Minilogin - cannot see local server
Hello,
I installed a mini-login setup this evening using, primarily, the wiki guide aimed at mySQL5 usage. I obtained the most recent copy of mySQL5 plus tools, ActiveState's Perl 5.8.8 plus added modules, minilogin 0.6.2, the full 300M mappack, peq rel 12/25/06 plus quest pack. The MSVC*71.DLL libs were already present in my system32 directory, so I skipped those. Got everybody installed, the database setup, although I had to work around some of the items like account insertions. I ended up leaving only one account in place and gave it a name of cutterjohn, a password, and the local private ip of the machine to be played on(also running the servers) as it's minilogin_ip addr. When I attempt to login with a brand spanking new titanium install, I can get to the login screen, enter the account name and pw, but then have no servers listed in the list. I have checked the other threads related to this and have tried using various combinations of 127.0.0.1 (for localhost) or the actual private IP that I use for the machine, but none of that seems to make any difference. (That was what appeared to make a difference to other people in the older threads...) (As a side ntoe the same machine is running Mysql, perl, the eqemu stuff plus the client. 2G DDR-400, socket 939 Athlon x2 4800+, win2k.) My world log looks like: Code:
[Debug] Starting Log: logs/eqemu_debug_world_1904.log |
rest of above
my other server log window
Code:
LoginServer.ini read. my eqemu_conf.xml is as such: Code:
<?xml version="1.0"> Code:
### --- This file tells world.exe what loginserver to connect to. |
This may not be of any help, but on:
Loginserver.ini loginserver=192.168.0.11 loginport=5999 worldname=My Minilogin worldaddress=192.168.0.11 locked=false account= password= You said you have tried various combos, but to verify: Have you tried changing these to 127.0.0.1? I'm not very good with the setup, so this probably isnt the issue. I consider my ability to setup a server 50% luck and 50% uhm..well, luck. |
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But, I will try again shortly, but I'm not thinking it'll work as I'm sure that I already tried that combo too... Sort of why I posted just about everything I could lay my little posting fingers on, hoping that somewhere in that mess was a sparkling little clue that I entirely overlooked... I'll edit the post again after I try a few other things too... taking a short break ATM... |
Oh well, couldn't edit the previous message any longer, but I went back and checked, and I had already had it set to try using 127.0.0.1 in the loginserver.ini.
Decided to load up everything again and give it a try, but still nothing shows up in my server list once I login... Giving up for the night though... |
Personally, I wouldn't use the 127.0.0.1 for anything. While it is the hard address for localhost, I find using my actual IP works much better. I haven't run everything on one box since my first week (you know, had to spread the work over my server farm here;) ), but if you haven't tried yet, use your own machine IP for all values. "localhost" seems to work for mysql/database settings, if the world/zones are running on the SQL server.
There's a nice Wiki by Crabclaw that might help. Started me off right way back when. http://www.eqemulator.net/wiki/wikka...iniLoginConfig Edit: Hey, guess what just happened to me? Empty server screen. I was changing over to PEQ database to test the Fabled Crush loot thingy, when I saw no servers. :O Looking into it, I saw the variables table, LoginType was set to Public (from when I ran a server), so Minilogin didn't show up. I changed it to "minilogin" and now all is well. And I had to add a column to table: account for minilogin_ip, and set it to my machines IP address - but I imagine you already did that one. |
Not sure if it matters but your worldname in eqemu_conf.xml and loginserver.ini are not the same name.
