no not know if its been mentioned i have not looked but thought it would let you know incase you did not notice.
the new editor. slots. does not set multy slots if you load and save an item it sets the slot to whatever is set (first slot from before you saved) and if you try and set multy slots it only sets one.. this is not just visual on screen it does the same in game.. i have to use old edit to set more then one slot.. but other then that great tool. also a side note.. downloaded the tools suit.. the tradeskill editor crashes when you load all tradeskills. |
Ahh the multiple slots issue...thanks for reminding me!
I'll put this on today's list. The tradeskill's editor..not sure - I'll look at it. GeorgeS |
Any chance of adding in the columns for weapon animations on the npcs? Would be great to edit that from the editor instead of searching through the mysql database
|
Hey GeorgeS,
If you get time, I was messing around and found that there are 2 more fields that would be very nice to have in the NPC Loot Editor. I can't believe that I didn't know about these fields before now lol! It would have saved me some time. Basically, the 2 fields below work on the Titanium client to change the weapon model of the NPC for Primary and Secondary slots. d_melee_texture1 = Primary Weapon Model d_melee_texture2 = Secondary Weapon Model I remember seeing these a while back and reading the wiki page for the database on them, but it said not to use them (at least not for 6.2 client). But, I just tested them and they seem to work perfectly. To use the field, you just set it to the model number of the weapon you want them to be wielding. You don't need to add "IT" or anything with it, just the number itself. An example is 10404 to set it to Mithaniel Marr's Sword. |
Got it. I'll start adding those in
GeorgeS |
Ok, spent a few minutes updating the program to include these features and other's where possible.
NPC and Loot Editor 08.21.03 - Added ability to Backup and Restore Bots (including all inventory, and associated tables) - good if you rebuild your database. Weapon & Shield Models- now fully integrated with the NPC & Loot editor - finally!!! - (under tools menu) Added feature to add weapon/shield graphics to NPC's - This is in table fields called "Pri. Weapon Model" and "Sec. Weapon Model" - Simply type in the new number and a graphic of the item will show in the program! --upadated NPC and Loot Editor 08.21.04 - Added a item stat viewer - Under menu item 'Special/show item stats'. You can view your npc's items and also in the new search item window! I hope you like the item stat viewer, cause it was worth the 500 lines of code to implement it :) The item search has also an advanced button where you can specifiy database like subqueries to pull out custom items Clicking on an item in the grid will also show the selected item's stats if the item stat window is on. http://66.159.225.58/eqemu/screen1.jpg http://66.159.225.58/eqemu/screen2.jpg GeorgeS |
NICE =)
BTW George, returning to our old discussion abotu quick copy button. I thought you agreed with me =) http://www.eqemulator.net/forums/sho...highlight=copy Quote:
Quote:
|
Ok, got around to adding the copy code as requested.
The copy tool has been ravamped. Final version has been updated as per request in the last build. http://66.159.225.58/eqemu/screen3.jpg GeorgeS |
GeorgeS, you are a machine!
Just when I think the tools are pretty much complete, you add in stuff to make them even better than I could have expected! The new weapon model viewer feature is awesome. Though, if possible, it might be nice if you could click on an image to view the larger version of the image. Also, a previous page button might be handy to go back a page. The newest version of the model viewer is really nice for quick references though and definitely an improvement over the previous model viewer :) If I could ever get into the gaming industry, I would definitely recommend you for tool designs lol. If you can do this in your free time, I can't even imagine what you could do if you were paid full time to do it :) |
Thanks for the great review. I had considered going into the gaming industry, but I have a great career now, and programing is a hobby. I have improved my vb programing skills significantly over the last years, and still make the occasional game here and there. RPG gaming is my cup of tea, and for those interested, here's an interview I did for RPGdot a while back..
http://ultima.rpgdot.com/index.php?h...n=10053&ID=903 GeorgeS |
Nice interview :)
BTW, I just noticed that if you scroll all of the way to the right with the current version of the editor, it looks like some of the fields aren't lined up properly. The accuracy and attack rating fields aren't even populating at all. My guess is when you added the new Primary and Secondary model fields, it caused the others to miss-align at some point. |
Quote:
|
Ive run into a problem with the NPC/Loot Editor but I think it as to do with MySQL more than anything.
All of the other tools run great, the NPC/Loot Editor will launch fine, I can search through zones and even click and edit NPCs but if I click any NPC with a loot table ID it gives me this message: Code:
Run-time error '-2147467259 (80004005)': Code:
CREATE TABLE `blocked_spells` ( Code:
Required SQL (Your groups will break completely without this): Thanks for all your help, hopefully I provided enough information to get the editor up and running for me again. I'll keep looking for an answer and post if I find anything. |
Quote:
Thanks GeorgeS |
Jibbatwinkers
This kind of errors appear for more than one reason. One of the reasons - if you have a table with fields that are "NOT NULL" but field has null values in it. (Other reason is a date/time field with all "0's".) You mentioned it happens when you click on a column/field that = loottable_id, and crashes when there's no loottable_id there? Then that must be a Null where it should'nt. I would check the table first. GeorgeS |
All times are GMT -4. The time now is 03:29 AM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.