EQEmulator Forums

EQEmulator Forums (https://www.eqemulator.org/forums/index.php)
-   General::General Discussion (https://www.eqemulator.org/forums/forumdisplay.php?f=586)
-   -   Project: Loading Time, an endeavor to make all models global. (https://www.eqemulator.org/forums/showthread.php?t=25003)

Telltolin 04-16-2008 01:12 PM

Project: Loading Time, an endeavor to make all models global.
 
Project: Loading time my most recent project, one that has probably been done before, but I've never seen anything like it so I'm posting it anyhow. Upon installing this lovely simple modification, (most) all models will become global for you. The stretch between 399 and 500 only has a few working models, but I think a lot of them are placeholders for the new character models (phong+dust kicking galore), so that means they wouldn't work anyway. If you don't count all of those, I'd say about 98% of them work.
This mod only edits GlobalLoad.txt, which should be found snugly in your "eqemuinstalldirectory\Resources" folder.
How to install:
As you should know, when editing game files, backups are mandatory, do that.
Go to the top of the GlobalLoad file, above all the text, and paste this:
Quote:

1,0,TFFF,abysmal_chr,Loading Characters
1,0,TFFF,acrylia_chr,Loading Characters
1,0,TFFF,ael_chr,Loading Characters
1,0,TFFF,airplane_chr,Loading Characters
1,0,TFFF,akanon_chr,Loading Characters
1,0,TFFF,akheva_chr,Loading Characters
1,0,TFFF,anguish_chr,Loading Characters
1,0,TFFF,arena_chr,Loading Characters
1,0,TFFF,barindu_chr,Loading Characters
1,0,TFFF,befallen_chr,Loading Characters
1,0,TFFF,beholder_chr,Loading Characters
1,0,TFFF,bgb_chr,Loading Characters
1,0,TFFF,blackburrow_chr,Loading Characters
1,0,TFFF,bloodfields_chr,Loading Characters
1,0,TFFF,bon_chr,Loading Characters
1,0,TFFF,bothunder_chr,Loading Characters
1,0,TFFF,box_chr,Loading Characters
1,0,TFFF,brl_chr,Loading Characters
1,0,TFFF,broodlands_chr,Loading Characters
1,0,TFFF,brv_chr,Loading Characters
1,0,TFFF,burningwood_chr,Loading Characters
1,0,TFFF,butcher2_chr,Loading Characters
1,0,TFFF,butcher_chr,Loading Characters
1,0,TFFF,bvk_chr,Loading Characters
1,0,TFFF,bwd_chr,Loading Characters
1,0,TFFF,cabeast_chr,Loading Characters
1,0,TFFF,cabwest_chr,Loading Characters
1,0,TFFF,cauldron_chr,Loading Characters
1,0,TFFF,causeway_chr,Loading Characters
1,0,TFFF,cazicthule_chr,Loading Characters
1,0,TFFF,chambersa_chr,Loading Characters
1,0,TFFF,chambersb_chr,Loading Characters
1,0,TFFF,chambersc_chr,Loading Characters
1,0,TFFF,chambersd_chr,Loading Characters
1,0,TFFF,chamberse_chr,Loading Characters
1,0,TFFF,chambersf_chr,Loading Characters
1,0,TFFF,charasis_chr,Loading Characters
1,0,TFFF,chardok_chr,Loading Characters
1,0,TFFF,chardokb_chr,Loading Characters
1,0,TFFF,citymist_chr,Loading Characters
1,0,TFFF,clb_chr,Loading Characters
1,0,TFFF,cobaltscar_chr,Loading Characters
1,0,TFFF,codecay_chr,Loading Characters
1,0,TFFF,commons_chr,Loading Characters
1,0,TFFF,corathus_chr,Loading Characters
1,0,TFFF,corathusa_chr,Loading Characters
1,0,TFFF,corathusb_chr,Loading Characters
1,0,TFFF,cpt_chr,Loading Characters
1,0,TFFF,crb_chr,Loading Characters
1,0,TFFF,crushbone_chr,Loading Characters
1,0,TFFF,crystal_chr,Loading Characters
1,0,TFFF,cst_chr,Loading Characters
1,0,TFFF,dalnir_chr,Loading Characters
1,0,TFFF,dawnshroud_chr,Loading Characters
1,0,TFFF,delvea_chr,Loading Characters
1,0,TFFF,delveb_chr,Loading Characters
1,0,TFFF,dji_chr,Loading Characters
1,0,TFFF,dpf_chr,Loading Characters
1,0,TFFF,dpm_chr,Loading Characters
1,0,TFFF,dr2_chr,Loading Characters
1,0,TFFF,dra_chr,Loading Characters
1,0,TFFF,drachnidhive_chr,Loading Characters
1,0,TFFF,drachnidhivea_chr,Loading Characters
1,0,TFFF,drachnidhiveb_chr,Loading Characters
1,0,TFFF,drachnidhivec_chr,Loading Characters
1,0,TFFF,dranik_chr,Loading Characters
1,0,TFFF,draniksscar_chr,Loading Characters
1,0,TFFF,dreadlands_chr,Loading Characters
1,0,TFFF,dreadspire_chr,Loading Characters
1,0,TFFF,droga_chr,Loading Characters
1,0,TFFF,drv_chr,Loading Characters
1,0,TFFF,dulak_chr,Loading Characters
1,0,TFFF,eastkarana_chr,Loading Characters
1,0,TFFF,eastkorlach_chr,Loading Characters
1,0,TFFF,eastwastes_chr,Loading Characters
1,0,TFFF,echo_chr,Loading Characters
1,0,TFFF,ecommons_chr,Loading Characters
1,0,TFFF,eel_chr,Loading Characters
1,0,TFFF,eey_chr,Loading Characters
1,0,TFFF,efc_chr,Loading Characters
1,0,TFFF,efe_chr,Loading Characters
1,0,TFFF,efw_chr,Loading Characters
1,0,TFFF,emeraldjungle_chr,Loading Characters
1,0,TFFF,emp_chr,Loading Characters
1,0,TFFF,epf_chr,Loading Characters
1,0,TFFF,epm_chr,Loading Characters
1,0,TFFF,erudnext_chr,Loading Characters
1,0,TFFF,erudsxing_chr,Loading Characters
1,0,TFFF,everfrost_chr,Loading Characters
1,0,TFFF,fbf_chr,Loading Characters
1,0,TFFF,fbm_chr,Loading Characters
1,0,TFFF,fdr_chr,Loading Characters
1,0,TFFF,fearplane_chr,Loading Characters
1,0,TFFF,feerrott_chr,Loading Characters
1,0,TFFF,fel_chr,Loading Characters
1,0,TFFF,felwithea_chr,Loading Characters
1,0,TFFF,felwitheb_chr,Loading Characters
1,0,TFFF,ferubi_chr,Loading Characters
1,0,TFFF,fgh_chr,Loading Characters
1,0,TFFF,fhalls_chr,Loading Characters
1,0,TFFF,fieldofbone_chr,Loading Characters
1,0,TFFF,firiona_chr,Loading Characters
1,0,TFFF,fmo_chr,Loading Characters
1,0,TFFF,fmp_chr,Loading Characters
1,0,TFFF,fmt_chr,Loading Characters
1,0,TFFF,freporte_chr,Loading Characters
