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-   Archive::Bugs (https://www.eqemulator.org/forums/forumdisplay.php?f=622)
-   -   What do you want added to the emulator (priority or new feat (https://www.eqemulator.org/forums/showthread.php?t=2867)

DeletedUser 08-30-2002 02:55 PM

groups used to work. wasnt working 5 minutes ago.

Quote:

#4: Make the #searchitems return more items
Cough #itemsearch cough cough :)

DeletedUser 08-30-2002 05:54 PM

Todays changelog:

--------------------
- August 30th, 2002-
--------------------
Image: Added some more safe-guards for pets attacking clients
Image: Incorrect account flagging for hacking has been fixed.
Image: Zoning fixed!
Image: Pets will now cast damage shields (if they have that capability)
Image: NPCs will now cast spells again while fighting
Image: You can now summon the magician epic pet
Image: NPCs weapons are fixed
Image: Added basics for GuildMasters, still need to understand the special skill system for them.
Image: Fixed #spawn, no longer will crash the zone server.
Image: Setup the Instill Doubt opcode, doesnt matter much at the moment.
Image: Found the proper place that face is held in playerprofile, meaning, facial features fixed.
Image: Found skill points in player profile (points that you use at your guild master).

DeletedUser 08-30-2002 11:58 PM

could you fix dietys too? I don't think this is hard... maybe the numbers were changed? but all characters are made agnostic. (even if I select tunare)

Other then that, good job.. keep up the work.

Baron Sprite 08-31-2002 04:44 PM

too lazy to read if anyone else posted this.
IMAGE - how about field in spawn data for spell types that can not effect npc? ehe ;)


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