0.6.2 errors
Woot, 6.2 :) thanks dev's
Here are my problems with running it, though :) i'm getting some errors i dont undersand. First off there was a missing opcode, OP_LoginServerDisconnect=0x03, i copied it from the preivous opcode file i had. (not sure if thats correct to do or not) World is giving me this error: Function Attach Error: Error #127 I did some looking in the forums there are 2 posts one was about the server name being 12 chars long the other is something about compileing with .net (http://www.eqemulator.net/forums/showthread.php?t=18484) I'm unsure which database i should be using, i had a dr2 version and did the changes listed in http://www.eqemulator.net/forums/showthread.php?t=18990, but not sure on that either lol The serialize_items.pl just gives back "Unable to open field list item_feildlist.h" /shrug Any ideas on what i could try next? Thanks vRandom |
I am getting the same error.
Here is the exact error: [Status] CURRENT_WORLD_VERSION:EQEMu 0.6.2-DR1 [Status] Loading opcodes.. [Error] Function Attach Error: Error #127 [Error] LoadEMuShareMemDLL::Load() failed to attach a f Unable to load EMuShareMem for opcodes. [Error] Loading opcodes failed. I cant live like this! |
me too.. and i cant source my serialize items/floor .pls..
gives like 50 errors |
me to!!!! and problems with loading zone as well
would this have something to do with the version of mysql or maybe variables setup? C:\EQemu 6.2>world Got signal 2 [Status] CURRENT_WORLD_VERSION:EQEMu 0.6.2-DR1 [Status] Loading opcodes.. [Error] Function Attach Error: Error #127 [Error] LoadEMuShareMemDLL::Load() failed to attach a function. Unable to load EMuShareMem for opcodes. [Error] Loading opcodes failed. I cant live like this! C:\EQemu 6.2>zone [Status] CURRENT_ZONE_VERSION: EQEMu 0.6.2-DR1 Usage: zone zone_name address port worldaddress C:\EQemu 6.2>zone . localhost 8780 localhost [Status] CURRENT_ZONE_VERSION: EQEMu 0.6.2-DR1 [Status] Loading opcodes.. [Status] Mapping Opcodes [Status] Loading Variables Database Error: Lost connection, attempting to recover.... DB Query Error #2006: MySQL server has gone away Error in LoadVariables query 'SELECT varname, value, unix_timestamp() FROM varia bles where unix_timestamp(ts) >= 0' #2006: MySQL server has gone away [Status] Loading zone names Database Error: Lost connection, attempting to recover.... DB Query Error #2006: MySQL server has gone away Error in LoadZoneNames query 'SELECT MAX(zoneidnumber) FROM zone' #2006: MySQL s erver has gone away [Status] Loading items [Error] Function Attach Error: Error #127 [Error] LoadEMuShareMemDLL::Load() failed to attach a function. [Error] Loading items FAILED! Failed. But ignoring error and going on... [Status] Loading npcs [Status] Loading npc faction lists [Error] Function Attach Error: Error #127 [Error] LoadEMuShareMemDLL::Load() failed to attach a function. [Error] Loading npcs faction lists FAILED! =============================== Runtime errors: MySQL Error #1405 or #2001 means your mysql server rejected the username and pas sword you presented it. For more information on this error, visit http://www.eqemu.net/eqemuerror.php?id =1 Hit any key to exit |
Same thing here.
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I tried the latest updated compile from sourceforge. Here is the worlddebug.ext output.