1,0,TFFF,freportn_chr,Loading Characters
1,0,TFFF,freportw_chr,Loading Characters
1,0,TFFF,frontiermtns_chr,Loading Characters
1,0,TFFF,frozenshadow_chr,Loading Characters
1,0,TFFF,fsk_chr,Loading Characters
1,0,TFFF,fud_chr,Loading Characters
1,0,TFFF,fungusgrove_chr,Loading Characters
1,0,TFFF,gbl_chr,Loading Characters
1,0,TFFF,gdr_chr,Loading Characters
1,0,TFFF,gfaydark_chr,Characting Loaders
1,0,TFFF,ggl_chr,Loading Characters
1,0,TFFF,ggm_chr,Loading Characters
1,0,TFFF,goo_chr,Loading Characters
1,0,TFFF,gpf_chr,Loading Characters
1,0,TFFF,gpm_chr,Loading Characters
1,0,TFFF,greatdivide_chr,Loading Characters
1,0,TFFF,gri_chr,Loading Characters
1,0,TFFF,griegsend_chr,Loading Characters
1,0,TFFF,grimling_chr,Loading Characters
1,0,TFFF,grobb_chr,Loading Characters
1,0,TFFF,growthplane2_chr,Loading Characters
1,0,TFFF,growthplane_chr,Loading Characters
1,0,TFFF,gtd_chr,Loading Characters
1,0,TFFF,guka_chr,Loading Characters
1,0,TFFF,gukb_chr,Loading Characters
1,0,TFFF,gukbottom_chr,Loading Characters
1,0,TFFF,gukc_chr,Loading Characters
1,0,TFFF,gukd_chr,Loading Characters
1,0,TFFF,guke_chr,Loading Characters
1,0,TFFF,gukf_chr,Loading Characters
1,0,TFFF,gukg_chr,Loading Characters
1,0,TFFF,gukh_chr,Loading Characters
1,0,TFFF,guktop_chr,Loading Characters
1,0,TFFF,gunthak_chr,Loading Characters
1,0,TFFF,gvk_chr,Loading Characters
1,0,TFFF,halas_chr,Loading Characters
1,0,TFFF,harbingers_chr,Loading Shit
1,0,TFFF,hateplane_chr,Loading Characters
1,0,TFFF,hateplaneb_chr,Loading Characters
1,0,TFFF,hatesfury_chr,Loading Characters
1,0,TFFF,highkeep_chr,Loading Characters
1,0,TFFF,highpass_chr,Loading Characters
1,0,TFFF,hohonora_chr,Loading Characters
1,0,TFFF,hohonorb_chr,Loading Characters
1,0,TFFF,hole_chr,Loading Characters
1,0,TFFF,hollowshade_chr,Loading Characters
1,0,TFFF,hpf_chr,Loading Characters
1,0,TFFF,hpm_chr,Loading Characters
1,0,TFFF,ibr_chr,Loading Characters
1,0,TFFF,iceclad_chr,Loading Characters
1,0,TFFF,icy_chr,Loading Characters
1,0,TFFF,iec_chr,Loading Characters
1,0,TFFF,ifc_chr,Loading Characters
1,0,TFFF,ihu_chr,Loading Characters
1,0,TFFF,ikkinz_chr,Loading Characters
1,0,TFFF,ila_chr,Loading Characters
1,0,TFFF,ilb_chr,Loading Characters
1,0,TFFF,illsalin_chr,Loading Characters
1,0,TFFF,inktuta_chr,Loading Characters
1,0,TFFF,innothule_chr,Loading Characters
1,0,TFFF,isb_chr,Loading Characters
1,0,TFFF,ise_chr,Loading Characters
1,0,TFFF,iwf_chr,Loading Characters
1,0,TFFF,iwh_chr,Loading Characters
1,0,TFFF,iwm_chr,Loading Characters
1,0,TFFF,izf_chr,Loading Characters
1,0,TFFF,izm_chr,Loading Characters
1,0,TFFF,jaggedpine_chr,Loading Characters
1,0,TFFF,jkr_chr,Loading Characters
1,0,TFFF,kael_chr,Loading Characters
1,0,TFFF,kaesora_chr,Loading Characters
1,0,TFFF,kaladima_chr,Loading Characters
1,0,TFFF,kaladimb_chr,Loading Characters
1,0,TFFF,karnor_chr,Loading Characters
1,0,TFFF,katta_chr,Loading Characters
1,0,TFFF,kedge_chr,Loading Characters
1,0,TFFF,kerraridge_chr,Loading Characters
1,0,TFFF,kithicor_chr,Loading Characters
1,0,TFFF,kob_chr,Loading Characters
1,0,TFFF,kodtaz_chr,Loading Characters
1,0,TFFF,krk_chr,Loading Characters
1,0,TFFF,kurn_chr,Loading Characters
1,0,TFFF,lakeofillomen_chr,Loading Characters
1,0,TFFF,lakerathe_chr,Loading Characters
1,0,TFFF,lavastorm_chr,Loading Characters
1,0,TFFF,letalis_chr,Loading Characters
1,0,TFFF,lfaydark_chr,Loading Characters
1,0,TFFF,lga_chr,Loading Characters
1,0,TFFF,lgr_chr,Loading Characters
1,0,TFFF,lmf_chr,Loading Characters
1,0,TFFF,lmm_chr,Loading Characters
1,0,TFFF,lug_chr,Loading Characters
1,0,TFFF,luj_chr,Loading Characters
1,0,TFFF,maiden_chr,Loading Characters
1,0,TFFF,mal_chr,Loading Characters
1,0,TFFF,mep_chr,Loading Characters
1,0,TFFF,mim_chr,Loading Characters
1,0,TFFF,mischiefplane_chr,Loading Characters
1,0,TFFF,mistmoore_chr,Loading Characters
1,0,TFFF,misty_chr,Loading Characters
1,0,TFFF,mmf_chr,Loading Characters
1,0,TFFF,mmm_chr,Loading Characters
1,0,TFFF,mmv_chr,Loading Characters
1,0,TFFF,mmy_chr,Loading Characters
1,0,TFFF,moi_chr,Loading Characters
1,0,TFFF,mseru_chr,Loading Characters
1,0,TFFF,mtc_chr,Loading Characters
1,0,TFFF,muh_chr,Loading Characters
1,0,TFFF,nadox_chr,Loading Characters
1,0,TFFF,najena_chr,Loading Characters
1,0,TFFF,natimbi_chr,Loading Characters
1,0,TFFF,necropolis_chr,Loading Characters
1,0,TFFF,necropolis_chr,Loading Characters
1,0,TFFF,nedaria_chr,Loading Characters
1,0,TFFF,nektulos_chr,Loading Characters
1,0,TFFF,nektulosa_chr,Loading Characters
1,0,TFFF,neriaka_chr,Loading Characters
1,0,TFFF,neriakb_chr,Loading Characters
1,0,TFFF,neriakc_chr,Loading Characters
1,0,TFFF,netherbian_chr,Loading Characters
1,0,TFFF,nexus_chr,Loading Characters
1,0,TFFF,nightmareb_chr,Loading Characters
1,0,TFFF,nin_chr,Loading Characters
1,0,TFFF,nmh_chr,Loading Characters
1,0,TFFF,northkarana_chr,Loading Characters
1,0,TFFF,nro2_chr,Loading Characters
1,0,TFFF,nro_chr,Loading Characters
1,0,TFFF,nurga_chr,Loading Characters
1,0,TFFF,nyd_chr,Loading Characters
1,0,TFFF,nym_chr,Loading Characters
1,0,TFFF,oasis2_chr,Loading Characters
1,0,TFFF,oasis_chr,Loading Characters
1,0,TFFF,oggok_chr,Loading Characters
1,0,TFFF,oot_chr,Loading Characters
1,0,TFFF,opf_chr,Loading Characters
1,0,TFFF,opm_chr,Loading Characters
1,0,TFFF,overthere_chr,Loading Characters
1,0,TFFF,paf_chr,Loading Characters
1,0,TFFF,paineel_chr,Good god
