Is there a way to export the Sirens Bane boat model to see how it was built and textured, and then create a whole new boat from scratch in 3DsMax with the same layout and textures to replace the faulty one?
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http://usa.autodesk.com/3ds-max/trial/ I'm willing to give it a shot, if someone could give me instructions on how to export the Sirens Bane / Sea King ship model and textures. |
If you're comfortable using newer boats there's four that, as of last time I checked, work fine. In fact I believe they are the models Sony used to replace the old boats recently and I know they used them in TBS.
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anyone know how p99 shrunk the size of the boats using race 72 gender 0?
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guess it doesnt matter because even with the beta style boat collision still doesnt work right
Edit: Collision from top down works but not through the side of the boat. The part that should be in water. |
Heres an idea. The beta boat is sitting stationary in BB to the right of the docks facing the ocean. The collision on it is perfect and the size is much smaller. is there a way to use this model to replace race 72?
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I had boats working somewhat from BB > OOT > Freeport
I had to replace the boat with one that had working collision then redo the pathing so the boat sailed smoothly instead of all glitchy This may save some time if anyone wants to redo the pathing: Make the boat targetable and make sure you have flymode on so you can maintain the same Z axis, summon the boat to the docks and move it up/down until the landing of the boat is even with the docks. Write down the exact Z axis for this position, then start the pathing circuit making sure you maintain that exact Z axis for each waypoint. I never finished and tied them so that a boat would be waiting on the other side, but it was a smooth ride (until you zoned ;P) |
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