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I copied and pasted the list of INSERT queries to the variables table, and NEVER checked them! So, after reading about your comment wrt LoginType in the variables I went and checked it to find the %#^&^*&@%*&@$%7!!!! EMPTY! So I tried the guide suggested copy and paste all INSERT query into the query browser, bang complains about duplicate ailevel. Ok, so I remove it try again, still complains about it. Look at the variables table, and only ailevel is present. WTF?! Short story ended up adding all of those(for now) individually via query browser. (Should've dumped 'em into a text file and fed the via the CLI interface, but oh well...) Bang! My server is now listed! Haven't logged in and tried making a character, but will do that shortly... Must also remember to go back and check everything else that I did through that POS query browser. (mySQL's own GUI tools suck badly...) As to running everything on one machine, I figure it's more than capable of handling it. Even the initial peq database setup was only pushing it to about 25% utilization on ea. core, and with the 5 zones, I still see less than .5G of total memory usage... I'd run it on another machine if I had one with enough memory to bother with. I have an old 1G T-bird, but it has no drives and only 256M... also sitting as a bare mb + cpu + memory stick... 1H later, well, you were also right sort of, in that I had to go change all of the listed IP addresses to be 127.0.0.1 . I suppose that localhost should work as well as it SHOULD be directly mapped to 127.0.0.1 anyways. (I found the above, as while I could see the server and login it would kick me out with a log message telling me to verify my account in the account table. I did so, and created a second test account with the same results, then tried changing all of the IPs. I'm, obviously, not 100% sure that they ALL needed to be changed but it worked for me and allowed me to create a character.) Now, I just have to figure out why my movement keys aren't moving me... |
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Either that, or in your account record, rulesflag field, set it to 1. Good to see you got it sorted out. J |
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Prior to that I could click and interact with things AND sit down... need to go check the db again, and more digging, I imagine... |
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Should I try an even older one that 940, or should 940 just do the trick? |
Actually I prefer 933, because most the quest globals features were working then - So I'd say 933.
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Well, I just jumped the gun and grabbed 940, renamed my old directory copied the maps, quests, startup batch file and the 2 config files over to 940. Installed the 2 IIRC minilogin files, ran it, logged in, and BANG! I can move my char forwards and backwards!
Does 941 work for anyone? If not, I really think that they ought to retract it's release status... 933: IIRC that was the one that cavedude recomended and said that he used on sesmar.net, but if 940 works ok for me I'll just go with it as I've nothing to lose at this point, other than more time... :D Thanks for all the help. EDIT: oops missed the part about the quests, maybe I'll go grab 933 now then... :D |
940 is fine, just has some issues with quest globals is all, but if you ever use my database, you might miss out on some cool stuff.
In fact, here's my version of 940, I've been using it all week and it works fine; http://www.nahunta.org/~angelox/file...940-source.rar It's source, so you'd have to get someone to compile the executables for windows. what i did was, revert the quest globals part of the source to what it was at 933 - the rest is 940. |
I've seen some strangeness with 941, compiled on FC4. Sometimes when I zone, it'll say "You have entered perl5.8/blahblah/something.pl" (not sure what the text is exactly), and yesterday I could GM myself. but my name wouldn't go green. I switched to PEQ-raw (from Cavedudes old one I've been torturing to death) and I could GM myself fine. Not sure what I've done, cuz aside from a few doors and fog, I haven't really changed the database much.
But I too am starting to believe 941 might not be so stable. |
That last source I posted had files missing - this one was packed straight off my server source, should all be there.
http://www.nahunta.org/~angelox/file...lox-940.tar.gz I've had this for a while and don't remember much about it, just a mess of files everywhere |
Sorry, been playing around with the base 933 + pew.
So you do the angelox db? I'll have to look and see what the difference are with that one... Oh, the link in your post is broken. I'd like to try that version, but even if it wasn't broken, I'm not sure if a) I'd get around to building it, or b) still be able to figure out how to get what I presume is a VS7(?) project to build in VS6. I've done it once before, but it was quite a while ago... (That, and I never installed visual studio again since upgrading over the summer... :) ) |
Thanks again for all the help guys. This is really making me think about swapping out the old PII mb that I'm using for a server router ATM & put in that 1G Athlon, finding some cheap(hah!) PC133 memory and some more EIDE drives and getting a little more adventurous with this...
