Just an update. We are still cruising forward. Release is not far off. Nilbog is picking out hardware for the server. We're also creating and testing pathing maps for the Emu community based on Derision and KLS's b!tch!n' code.
SolA, SolB, Lower Guk, Highpass, & Highkeep are all up for testing in addition to the great zones KLS has already done. Come by & help out the Emu community at large. All of our pathing files will be going into the map SVN once they've passed the test. Source/DB updates: -Food/water now correctly crippling mana/endurance. -Flash of Light working pretty dang well. -Mob run speed tweaked. Your chances of escaping are low! -Loot drops for all zones have been revamped and updated. Includes guards, animals, and zones. -Skills: I've started "nerfing" skills down to a more classic line. They'll no longer be scaled for level 75 progression. -Pets now are summoned with a variable +2/-2 of their base level. -Alchemy was beaten into submission with the nerf bat and returned to it's classic pricing. We are not reverting to the old alchemy system since a wide revamp to the original would be rather pointless to undo shortly. -Quests: All classic quests from newbie tunics to the FA have been scripted and put in place. Texts were gleaned from a multitude of sources including live, Tokyo2000, and Allakhazam. |
i dont think this box will ever be live
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Anybody can half-ass a so-called Classic server; these guys have actually put in the work and it shows! It is remarkable how much is missing and / or different if you compare 'classic' and either of the two open databases. Check it out and see for yourselves!
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he is saying that i am rite, and this server will never be up
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Anyways, in other news, prekunark is ready to go. Just finalizing some stuff with hardware.. will make further updates when they are available. If there is anything you would like to verify in prekunark before launch, now's the time to check it out. All prekunark zones currently running static and things look great imo. http://classicbetatest.guildlaunch.com |
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This hasn't been easy or small by any stretch. |
Broken lootdrop_id that were dropping 50% of the time that only contain Bronze Spear and Cloth pants. Lootdrop_id that had every item that the creature could possibly drop in a single lootdrop_id, meaning that research, weapons, armor, gems, rations, bags, etc all dropping from the same table.
There is a ton of stuff that is really half assed that had to be fixed. All of the developers on the project put a lot of work into fixing things that we felt just weren't done right. |
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We don't have a development schedule. We are working to make a classic server. If it takes 2 years, it takes 2 years. The amount of stuff we've changed to revert things is literally daunting to even think about. I scripted almost 300 quests alone by taking info from anywhere I could find it. Added the aggro speeches to the mobs in hate as well as the zone emotes. We've worked really hard on not failing at classic & I think we've done a decent job of dodging fail. |
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You could alwasy do what Verant did. Go live now and fix as you go. :P Then it would be a truly clasic experience.
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inc classic emu server #9. duration: 3 weeks
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And while humorous to mimic Verant, that is one thing we don't really want to try lol. Thanks Trev. |
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Between a few RL things and work I've slacked off a bit in the past 2 weeks. But, we'll clean up the last few hanging issues in the next bit. Thanks for the support! |
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