1,0,TFFF,paludal_chr,Loading Characters
1,0,TFFF,paw_chr,Loading Characters
1,0,TFFF,pbr_chr,Loading Characters
1,0,TFFF,permafrost_chr,Loading Characters
1,0,TFFF,poair_chr,Loading Characters
1,0,TFFF,podisease_chr,Loading Characters
1,0,TFFF,poeartha_chr,Loading Characters
1,0,TFFF,poearthb_chr,Loading Characters
1,0,TFFF,pofire_chr,Loading Characters
1,0,TFFF,poinnovation_chr,Loading Characters
1,0,TFFF,pojustice_chr,Loading Characters
1,0,TFFF,poknowledge_chr,Loading Characters
1,0,TFFF,ponightmare_chr,Loading Characters
1,0,TFFF,postorms_chr,Loading Characters
1,0,TFFF,potactics_chr,Loading Characters
1,0,TFFF,potimea_chr,Loading Characters
1,0,TFFF,potimeb_chr,Loading Characters
1,0,TFFF,potorment_chr,Loading Characters
1,0,TFFF,potranquility_chr,Loading Characters
1,0,TFFF,povalor_chr,Loading Characters
1,0,TFFF,powar_chr,Loading Characters
1,0,TFFF,powater_chr,Loading Characters
1,0,TFFF,pri_chr,Loading Characters
1,0,TFFF,provinggrounds_chr,Loading Characters
1,0,TFFF,pum_chr,Loading Characters
1,0,TFFF,pus_chr,Loading Characters
1,0,TFFF,qcat_chr,Loading Characters
1,0,TFFF,qey2hh1_chr,Loading Characters
1,0,TFFF,qeynos2_chr,Loading Characters
1,0,TFFF,qeynos_chr,Loading Characters
1,0,TFFF,qeytoqrg_chr,Loading Characters
1,0,TFFF,qimini_chr,Loading Characters
1,0,TFFF,qrg_chr,Loading Characters
1,0,TFFF,rak_chr,Loading Characters
1,0,TFFF,rap_chr,Loading Characters
1,0,TFFF,rathemtn_chr,Loading Characters
1,0,TFFF,rem_chr,Loading Characters
1,0,TFFF,rgm_chr,Loading Characters
1,0,TFFF,rivervale_chr,Loading Characters
1,0,TFFF,roe_chr,Loading Characters
1,0,TFFF,rom_chr,Loading Characters
1,0,TFFF,runnyeye_chr,Loading Characters
1,0,TFFF,scarlet_chr,Loading Characters
1,0,TFFF,scr_chr,Loading Characters
1,0,TFFF,sdc_chr,Loading Characters
1,0,TFFF,sdf_chr,Loading Characters
1,0,TFFF,sdm_chr,Loading Characters
1,0,TFFF,selibis_chr,Loading Characters
1,0,TFFF,sed_chr,Loading Characters
1,0,TFFF,sef_chr,Loading Characters
1,0,TFFF,sem_chr,Loading Characters
1,0,TFFF,shadeweaver_chr,Loading Characters
1,0,TFFF,shadowhaven_chr,Loading Characters
1,0,TFFF,sharvahl_chr,Loading Characters
1,0,TFFF,shp_chr,Loading Characters
1,0,TFFF,shr_chr,Loading Characters
1,0,TFFF,sir_chr,Loading Characters
1,0,TFFF,sirens_chr,Loading Characters
1,0,TFFF,skb_chr,Loading Characters
1,0,TFFF,skt_chr,Loading Characters
1,0,TFFF,skyfire_chr,Loading Characters
1,0,TFFF,skyshrine2_chr,Loading Characters
1,0,TFFF,skyshrine_chr,Loading Characters
1,0,TFFF,sleeper2_chr,Loading Characters
1,0,TFFF,sleeper_chr,Loading Characters
1,0,TFFF,snn_chr,Loading Characters
1,0,TFFF,soldunga_chr,Loading Characters
1,0,TFFF,soldungb_chr,Loading Characters
1,0,TFFF,solrotower_chr,Loading Characters
1,0,TFFF,soltemple_chr,Loading Characters
1,0,TFFF,southkarana_chr,Loading Characters
1,0,TFFF,spd_chr,Loading Characters
1,0,TFFF,sro_chr,Loading Characters
1,0,TFFF,sseru_chr,Loading Characters
1,0,TFFF,ssratemple_chr,Loading Characters
1,0,TFFF,steamfont_chr,Loading Characters
1,0,TFFF,stf_chr,Loading Characters
1,0,TFFF,stonebrunt_chr,Loading Characters
1,0,TFFF,str_chr,Loading Characters
1,0,TFFF,stu_chr,Loading Characters
1,0,TFFF,swampofnohope_chr,Loading Characters
1,0,TFFF,syn_chr,Loading Characters
1,0,TFFF,tac_chr,Loading Characters
1,0,TFFF,tbf_chr,Loading Characters
1,0,TFFF,tbl_chr,Loading Characters
1,0,TFFF,tbm_chr,Loading Characters
1,0,TFFF,tef_chr,Loading Characters
1,0,TFFF,tem_chr,Loading Characters
1,0,TFFF,templeveeshan_chr,Loading Characters
1,0,TFFF,ten_chr,Loading Characters
1,0,TFFF,tenebrous_chr,Loading Characters
1,0,TFFF,tgl_chr,Loading Characters
1,0,TFFF,thedeep_chr,Loading Characters
1,0,TFFF,thegrey_chr,Loading Characters
1,0,TFFF,thurgadina_chr,Loading Characters
1,0,TFFF,thurgadinb_chr,Loading Characters
1,0,TFFF,timorous2_chr,Loading Characters
1,0,TFFF,timorous_chr,Loading Characters
1,0,TFFF,tmb_chr,Loading Characters
1,0,TFFF,tmt_chr,Loading Characters
1,0,TFFF,tnf_chr,Loading Characters
1,0,TFFF,tnm_chr,Loading Characters
1,0,TFFF,torgiran_chr,Loading Characters
1,0,TFFF,tox_chr,Loading Characters
1,0,TFFF,tpb_chr,Loading Characters
1,0,TFFF,tpo_chr,Loading Characters
1,0,TFFF,trakanon_chr,Loading Characters
1,0,TFFF,trk_chr,Loading Characters
1,0,TFFF,trn_chr,Loading Characters
1,0,TFFF,trw_chr,Loading Characters
1,0,TFFF,tsm_chr,Loading Characters
1,0,TFFF,ttb_chr,Loading Characters
1,0,TFFF,tvp_chr,Loading Characters
1,0,TFFF,twf_chr,Loading Characters
1,0,TFFF,twilight_chr,Loading Characters
1,0,TFFF,tzf_chr,Loading Characters
1,0,TFFF,tzm_chr,Loading Characters
1,0,TFFF,udk_chr,Loading Characters
1,0,TFFF,umbral_chr,Loading Characters
1,0,TFFF,unb_chr,Loading Characters
1,0,TFFF,unrest_chr,Loading Characters
1,0,TFFF,vac_chr,Loading Characters
1,0,TFFF,vas_chr,Loading Characters
1,0,TFFF,veeshan_chr,Loading Characters
1,0,TFFF,veg_chr,Loading Characters
1,0,TFFF,vek_chr,Loading Characters
1,0,TFFF,velketor_chr,Loading Characters
1,0,TFFF,vexthal_chr,Loading Characters
1,0,TFFF,wakening_chr,Loading Characters
1,0,TFFF,warrens_chr,Loading Characters
1,0,TFFF,warslikswood_chr,Loading Characters
1,0,TFFF,wbu_chr,Loading Characters
1,0,TFFF,wel_chr,Loading Characters
1,0,TFFF,westwastes_chr,Loading Characters
1,0,TFFF,wmp_chr,Loading Characters
1,0,TFFF,wof_chr,Loading Characters
1,0,TFFF,wrf_chr,Loading Characters
1,0,TFFF,wuf_chr,Loading Characters
1,0,TFFF,wyv_chr,Loading Characters
Now you are done.