C:\eqemu_6.2>worlddebug [Status] CURRENT_WORLD_VERSION:EQEMu 0.6.2-DR1 [Status] Loading opcodes.. [Status] EMuShareMem loaded Opcode OP_Command is missing from ./opcodes.conf Opcode OP_MailboxHeader is missing from ./opcodes.conf Opcode OP_MailHeader is missing from ./opcodes.conf Opcode OP_MailBody is missing from ./opcodes.conf Opcode OP_NewMail is missing from ./opcodes.conf Opcode OP_SentConfirm is missing from ./opcodes.conf Opcode OP_RAWSessionRequest is missing from ./opcodes.conf Opcode OP_RAWSessionResponse is missing from ./opcodes.conf Opcode OP_RAWCombined is missing from ./opcodes.conf Opcode OP_RAWSessionDisconnect is missing from ./opcodes.conf Opcode OP_RAWKeepAlive is missing from ./opcodes.conf Opcode OP_RAWSessionStatRequest is missing from ./opcodes.conf Opcode OP_RAWSessionStatResponse is missing from ./opcodes.conf Opcode OP_RAWPacket is missing from ./opcodes.conf Opcode OP_RAWFragment is missing from ./opcodes.conf Opcode OP_RAWOutOfOrderAck is missing from ./opcodes.conf Opcode OP_RAWAck is missing from ./opcodes.conf Opcode OP_RAWAppCombined is missing from ./opcodes.conf Opcode OP_RAWOutOfSession is missing from ./opcodes.conf 00318BD0 [Status] Loading variables.. [Status] Loading zones.. [Status] Clearing groups.. [Status] Loading items.. [Status] EMuShareMem loaded [Status] Loading items from database: count=44455 [Status] ./LoginServer.ini read. [Status] Loading guild ranks.. [Status] Loading guild link.. [Status] EMuShareMem loaded C:\eqemu_6.2> It crashed at this point. :) I figured i'd look in other opcodes files to find the ones that were missing. vRandom |
I added those missing opcodes in as 0x0000's but it just crashes.
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I tried that also. : / same result.
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binaries fixed hopefully.
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I just seen one up but locked and thats more than I have seen in a long while so maybe I will try to make work in a few days.
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Now to figure out why i can't seem to log in, lol I have to work to much in the next few days, so i'm not going to be able to get back to testing till maybe this weekend. :( but maybe someone will have a tutorial by then :) hehe Thanks again fathernitwit vRandom |
i'm getting errors with this newest binaries fetting them in zone and world
WORLD Quote:
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also i can log into PEQ and play just fine on there. |
Hello,
i start a 0.6.2 DR1 server fresh with last windows version and last peq database i Can't log in with a char, when i create a character, zone say : Code:
[Status] Loading npc faction lists An when i try to log another time with this char, zone crash and reboot, world say that : Code:
Zoneserver SetZone: eqfroggy.ath.cx:7990 (0) Addition: when i can connect to my server, i can't hit mob, to far aways also. |
ClientUpdate Error
I am also getting the OP_ClientUpdate error from teh opcode when I try to attack mobs. Is there a update thats needs to be applied? I have latest from CVS.
PS If I cast a spell or HarmTouch a mob it will update.... |
The OP_ClientUpdate size mismatch error is common and can be ignored.
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Im having some serious server issues..If anyone could help,ive made a post in Support Window servers section,
Everythings messed up.. But i can log in=) |
well, the binarys are still crashing on me : /. I won't be able to touch this again though for a few days.
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opcode mismatch
The client update opcode mismatch happens when I go to attack a mob and it tells me too far away from target. Can that be ignored?
