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-   -   open beta testing for classic legit pve (https://www.eqemulator.org/forums/showthread.php?t=27260)

Imsetta 05-01-2009 04:20 PM

Quote:

Originally Posted by askyn (Post 168096)
Combine weapons, dropped weapons, come quested ones, Monks fists become able hit magic after couple of lvls.

Then you have spells of course etc.

monk fist only hit magic if you have magic item in your hand slot.

Dibalamin 05-08-2009 11:45 AM

They actually became magical weapons bare fisted at level 30. And you could also put magic gloves on and hit creatures that required magic. Same for warriors and magic boots.

*Enchanter Pets Fixed (No more punching!)
*Sky Mob scripting complete. Key scripting still needs work.
*Hate - Complete and Polished
*Fear - Complete and needs a touch of polish
*Dragons - Complete and Polished
*#zone enabled for the remainder of beta

Most every zone has been tinkered with so we've enabled #zone for the testers to help out with travel. Although, we applaud those folks that ran from Qeynos to Faydwer; this act of bravery will no longer be required.

PathToEternity 05-09-2009 01:17 AM

http://classicbetatest.guildlaunch.c...aa52&gid=62867

Yes, and we need more people to group with :)

Vollrantin 05-09-2009 07:49 PM

omg
 
I can not believe why i stopped playing EQemu 9 months ago and missing this. You are a god Nilbog, keep up the good work and thank you for making druids usefull again ! one halfling druid on the way! If beta is still open that is.

Dibalamin 05-09-2009 11:12 PM

Beta is still on atm. Fixes going in daily, come on by and hang & chill.

Arpharazon 05-11-2009 12:14 AM

So how does one actually join the beta? I'd love to roll into this, especially since I just got Ogmuk's email the other day about the 10th Anniversary of EMarr.

Dibalamin 05-11-2009 06:54 AM

To play in the beta? Just log in =).

forums are at http://classicbetatest.guildlaunch.com. To join the forums register there & apply for membership.

And, good to see you again Arph!

eqZeb 05-11-2009 07:55 PM

At level 50 with about half a yellow in, died and lost back to 49 with 2 and a half yellows lol...lost 3 full yellows.

clericgildina 05-12-2009 08:54 AM

Quote:

Originally Posted by eqZeb (Post 169534)
At level 50 with about half a yellow in, died and lost back to 49 with 2 and a half yellows lol...lost 3 full yellows.

I ran into this problem as well. They had told me it was a bug with the GM Leveling. If you are leveled by a GM to level 50 and then you die, for some reason you lose oodles of XP.

Dibalamin 05-12-2009 09:41 AM

I've been tinkering with the XP lost variables as well. In 50 you should lose a full yellow when you die without a rez. And since 49 requires less XP (a lot less) than 50 it translates up the amount of yellow but not the amount of xp. I'll check it again tonight.

PathToEternity 05-18-2009 08:33 AM

Have been having a lot of fun in Guk and Unrest recently!

WyldeRhoads 05-19-2009 01:50 AM

The problem I have found with legit-classic eqemu servers is that unless you have a lot of players... (thousands), then old school exp and death penalty exp loss just ends up making the server a solo server. EQ was designed for a large player base. If you scale the exp rate up to make up for a lack of players then it could be more of a success. Perhaps scale the exp rate/loss rate directly with the average number of players on per week?

nilbog 05-19-2009 10:43 AM

Quote:

Originally Posted by WyldeRhoads (Post 170067)
Perhaps scale the exp rate/loss rate directly with the average number of players on per week?

This is a cool idea.. maybe not for me, but a cool idea, nonetheless. Maybe a system that would dynamically change/restart after a certain number of people would log on. /shrug.

As far as experience goes.. I've had people testing this for a while to smooth it out and find what was best. Seems my players don't want a scaled-up exp rate..and that's fine with me.

Quote:

Originally Posted by WyldeRhoads (Post 170068)
But I wont hold my breath I'll just keep playing on these generic progression servers.

Good times are to be had :P I feel we have done enough work where it won't seem generic :D

Dibalamin 05-19-2009 05:02 PM

We're approaching 1000 "fixed" threads fairly quick=o. Which include both quests and DB changes.

PathToEternity 05-21-2009 03:57 PM

Even with the "beta-ish" population we have now, I must say I have spent more time grouping on this server than I have ever spent grouping on any other EQEmu servers.


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