Notes:
This mod is entirely client side, as I am sure you know. Better to say it now than be asked later.
The loading times aren't increased too severely*, only a minute or two longer than usual, and only when initially connecting.

*not guaranteed if you are running windows me with a 56k modem

If this isn't in the right subforum, move it, please and thank you. The jerks in IRC were sleeping or something and didn't answer my question about where to post it, so I posted it here where I figured it'd get a lot of views.

Secrets 04-16-2008 01:17 PM

Quote:

Originally Posted by Telltolin (Post 147147)
The jerks in IRC were sleeping or something and didn't answer my question about where to post it, so I posted it here where I figured it'd get a lot of views.

I'm not a jerk :(

great work btw, very handy!

ChaosSlayer 04-16-2008 02:16 PM

could you explain in a bit more details how the mechanics behind the screen work on this one?
It is not loading individual models, excatly what and from where been loaded into what?
how about RAM req, how much they go up?

Telltolin 04-16-2008 02:53 PM

Quote:

Originally Posted by ChaosSlayer (Post 147159)
could you explain in a bit more details how the mechanics behind the screen work on this one?
It is not loading individual models, excatly what and from where been loaded into what?
how about RAM req, how much they go up?

They load from .s3d files, the globalload.txt defines what s3d files to load from upon connecting to a server. Since it is client side, I think it only loads them ingame where necessary.
I don't think it uses up much more ram or cpu than normal. I didn't notice any difference in speed, and I only have 1gb of ram and a single core cpu.

ChaosSlayer 04-16-2008 03:24 PM

how would this work models which have been found to be unstable or crash zone when force loaded? For example grimling and skunks when laoded into non native zones become stiff and will eventualy crash the zone

Telltolin 04-16-2008 03:27 PM

Quote:

Originally Posted by ChaosSlayer (Post 147165)
how would this work models which have been found to be unstable or crash zone when force loaded? For example grimling and skunks when laoded into non native zones become stiff and will eventualy crash the zone

Hmm, I didn't notice anything like that. I wonder why that'd happen, doesn't make any sense.

ChaosSlayer 04-16-2008 03:38 PM

coudl you check on this? Since you allready have this thing set up.
turn any npc in say Gfay into a skunk and a grimling - and see if anything bad happens

TheLieka 04-16-2008 03:57 PM

Quote:

Originally Posted by ChaosSlayer (Post 147165)
how would this work models which have been found to be unstable or crash zone when force loaded? For example grimling and skunks when laoded into non native zones become stiff and will eventualy crash the zone

I completely understand that - if I saw a grimling in gfaydark, it would make me stiff too... :D

Dax

So_1337 04-16-2008 04:03 PM

I thought you liked bearded female dwarves?

TheLieka 04-16-2008 04:08 PM

As long as it's not over four feet tall, I'm ok with it.

;)

Dax

Telltolin 04-16-2008 04:14 PM

Quote:

Originally Posted by ChaosSlayer (Post 147167)
coudl you check on this? Since you allready have this thing set up.
turn any npc in say Gfay into a skunk and a grimling - and see if anything bad happens

http://www.miriscusltd.com/strangegfay.jpg

TheLieka 04-16-2008 10:54 PM

Are they animated or stiff?

TheLieka 04-17-2008 12:22 AM

One other question - I assume that this includes boats. One that comes to mind is the skiff in OOT, if it's possible to change it to the race for the boat in Halas, you might be on to something!