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Zone Bootup Failed - New Server with 0.6.2
Hi,
I am new to the EQEmu project and have been working on a 0.6.2 server setup. I get World to load and my Minilogin shows the world connection. When I try to load a zone I get: [Error] Zone Bootup FAILED! I think it might be related to a Pearl Warning I get: [Debug] Warning: Perl dosub called for my_eval when perl is allready in use. Not totally sure if this is new to 0.6.2 or not. But if anyone has any thoughts for me to try I need to suggestions. btw my server is running on a Linux platform. Here is the output from loading zone. [Status] Using database 'eqemu' at 127.0.0.1 [Status] CURRENT_ZONE_VERSION: EQEMu 0.6.2-DR1 [Status] Loading opcodes.. [Status] Mapping Opcodes [Status] Loading Variables [Status] Loading zone names [Status] Loading items [Status] libEMuShareMem.so loaded [Status] Loading npcs [Status] Loading npc faction lists [Status] libEMuShareMem.so loaded [Status] Loading loot tables [Status] Loading doors [Status] libEMuShareMem.so loaded [Status] libEMuShareMem.so loaded [Status] Loading guilds [Status] Loading guild list [Status] libEMuShareMem.so loaded [Status] Loading factions [Status] Loading titles [Status] Loading AA effects [Status] Loading swarm spells [Status] Loading tributes [Status] Loading corpse timers [Status] Loading what ever is left Couldn't open './addon.ini'. [Status] Loading commands [Status] 183 commands loaded [Status] Loading embedded perl XS [Debug] Starting Log: logs/eqemu_debug_zone.log [Debug] Warning: Perl dosub called for my_eval when perl is allready in use. [Quest] Starting Log: logs/eqemu_quest_zone.log [Quest] Loading perlemb plugins. [Quest] Loading perl commands... [Debug] Warning: Perl dosub called for my_eval when perl is allready in use. [Quest] Loading perlemb plugins. [Quest] Loading perl commands... [Status] Starting EQ Network server. [Error] Starting Log: logs/eqemu_error_zone.log [Error] Zone bootup FAILED! Connected to worldserver: 192.168.1.2:9000 3844319 New TCP connection: 192.168.1.2:33663168 New zoneserver: #3 192.168.1.2:52569 **WARNING** You have not setup a zone server password into the database, it is HIGHLY recommended that you add a variable into variables with the varname ZSPassword and the value with random characters to protect from people connecting to your world server.Zoneserver SetConnectInfo: 192.168.1.2:52569: .:7790 192.168.1.2:50264: TCPConnection::SendData(): send(): Errorcode: Broken pipe Removing zoneserver from ip:0.0.0.0 port:0 (.:7790) |
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ex. woodelf druid starting in kelethin. i can attack my druid master and get killed. when i am reloaded from death i can do it again, but if i make myself invulnerable attack druid master walk out of the druid guild (out of the starting bind point) go all the way to crushbone entrance on my client screen i am at crushbone but to the server i am still standing at druid guild at start point. At crushbone i can cast a spell on to my druid master and i get the message of him resisting that spell and remove invul and he lays the smack down on to me. so i just thought maybe those opcodes had something to do with the server not picking up the movement of the characters. |
yep
he's right... it does make sense to me that the OP_clientupdate would have something to do with updating the server that the client has issued movement commands for the character. I too have this problem and thats why I'm sticking to scorpious2k... Only true stable server that pretty much up to date with live except for the custom thingy's... aa's work and pretty much everything else works.... yall should check it out... it runs off of 5.7dr2 and they keep it that way to keep it stable
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unable to attack
I've got a server up running the newest binarys with the new minilogin, i'm still testing but i have one problem, i can't attack stuff.
I can kill things using the castspell # but not run up to them and swack them. The search is not being nice to me atm, lol :) I know i read of this problem somewhere, but i can't seem to find it. Anyone want to point me in the right direction or tell me how to fix the unable to attack? It just keeps saying , "Your target is to far away, get closer" Thanks vRandom edit: i think its something to do with my database, since when i tryed to zone to freeport west from commons i end up in nek forest... hummm |
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Also I've been looking at the "Target out of range" problem associate with the OP_clientupdate error. If I zone into a zone and move 50 feet away.. target a mob and use '#damage 1' the mob runs to the original zone in location and starts attacking. Even though I'm nowhere near that location, I'm still getting hit and am watching this mob attack what appears to be nothing. Thanks, J |
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with those missing opcodes in world i put 0x0000 on them like someone else said in another post but when i get to the server select screen it says i own 29 of 29 expansions and server status is 0.
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And the use of EQ without being able to kill mobs and quests working a 10th of the time when you log in is what? Version 6.0 DR3 is a stable version with tradeskills , fishing , Augments and AA's working. Perhaps we went to far?
Scorp is wise for not trying to keep up with all the versions to lose all the work he has done for the latest and ....greatest?? Well I am going to take a clue from him and stick with the 6.0 I,m working on and have gotten many live quests finished with , Once I get my server back online hopefully there will still be a LoginServer to support it . Good luck with the 6.2 |
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