(I really don't like running it on my main x86 desktop, but I've not got much of a choice ATM. The PII is actually running a coppermine celeron @ 500M w/c. 164M RAM and an itty bitty 12G or so drive plus Ubuntu server 6.10... but If I can put all the pieces together, I should be able to swap that drive, add another and have fun... might even try getting it to work with postgresql, but I'll have to see what the diffs in the perl modules are like...) On an entirely unrelated note, I never really realized how much Minions of Mirth was like the old Everquest after not having played EQ for 6 or 7y... I also never really realized just how database driven these games were until I browsed through the MoM stuff, then had it hammered home by eqemu setup and operation. EQ's graphics haven't aged gracefully though, but I hope when the live version gets packed up for good, that somebody releases an official server or the means to allow the emulators to 100% impersonate them... of course knowing the parent company, I think that freezing and hell come to mind... |
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This scenario is what has lit my fuse to get better data, and try to stablize this product. If SOE closes the door, what would we wish we still had access to? (I am on the enb-emulator project too, and believe me, that one hurts with no server to sniff from). |
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Wow. You guys with all your total crap old hardware :D j/k
I was worried that my rather robust P4 3.0 w/2GB RAM and Raid0 10,000rpm drives were going to be insufficient to run an Emu... Now, I am confident it is ok, and only glaring at my bandwidth. Thank you for the confidence! |
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While I haven't really checked too closely, it would appear that mysql plus the emu is not all that heavy of a load, or at least with my 5 zone load setup. It runs stably at around 400M used for mysql, emu stuff plus OS. That said, I'd iagine that it'd be best to have a serving machine have at least 512M, likely preferably 768M just to be safe and soe FAST drives if planning on hosting more than 5 or so people. I'd expect that 1-3 could get away on the low end specs of 512M, whatever drives, and c. 500M cpu with a lite OS e.g. minimal linux or *BSD install. I'll try experimenting sometime in the, hopefully, near future on my current setup if I can dig up some more RAM. (I think that I may be able to scavenge some from another machine that dates back to approx. the same age as my current server, but it may have all 32M modules which won't be helpful... I'm hoping that they're 64M or 128M...) The 1G Athlon isn't going to get setup for a while, because no matter how I cut it, I'm going to have find/buy some PC100 or, preferably, PC133 RAM somewhere. (Trying to track down some reasonable prices, but I'll probably have to hit some tradeshows or swap meets or something for that...) Also fixed a quest for cavedude the other day, the kaladim "going postal" quest... had a rather obvious bug, that I'm afraid to say that I overlooked several times until I ran the client in a window and notepad with the quest perl open next to it... d'oh dupe entrie. One w/o a spawn quest item line, and the second with the spawn quest item line, but a misspelling in the quest text... haven't had much time since then but I plan to go through more of the kaladim/butcherblood mtn quests as I go.) |
Heh, I know my hardware rocks (for desktop pc standards anyway). That machine is just one of my servers. My desktop is an XP box with similar stats, which has no problem just playing the game live or emu.
At one time (when TESS was running live), I had spawned 30 static and 10 dynamic zones. The server was barely stirring as far as utilization - but that was with maybe 2-4 players. My concerns start when there are 25-50 or more. I know bandwidth might be the issue then. Plus, I have a "mini farm" set up here (for my job) of 4 servers spec'd like above - 2 Windows Server 2003 x64, and 2 Linux FC4 and a FC5 x64 ("No really, honey. I do need this stuff for work. I swear!") Try selling that to the missus :) I *could* always spread my zones around on those servers... Btw, I am scouring eBay lately looking for a good deal on a Dell PowerEdge. A place I have yet to go in my home-networking experiments; a >real< server. :) |
same problem originally...
i cant see my server on the server list - i dont understand hardly anything of what you were talking about when you fixed it - just starting this stuff - i need assistance resolving this - thank you
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>So, after reading about your comment wrt LoginType in the variables I went >and checked it to find the %#^&^*&@%*&@$%7!!!! EMPTY!
>So I tried the guide suggested copy and paste all INSERT query into the query >browser, bang complains about duplicate ailevel. Ok, so I remove it try again, >still complains about it. Look at the variables table, and only ailevel is present. >WTF?! I discovered that using the SQL gui, you have to put the cursor at the end of each line and click execute on each individual line. You probably only executed the last line. Anyway, my variables table is full now, but I still con't seem to get the login up. I will plug away some more and see if I can fix it. |
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