Dax

trevius 04-17-2008 03:54 AM

Woah, I was actually thinking of doing this just to play with models! Saves me a TON of work lol. I was just gonna go through all of the .txt files for zones and copy what was in them to 1 big file. Looks like you did all of the work for me lol. I am sure I will be checking this out soon. Thanks!

Telltolin 04-17-2008 07:09 AM

Quote:

Originally Posted by TheLieka (Post 147196)
One other question - I assume that this includes boats. One that comes to mind is the skiff in OOT, if it's possible to change it to the race for the boat in Halas, you might be on to something!

Dax

The models aren't stiff or slow at all, look entirely normal and the zone functions perfectly without any lag.
I don't know if it's possible to change the race of a boat. It very well might be, certainly worth a try.

Striat 04-17-2008 01:09 PM

Quote:

Originally Posted by Telltolin (Post 147212)
The models aren't stiff or slow at all, look entirely normal and the zone functions perfectly without any lag.
I don't know if it's possible to change the race of a boat. It very well might be, certainly worth a try.

Yeah, as you mention, stiff models get fixed with this;p I'm fairly sure we had an issue with a minotaur but this fixed that issue.

Wanted to add models that often crash the zone when force loaded will not with this method. A good example is khati sha and gods from pop. Had to do this on our server to account for some dynamic events;p

Ozst420 05-05-2009 11:24 AM

graphics issue
 
had some graphic issues with this
here were the causes incase anyone else has these problems

1,0,TFFF,solrotower_chr,Loading Characters messes up south ro
1,0,TFFF,potorment_chr,Loading Characters turns invisible people purple

covou 05-08-2009 03:47 AM

OK so i found some models that werent loading globally. I think i have most of them working now.
Only 2 known models could i not get to global load and that was Var Shir King, Var Shir Guard.
Find this in your GlobalLoad.txt file in resources folder
Code:

3,0,TFFFC,BSE.eqg,Loading Characters
4,0,TFFFC,Global2_chr,Loading Global Items and Equipment

and in between those 2 lines, paste this.
Code:

3,0,TFFFC,tgo.eqg,Loading Characters
3,0,TFFFC,clv.eqg,Loading Characters
3,0,TFFFC,fra.eqg,Loading Characters
3,0,TFFFC,chm.eqg,Loading Characters
3,0,TFFFC,ddm.eqg,Loading Characters
3,0,TFFFC,dma.eqg,Loading Characters
3,0,TFFFC,btn.eqg,Loading Characters
3,0,TFFFC,dsf.eqg,Loading Characters
3,0,TFFFC,mnt.eqg,Loading Characters
3,0,TFFFC,dbx.eqg,Loading Characters
3,0,TFFFC,rob.eqg,Loading Characters
3,0,TFFFC,dbp.eqg,Loading Characters
3,0,TFFFC,map.eqg,Loading Characters
3,0,TFFFC,crs.eqg,Loading Characters
3,0,TFFFC,prt.eqg,Loading Characters
3,0,TFFFC,cnp.eqg,Loading Characters
3,0,TFFFC,rkp.eqg,Loading Characters
3,0,TFFFC,mes.eqg,Loading Characters
3,0,TFFFC,cdr.eqg,Loading Characters
3,0,TFFFC,dvs.eqg,Loading Characters
3,0,TFFFC,dke.eqg,Loading Characters
3,0,TFFFC,krn.eqg,Loading Characters
3,0,TFFFC,ldr.eqg,Loading Characters
3,0,TFFFC,mdr.eqg,Loading Characters
3,0,TFFFC,sdr.eqg,Loading Characters
3,0,TFFFC,pma.eqg,Loading Characters
3,0,TFFFC,tar.eqg,Loading Characters
3,0,TFFFC,spq.eqg,Loading Characters
3,0,TFFFC,ans.eqg,Loading Characters
3,0,TFFFC,dre.eqg,Loading Characters
3,0,TFFFC,drs.eqg,Loading Characters
3,0,TFFFC,lvr.eqg,Loading Characters
3,0,TFFFC,asm.eqg,Loading Characters
3,0,TFFFC,seg.eqg,Loading Characters
3,0,TFFFC,lsp.eqg,Loading Characters
3,0,TFFFC,lsq.eqg,Loading Characters
3,0,TFFFC,shd.eqg,Loading Characters
3,0,TFFFC,fgt.eqg,Loading Characters
3,0,TFFFC,crh.eqg,Loading Characters
3,0,TFFFC,crl.eqg,Loading Characters
3,0,TFFFC,drc.eqg,Loading Characters
3,0,TFFFC,fgp.eqg,Loading Characters
3,0,TFFFC,kor.eqg,Loading Characters
3,0,TFFFC,myg.eqg,Loading Characters

Tested and working fine on my server, unfortunately as with the first modification... the initial world load does take a little longer but does not affect zoning times, or consume much more RAM/CPU Usage
This loads all of the known OoW and DoN models. as well as DoDH models, including the dragon models, Overlord Mata Muram and Mayong Mistmoore

Krugus 05-10-2009 02:40 AM

2 more models
 
Found 2 more models that can be loaded up and they are new snake models and the clockwork models

Code:

3,0,TFFF,snk.eqg,Loading Characters
3,0,TFFF,cwg.eqg,Loading Characters

FYI: New snake model:

texture 0 = black & red
texture 1 = diamond back
texture 2 = green & yellow
texture 3 = sandy
texture 4 = icy cold

caylah023 05-11-2009 01:14 PM

if i use this as a developement method on my server i.e. i go around making mobs with these models will my players have to use this modification. im trying to avoid having to distribute any files unless i absolutely have to

Krugus 05-11-2009 10:55 PM

More stuff
 
Caylah023:

Yes they will have to since this is client side but the good news is, its a VERY small file and you could just post it up and tell them to cut and paste this into their Global Load txt file but remind them to back up their Global Load txt file before making any modifications to it.

Anyways another 2 models gained by adding:

Code:

1,0,TFFF,sharvahl_chr2,Loading Characters
This will give you access to the Vah Shir King ( #238 ) and his body guards ( #239 )

We had sharvahl_chr loading but we forgot there was a second one listed for that zone. This, of course, will fix it.

caylah023 05-12-2009 01:29 AM

thank you krugus will put together a file and see about putting up the text version.....now for free webhosting space lol

ChaosSlayerZ 05-14-2009 11:14 AM

has anyone got enchanter pet model to show up in zones other than unrest?

and female versions of qeynos citizens?

drakelord 05-17-2009 07:26 PM

I tested this out and I loved it, so I compiled the text file for upload.

Get it Here.

