a task.

Thank you, that surely made the zones combat capable...although it changed them all to use the old world zones instead of the newer ones. I guess it's all still a work in progress. :)

blackdragonsdg 03-13-2013 09:30 PM

Quote:

Originally Posted by Sarpanda (Post 219432)
Thank you, that surely made the zones combat capable...although it changed them all to use the old world zones instead of the newer ones.

The cancombat flagging does not affect which version of a zone that you will be taken to. The version of a zone you zone to is likely controlled by some sort of bit masking in zone_points or on a clickable object or door. I am not entirely sure where that is done at or how it works.

Armm 03-14-2013 02:02 PM

Using ROF client (tried UF and works fine..) you cast rezz on a corpse of any level (tried 60-85-95) and the accept dialogue comes up, but after clicking yes you don't get ported and don't get exp back.

Using latest GIT pull from March 14,2013..

Only thing i can find in logs is

[03.14. - 12:50:01] Wrong size: OP_RezzAnswer, size=232, expected 228

hope that helps.

lerxst2112 03-14-2013 06:37 PM

Which RoF Client? http://www.eqemulator.net/wiki/wikka...ClientVersions

Armm 03-14-2013 07:06 PM

[Thu Mar 14 17:59:15 2013]00000:Starting EverQuest (Built Dec 10 2012 17:35:44)

is the ROF client version.

Derision 03-15-2013 05:48 PM

Quote:

Originally Posted by Armm (Post 219468)
Using ROF client (tried UF and works fine..) you cast rezz on a corpse of any level (tried 60-85-95) and the accept dialogue comes up, but after clicking yes you don't get ported and don't get exp back.

Using latest GIT pull from March 14,2013..

Only thing i can find in logs is

[03.14. - 12:50:01] Wrong size: OP_RezzAnswer, size=232, expected 228

hope that helps.

This should be fixed now.

Armm 03-15-2013 06:19 PM

Thanks much!!

Preacher 04-03-2013 07:57 PM

Just looking for an update on having the RoF steam download fixed. I am currently stuck on Titanium. I truly appreciate everyone's hard work on it.

demonstar55 10-05-2014 11:30 PM

Charms will no longer open books :P but sadly still no stats.

Augments are also fully functional and I think guilds "work" just the newer stuff doesn't yet or something?

Apologetic 10-09-2014 12:12 PM

I was wondering if this client is still getting updated? I was in particular curiosity if it is now pretty much playable with minimum side effects on most EQEmu servers, particularly SH

demonstar55 10-09-2014 01:31 PM

Quote:

Originally Posted by Apologetic (Post 234591)
I was wondering if this client is still getting updated? I was in particular curiosity if it is now pretty much playable with minimum side effects on most EQEmu servers, particularly SH

The client works, just a few bugs that still need to be worked out, if they're too much for you, then you may want to look into another client. (charms show no stats, bazaar trader modes doesn't work, cursor buffer doesn't work you only get one item on your cursor then you have to zone to get the next ...)

As for SH, I'm not sure :P

Apologetic 10-10-2014 10:21 AM

Quote:

Originally Posted by demonstar55 (Post 234592)
The client works, just a few bugs that still need to be worked out, if they're too much for you, then you may want to look into another client. (charms show no stats, bazaar trader modes doesn't work, cursor buffer doesn't work you only get one item on your cursor then you have to zone to get the next ...)

As for SH, I'm not sure :P

Well from what I can tell it is definitly a great client (better then UF IMO) and I don't know if is the code that Trev uses but the charms display on my screen. Just fyi not sure if it means anything, Thanks for the response! Only thing bugging me is that I can't zone from GH to GL but like I said, I do appreciate the time you guys put into this client.

demonstar55 10-10-2014 11:57 AM

Quote:

Originally Posted by Apologetic (Post 234598)
Well from what I can tell it is definitly a great client (better then UF IMO) and I don't know if is the code that Trev uses but the charms display on my screen. Just fyi not sure if it means anything, Thanks for the response! Only thing bugging me is that I can't zone from GH to GL but like I said, I do appreciate the time you guys put into this client.

Im guessing its a non-scaling charm then

Uleat 10-10-2014 06:42 PM

I submitted a fix for the GH/GL issue a bit ago..I'll see if I can find my notes and submit the RoF portion again.

demonstar55 11-15-2014 12:42 AM

Charms should now work

https://github.com/EQEmu/Server/comm...7eca20412305db

Nibiuno 11-15-2014 10:43 AM

Any reason two extra bag slots randomly show up using the RoF client? Sometimes I have 8, sometimes 10. If anything goes in the extra 2 slots, it thinks I have something on my cursor and Ive had to delete everything in my inventory to stop it.

demonstar55 11-15-2014 11:36 AM

If you currently have #gm on it will show them, just ignore them or #gm off

demonstar55 11-21-2014 03:14 AM

Also new client feature that needs server support: Zone Guide.

javewow 10-09-2017 07:03 AM

Rof Click on the items lead to collapse!!

help me


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