(if you want I can take this to another thread or a admin can move it)
Following the above suggestion i see: Code:
New Titanium client connection from 192.168.2.3 "Logging in to the server. Please wait...." P.S. found a bunch of spelling mistake fixes, i know not staggeringly important, but they are part of our error output to users so *shrug*. client.cpp should read: line 44: Code:
server_log->Log(log_network, "Application packet received from client (size %u)", app->Size()); Code:
server_log->Log(log_network, "Session ready received from client."); Code:
server_log->Log(log_network_error, "Login received but it is too small, discarding."); Code:
server_log->Log(log_network, "Login received from client."); Code:
server_log->Log(log_network_error, "Play received but it is too small, discarding."); Code:
server_log->Log(log_network_error, "Received unhandled application packet from the client: %s.", dump); Code:
server_log->Log(log_network_error, "Session ready received again after already being received."); Code:
server_log->Log(log_network_error, "Login received after already having logged in."); Code:
server_log->Log(log_network_error, "Login received packet of size: %u, this would cause a block corruption, discarding.", size); Code:
server_log->Log(log_network, "Play received from client, server number %u sequence %u.", server_id_in, sequence_in); |
Given this is a thread about RoF, and you are seeing this:
Code:
New Titanium client connection from 192.168.2.3 And yes, this thread is about RoF specific bugs only ... take your spelling issues to another thread :) |
ok, well now I'm logging through into the login server. thank you Derision!
so now i'm seeing: Code:
[Network Trace] [01.11.13 - 14:23:01] Sending play response for user. Thanks again for the assistance. |
This is an EQEmuLoginServer log from a successful login with RoF:
Code:
[Network] [01.11.13 - 22:38:10] New SoD client connection from 192.168.1.48:52141 |
moved my silliness to another thread so I don't keep cluttering the main dev's work area.
http://www.eqemulator.org/forums/sho...d.php?p=216247 |
under world WorldVC71 and zone ZoneVC71 server files look at the "patches" some of them are missing even RoF. under common ZoneNumbers needs to be updated. goto zone edit with notepad ++ Zone.vcxproj look for perl510 on 64bit system and change to perl514 fixing this would stop other people from having perl problems.
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Since this client is getting close to being completed for EQEmu, I added a news article here that recommends everyone to download it now:
http://www.eqemulator.org/forums/showthread.php?t=36270 I also updated all of the wiki pages related to compatible clients to include the RoF client. It still has a bit to go before it is completely ready, but at this point it is pretty clear that it should be a valid client for us and is to the point where it is pretty functional. |
not seeing a tutorial button when creating a new toon.
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gibroni have you tried what i posted i know it works because i have a character in tutorial zone now on my server.
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Hey guys, amazing work so far. I just started have a look at the RoF client and found a few issues.
1) When I do /who all : I get "There is 0 player in EverQuest". 2) When I right click on Hadya Ware in PoKnowledge, the merc window opens, then closes immediately. However if I right click twice very quickly, my client crashes! |
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I think Hadya is the one that gives you the bloodbone mercs when you get the contract from /claim. They don't seem to be race specific, all my toons on live have them.
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Also, the mercenary merchant window was a known issue and noted in issues list of the first post in this thread. I actually just got the merc merchant working for RoF in my latest commit, but there are still some issues with mercs not working properly in RoF that need to be worked out. I will add the /who count issue to the list of issues. I am pretty sure I know what the problem is. I think they moved the count fields around a bit in that packet. |
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