Also, I tested out the boat swap. It does indeed work. I made a kickass ghost ship from the freeport ship, 8D

vales 05-17-2009 07:43 PM

Thanks for the file, drakelord. Will give it a go! ;-)

Krugus 05-29-2009 05:21 AM

SoF Client: Ships!
 
Using the SoF Client you can gain access to 3 new ships. All are solid and sail's across the water very smooth.

You would need to put in your globalLoad.txt file:
Code:

3,0,TFFFC,b04.eqg,Loading Characters
3,0,TFFFC,b05.eqg,Loading Characters
3,0,TFFFC,b06.eqg,Loading Characters

This would add races:

550: Merchant Ship
551: Pirate Ship
552: Ghost Ship

They are Gender 2

To access them you'll need to mod your races.h file (not all of them are working):
Code:

        473 => "Fairy",                     
        474 => "Witheran",                   
        475 => "Air Elemental",             
        476 => "Earth Elemental",           
        477 => "Fire Elemental",             
        478 => "Water Elemental",           
        479 => "Alligator",                 
        480 => "Bear",                       
        481 => "Scaled Wolf",               
        482 => "Wolf",                       
        483 => "Spirit Wolf",               
        484 => "Skeleton",                   
        485 => "Spectre",                   
        486 => "Bolvirk",                   
        487 => "Banshee",                   
        488 => "Banshee",                   
        489 => "Elddar",                     
        490 => "Forest Giant",               
        491 => "Bone Golem",                 
        492 => "Horse",                     
        493 => "Pegasus",                   
        494 => "Shambling Mound",           
        495 => "Scrykin",                   
        496 => "Treant",                     
        497 => "Vampire",                   
        498 => "Ayonae Ro",                 
        499 => "Sullon Zek",                 
        500 => "Banner",                     
        501 => "Flag",                       
        502 => "Rowboat",                   
        503 => "Bear Trap",                 
        504 => "Clockwork Bomb",             
        505 => "Dynamite Keg",               
        506 => "Pressure Plate",             
        507 => "Puffer Spore",               
        508 => "Stone Ring",                 
        509 => "Root Tentacle",             
        510 => "Runic Symbol",               
        511 => "Saltpetter Bomb",           
        512 => "Floating Skull",             
        513 => "Spike Trap",                 
        514 => "Totem",                     
        515 => "Web",                       
        516 => "Wicker Basket",             
        517 => "Nightmare/Unicorn",         
        518 => "Horse",                     
        519 => "Nightmare/Unicorn",         
        520 => "Bixie",                     
        521 => "Centaur",                   
        522 => "Drakkin",                   
        523 => "Giant",                     
        524 => "Gnoll",                     
        525 => "Griffin",                   
        526 => "Giant Shade",               
        527 => "Harpy",                     
        528 => "Mammoth",                   
        529 => "Satyr",                     
        530 => "Dragon",                     
        531 => "Dragon",                     
        532 => "Dyn'Leth",                   
        533 => "Boat",                       
        534 => "Weapon Rack",               
        535 => "Armor Rack",                 
        536 => "Honey Pot",                 
        537 => "Jum Jum Bucket",             
        538 => "Plant",                     
        539 => "Plant",                     
        540 => "Plant",                     
        541 => "Toolbox",                   
        542 => "Wine Cask",                 
        543 => "Stone Jug",                 
        544 => "Elven Boat",                 
        545 => "Gnomish Boat",               
        546 => "Barrel Barge Ship",         
        547 => "Goo",                       
        548 => "Goo",                       
        549 => "Goo",                       
        550 => "Merchant Ship",             
        551 => "Pirate Ship",               
        552 => "Ghost Ship",                 
        553 => "Banner",                     
        554 => "Banner",                     
        555 => "Banner",                     
        556 => "Banner",                     
        557 => "Banner",                     
        558 => "Aviak",                     
        559 => "Beetle",                     
        560 => "Gorilla",                   
        561 => "Kedge",                     
        562 => "Kerran",                     
        563 => "Shissar",                   
        564 => "Siren",                     
        565 => "Sphinx",                     
        566 => "Human",                     
        567 => "Campfire",                   
        568 => "Brownie",                   
        569 => "Dragon",                     
        570 => "Exoskeleton",               
        571 => "Ghoul",                     
        572 => "Clockwork Guardian",         
        573 => "Mantrap",                   
        574 => "Minotaur",                   
        575 => "Scarecrow",                 
        576 => "Shade",                     
        577 => "Rotocopter",                 
        578 => "Tentacle Terror",           
        579 => "Wereorc",                   
        580 => "Worg",                       
        581 => "Wyvern",                     
        582 => "Chimera",                   
        583 => "Kirin",                     
        584 => "Puma",                       
        585 => "Boulder",                   
        586 => "Banner",                     
        587 => "Elven Ghost",               
        588 => "Human Ghost",               
        589 => "Chest",                     
        590 => "Chest",                     
        591 => "Crystal",                   
        592 => "Coffin",                     
        593 => "Guardian CPU",               
        594 => "Worg",                       
        595 => "Mansion",                   
        596 => "Floating Island",           
        597 => "Cragslither",               
        598 => "Wrulon",                     
        599 => "UNKNOWN RACE",               
        600 => "UNKNOWN RACE",               
        601 => "UNKNOWN RACE",               
        602 => "Burynai",                   
        603 => "Frog",                       
        604 => "Dracolich",                 
        605 => "Iksar Ghost",               
        606 => "Iksar Skeleton",             
        607 => "Mephit",                     
        608 => "Muddite",                   
        609 => "Raptor",                     
        610 => "Sarnak",                     
        611 => "Scorpion",                   
        612 => "Tsetsian",                   
        613 => "Wurm",                       
        614 => "Balrog",                     
        615 => "Hydra Crystal",             
        616 => "Crystal Sphere",             
        617 => "Gnoll",                     
        618 => "Sokokar",                   
        619 => "Stone Pylon",               
        620 => "Demon Vulture",             
        621 => "Wagon",                     
        622 => "God of Discord",             
        623 => "Wrulon Mount",               
        624 => "UNKNOWN RACE",               
        625 => "Sokokar Mount",             
        626 => "UNKNOWN RACE",

Then modify your command.cpp to accept higher race numbers (max out at 626.... like this:
Code:

void command_race(Client *c, const Seperator *sep)
{
  Mob *t=c->CastToMob();

        // @merth: Need to figure out max race for LoY/LDoN: going with upper bound of 500 now for testing
        if (sep->IsNumber(1) && atoi(sep->arg[1]) >= 0 && atoi(sep->arg[1]) <= 626) {
                if ((c->GetTarget()) && c->Admin() >= commandRaceOthers)
                        t=c->GetTarget();
                t->SendIllusionPacket(atoi(sep->arg[1]));
        }
        else
                c->Message(0, "Usage: #race [0-626]  (0 for back to normal)");
}

