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-   -   Custom items, here they come~ (https://www.eqemulator.org/forums/showthread.php?t=18326)

KhaN 04-10-2005 07:13 AM

Custom items, here they come~
 
Hola~

After months of works, brainstorming and testing to implement custom weapons in EQEmu, i finally succeded yesterday, AYE~ Right now, the process is still in early beta, and still bugged, the weapon doesnt not appear correctly in hand (There must be an entity reference somewhere in WLD structure), but at least, now, custom weapon show up and move with the characters.
If some are interested in having custom weapons i will post the process when i will have bugs fixed, but inc screenshots im sure many are waiting since a long time.

Ingame
www.worldofalkora.com/users/khan/EQ000187.jpg
www.worldofalkora.com/users/khan/EQ000188.jpg

Weapon Render
http://www.atralumen.com/artworks/co...s/ILDT01XX.jpg

mangoo 04-10-2005 07:42 AM

That's awesome Khan, nice work.

Windcatcher 04-10-2005 08:21 AM

I believe the xyz origin has to be at the end of the weapon (near the hilt). Then I think the weapon will appear correctly.

KhaN 04-10-2005 08:28 AM

Nope, i can move the weapon at every XYZ coords i want, weapon in PC hand, wil appear in "XYZ middle coords" (i dont know how to fully say it, just look at screenshots).

RangerDown 04-10-2005 08:51 AM

So.... will this allow me to dual wield 10lb trouts? :D

Windcatcher 04-10-2005 09:43 AM

I did some checking...the problem is in OpenZone. I'm going to have to add an option to convert directly from .3ds to .msh. I'll try to get it working tonight and get an update out.

KhaN 04-10-2005 09:54 AM

Also, change the way OZ rename objects (add a number at the end), because it make it hard to make items name :)

Windcatcher 04-10-2005 10:27 AM

Okay, I'll have it only add a number if it has no choice to avoid a duplicate.

Shadow-Wolf 04-13-2005 11:04 AM

Very nice work khan. Whats the polycount on the sword? Starting to model a sword that I wouldn't mind pluging into EQ so is there a limit amount of polys you think I should use?

KhaN 04-13-2005 10:30 PM

Polycount on the sword is 946, its very high polycount compared to EQ weapons, which are around ~50-250. But this sword wasnt made with EQ Client in mind, its the reason its so high polycount.

EQ Client dont have limits in term of polycount, when i was testing OpenZone / EQClient before starting to model, i loaded 1000000 poly models with >4096 textures, your only real limit is your config.
But, and there is always a but, objects (all the models in *_obj.s3d files, like weapons, helms, barrels, crates, ...) in EQ have a limit in term of polycount, i cannot really remember why (WC explained me a long time ago), this limit is ~16000 poly MAX (Maybe WC could confirm the number, im really not sure).

Its the major reason i dont use objects (*_obj.s3d) and directly 'stick' all the models like trees, crates on the landscape (other reason being no one can rip my objects).

Windcatcher 04-14-2005 08:05 AM

Actually the limit is a lot lower than that -- it's down around 1500 polys. The reason is understandable -- the objects aren't in the normal BSP tree (so they would have to be placed in the tree at what might not be leaf nodes) and from the standpoint of collision avoidance having more polys can become really expensive.

Shadow-Wolf 04-14-2005 12:00 PM

Ahh that is great news. So far the sword I am making is only 444 polys(It looks good to me for a model with only 400+ polygons, not much detail though.)

Preview:
http://www.geocities.com/kiniyen_holyblade/sword.bmp

Model based upon:
http://www.geocities.com/kiniyen_hol...rd_134_161.jpg

One more question: have you successfully created a weapon with normal mapping?

*edit* and another question, how large/small does my sword have to be to fit in eq properly?

KhaN 04-14-2005 10:03 PM

Actually, OZ only handle a few of 3DS properties, so, you can forgot about most of the 3D l33t technics (BumpMap, NormalMap, ...). I know OoW / DoN zones/models use them, but as its new EQ format, i have no idea if it can be integrated to OZ zones (which are S3D).

As for the dimensions used in EQ, so far, i can say that 4mu = 1m (yeah sorry im european and use meters ...). Personally, i use a cube of 8mu/2mu/2mu as character reference to check size of objects in my zone.

Shadow-Wolf 04-21-2005 11:55 AM

So khan any progress lately you dont mind showing off?

Windcatcher 04-21-2005 12:20 PM

Shhh....don't bother him. He's my OZ 5.6 test subject :) If it works I'll put out an update as soon as I hear from him.

KhaN 04-22-2005 12:55 PM

Been kinda busy those times, actually testing OZ 5.6, so far, actually, its still bugged (weapons doesnt show), checked weapons origin and such. Saturday, i will have more time to make more test (only made one, so i maybe made shit ...).

Shadow-Wolf 05-06-2005 10:50 AM

*COUGH* Uhh hello?

nuncio 05-06-2005 01:01 PM

I'm extremely interested in how this project is coming along.
Please keep us updated.

Windcatcher 05-10-2005 01:37 PM

Any word, Khan? I've been reskinning buttons in OZ (and working on some other things) in anticipation of your results...

Shadow-Wolf 05-11-2005 09:49 AM

*cough* maybe you could use someone to test openzone for you also *cough*

Xiao 05-13-2005 06:52 AM

I wonder how long til' all the patriotic people are toting around 255/10 "Terrorists Suck" American flags? Also Have an interesting server idea now...hrm, I might just post that one!

nuncio 05-21-2005 08:55 AM

Seriously, any more news on this?

Shadow-Wolf 07-20-2005 04:49 AM

Sorry to bump a really old post but are there any updates on this?

saveus 07-20-2005 08:25 AM

mmm holiday time , nobody on forum :(
come back in september :D :D :D

strangler 08-16-2008 08:56 PM

Any new progress
 
Last post i see is from a long time ago. Does this work?

Scorpious2k 08-17-2008 01:37 AM

Quote:

Originally Posted by strangler (Post 154394)
Last post i see is from a long time ago. Does this work?

Does making custom objects/items work?

Yes, I've been adding and using custom objects on our server for years. As for weapons, etc I haven't added any (yet) but I know that works too.


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