You can also mod your PEQ Database Editor with the new races as well so they will appear in the drop down menu when you are editing the npc race just by going into the lib directory and modifing the data.php and look for the $races array and change it to this:
Code:

$races = array (
  0 => 'Soldier',
  1 => 'Human',
  2 => 'Barbarian',
  3 => 'Erudite',
  4 => 'Wood Elf',
  5 => 'High Elf',
  6 => 'Dark Elf',
  7 => 'Half Elf',
  8 => 'Dwarf',
  9 => 'Troll',
  10 => 'Ogre',
  11 => 'Halfling',
  12 => 'Gnome',
  13 => 'Aviak',
  14 => 'Werewolf',
  15 => 'Brownie',
  16 => 'Centaur',
  17 => 'Golem',
  18 => 'Giant/Cyclops',
  19 => 'Trakanon',
  20 => '4-arm/Venril Sathir',
  21 => 'Evil Eye',
  22 => 'Beetle',
  23 => 'Kerra',
  24 => 'Fish',
  25 => 'Fairy',
  26 => 'Froglok',
  27 => 'Froglok Ghoul',
  28 => 'Fungusman',
  29 => 'Gargoyle',
  30 => 'Gasbag',
  31 => 'Gelatinous Cube',
  32 => 'Ghost',
  33 => 'Ghoul',
  34 => 'Giant Bat',
  35 => 'Giant Eel',
  36 => 'Giant Rat',
  37 => 'Giant Snake',
  38 => 'Giant Spider',
  39 => 'Gnoll',
  40 => 'Goblin',
  41 => 'Gorilla',
  42 => 'Wolf',
  43 => 'Bear',
  44 => 'Freeport Guards',
  45 => 'Demi Lich',
  46 => 'Imp',
  47 => 'Griffin',
  48 => 'Kobold',
  49 => 'Dragons',
  50 => 'Lion',
  51 => 'Lizard Man',
  52 => 'Mimic',
  53 => 'Minotaur',
  54 => 'Orc',
  55 => 'Human Beggar',
  56 => 'Pixie',
  57 => 'Dracnid',
  58 => 'Solusek Ro',
  59 => 'Bloodgills',
  60 => 'Skeleton',
  61 => 'Shark',
  62 => 'Tunare',
  63 => 'Tiger',
  64 => 'Treant',
  65 => 'Vampire',
  66 => 'Statue of Rallos Zek',
  67 => 'Highpass Citizen',
  68 => 'Tentacle',
  69 => 'Wisp',
  70 => 'Zombie',
  71 => 'Qeynos Citizen',
  72 => 'Ship',
  73 => 'Launch',
  74 => 'Piranha',
  75 => 'Elemental',
  76 => 'Puma',
  77 => 'Neriak Citizen',
  78 => 'Erudite Citizen',
  79 => 'Bixie',
  80 => 'Reanimated Hand',
  81 => 'Rivervale Citizen',
  82 => 'Scarecrow',
  83 => 'Skunk',
  84 => 'Snake Elemental',
  85 => 'Spectre',
  86 => 'Sphinx',
  87 => 'Armadillo',
  88 => 'Clockwork Gnome',
  89 => 'Drake',
  90 => 'Halas Citizen',
  91 => 'Alligator',
  92 => 'Grobb Citizen',
  93 => 'Oggok Citizen',
  94 => 'Kaladim Citizen',
  95 => 'Cazic Thule',
  96 => 'Cockatrice',
  97 => 'Daisy Man',
  98 => 'Elf Vampire',
  99 => 'Denizen',
  100 => 'Dervish',
  101 => 'Efreeti',
  102 => 'Froglok Tadpole',
  103 => 'Phinigel Autropos',
  104 => 'Leech',
  105 => 'Swordfish',
  106 => 'Felguard',
  107 => 'Mammoth',
  108 => 'Eye of Zomm',
  109 => 'Wasp',
  110 => 'Mermaid',
  111 => 'Harpie',
  112 => 'Fayguard',
  113 => 'Drixie',
  114 => 'Ghost Ship',
  115 => 'Clam',
  116 => 'Sea Horse',
  117 => 'Unknown',
  118 => 'Unknown',
  119 => 'Unknown',
  120 => 'Wolf Elemental',
  121 => 'Gorgon',
  122 => 'Dragon Skeleton',
  123 => 'Innoruuk',
  124 => 'Unicorn',
  125 => 'Pegasus',
  126 => 'Djinn',
  127 => 'Invisible Man',
  128 => 'Iksar',
  129 => 'Scorpion',
  130 => 'Vah Shir',
  131 => 'Sarnak',
  132 => 'Draglock',
  133 => 'Lycanthrope',
  134 => 'Mosquito',
  135 => 'Rhino',
  136 => 'Xalgoz',
  137 => 'Kunark Goblin',
  138 => 'Yeti',
  139 => 'Iksar Citizen',
  140 => 'Forest Giant',
  141 => 'Boat',
  142 => 'Minor Illusion',
  143 => 'Tree Illusion',
  144 => 'Burynai',
  145 => 'Goo',
  146 => 'Spectral Sarnak',
  147 => 'Spectral Iksar',
  148 => 'Kunark Fish',
  149 => 'Iksar Scorpion',
  150 => 'Erollisi',
  151 => 'Tribunal',
  152 => 'Bertoxxulous',
  153 => 'Bristlebane',
  154 => 'Fay Drake',
  155 => 'Sarnak Skeleton',
  156 => 'Ratman',
  157 => 'Wyvern',
  158 => 'Wurm',
  159 => 'Devourer',
  160 => 'Iksar Golem',
  161 => 'Iksar Skeleton',
  162 => 'Man Eating Plant',
  163 => 'Raptor',
  164 => 'Sarnak Golem',
  165 => 'Water Dragon',
  166 => 'Iksar Hand',
  167 => 'Succulent',
  168 => 'Holgresh',
  169 => 'Brontotherium',
  170 => 'Snow Dervish',
  171 => 'Dire Wolf',
  172 => 'Manticore',
  173 => 'Totem',
  174 => 'Cold Spectre',
  175 => 'Enchanted Armor',
  176 => 'Snow Bunny',
  177 => 'Walrus',
  178 => 'Rock-gem Men',
  179 => 'Unknown179',
  180 => 'Unknown180',
  181 => 'Yak man/Faun',
  182 => 'Unknown182',
  183 => 'Coldain',
  184 => 'Velious Dragons',
  185 => 'Hag',
  186 => 'Hippogriff',
  187 => 'Siren',
  188 => 'Frost Giant',
  189 => 'Storm Giant',
  190 => 'Otterman',
  191 => 'Walrus Man',
  192 => 'Clockwork Dragon',
  193 => 'Abhorrent',
  194 => 'Sea Turtle',
  195 => 'Black and White Dragons',
  196 => 'Ghost Dragon',
  197 => 'Ronnie Test',
  198 => 'Prismatic Dragon',
  199 => 'Shiknar',
  200 => 'Rockhopper',
  201 => 'Underbulk',
  202 => 'Grimling',
  203 => 'Vacuum Worm',
  204 => 'Evan Test',
  205 => 'Kahli Shah',
  206 => 'Owlbear',
  207 => 'Rhino Beetle',
  208 => 'Vampyre',
  209 => 'Earth Elemental',
  210 => 'Air Elemental',
  211 => 'Water Elemental',
  212 => 'Fire Elemental',
  213 => 'Wetfang Minnow',
  214 => 'Thought Horror',
  215 => 'Tegi',
  216 => 'Horse',
  217 => 'Shissar',
  218 => 'Fungal Fiend',
  219 => 'Vampire Volatalis',
  220 => 'StoneGrabber',
  221 => 'Scarlet Cheetah',
  222 => 'Zelniak',
  223 => 'Lightcrawler',
  224 => 'Shade',
  225 => 'Sunflower',
  226 => 'Khati Sha',
  227 => 'Shrieker',
  228 => 'Galorian',
  229 => 'Netherbian',
  230 => 'Akhevan',
  231 => 'Spire Spirit',
  232 => 'Sonic Wolf',
  233 => 'Ground Shaker',
  234 => 'Vah Shir Skeleton',
  235 => 'Mutant Humanoid',
  236 => 'Lord Inquisitor Seru',
  237 => 'Recuso',
  238 => 'Vah Shir King',
  239 => 'Vah Shir Guard',
  240 => 'Teleport Man',
  241 => 'Lujein',
  242 => 'Naiad',
  243 => 'Nymph',
  244 => 'Ent',
  245 => 'Wrinnfly',
  246 => 'Coirnav',
  247 => 'Solusek Ro',
  248 => 'Clockwork Golem',
  249 => 'Clockwork Brain',
  250 => 'Spectral Banshee',
  251 => 'Guard of Justice',
  252 => 'PoM Castle',
  253 => 'Disease Boss',
  254 => 'Solusek Ro Guard',
  255 => 'Bertoxxulous',
  256 => 'New Tribunal',
  257 => 'Terris Thule',
  258 => 'Vegerog',
  259 => 'Crocodile',
  260 => 'Bat',
  261 => 'Slarghilug',
  262 => 'Tranquilion',
  263 => 'Tin Soldier',
  264 => 'Nightmare Wraith',
  265 => 'Malarian',
  266 => 'Knight of Pestilence',
  267 => 'Lepertoloth',
  268 => 'Bubonian Boss',
  269 => 'Bubonian Underling',
  270 => 'Pusling',
  271 => 'Water Mephit',
  272 => 'Stormrider',
  273 => 'Junk Beast',
  274 => 'Broken Clockwork',
  275 => 'Giant Clockwork',
  276 => 'Clockwork Beetle',
  277 => 'Nightmare Goblin',
  278 => 'Karana',
  279 => 'Blood Raven',
  280 => 'Nightmare Gargoyle',
  281 => 'Mouts of Insanity',
  282 => 'Skeletal Horse',
  283 => 'Saryrn',
  284 => 'Fennin Ro',
  285 => 'Tormentor',
  286 => 'Necromancer Priest',
  287 => 'Nightmare',
  288 => 'New Rallos Zek',
  289 => 'Tallon Zek',
  290 => 'Vallon Zek',
  291 => 'Air Mephit',
  292 => 'Earth Mephit',
  293 => 'Fire Mephit',
  294 => 'Nightmare Mephit',
  295 => 'Zebuxoruk',
  296 => 'Mithaniel Marr',
  297 => 'Knightmare Rider',
  298 => 'Rathe Councilman',
  299 => 'Xegony',
  300 => 'Balrog/Demon',
  301 => 'Unknown301',
  302 => 'Lobster Monster',
  303 => 'Phoenix',
  304 => 'Quarm',
  305 => 'New Bear',
  306 => 'Earth Golem',
  307 => 'Iron Golem',
  308 => 'Storm Golem',
  309 => 'Air Golem',
  310 => 'Wood Golem',
  311 => 'Fire Golem',
  312 => 'Water Golem',
  313 => 'Veiled Gargoyle',
  314 => 'Lynx',
  315 => 'Squid',
  316 => 'Frog',
  317 => 'Flying Serpent',
  318 => 'Tactics Soldier',
  319 => 'Armored Boar',
  320 => 'Djinni',
  321 => 'Boar',
  322 => 'Knight of Marr',
  323 => 'Armor of Marr',
  324 => 'Nightmare Knight',
  325 => 'Rallos Ogre',
  326 => 'Arachnid',
  327 => 'Crystal Arachnid',
  328 => 'Tower Model',
  329 => 'Portal',
  330 => 'Froglok',
  331 => 'Troll Crew Member',
  332 => 'Pirate Deckhand',
  333 => 'Broken Skull Pirate',
  334 => 'Pirate Ghost',
  335 => 'One-armed Pirate',
  336 => 'Spiritmaster Nadox',
  337 => 'Broken Skull Taskmaster',
  338 => 'Gnome Pirate',
  339 => 'Dark Elf Pirate',
  340 => 'Ogre Pirate',
  341 => 'Human Pirate',
  342 => 'Erudite Pirate',
  343 => 'Unknown343',
  344 => 'Undead Pirate',
  345 => 'Luggald Worker',
  346 => 'Luggald Soldier',
  347 => 'Luggald Disciple',
  348 => 'Drogmor',
  349 => 'Froglok Skeleton',
  350 => 'Undead Froglok',
  351 => 'Knight of Hate',
  352 => 'Warlock of Hate',
  353 => 'Highborn',
  354 => 'Highborn Diviner',
  355 => 'Highborn Crusader',
  356 => 'Chokidai',
  357 => 'Undead Chokidai',
  358 => 'Unknown',
  359 => 'Undead Vampire',
  360 => 'Vampire',
  361 => 'Rujarkian Orc',
  362 => 'Decaying Mutant',
  363 => 'Prismatic Spirit',
  364 => 'Takish Elves',
  365 => 'Master Vampire',
  366 => 'Master Orc',
  367 => 'New Skeleton',
  368 => 'Crypt Creeper',
  369 => 'New Goblin',
  370 => 'Burrower Bug',
  371 => 'Froglok Ghost',
  372 => 'Vortex',
  373 => 'Shadow',
  374 => 'Golem Beast',
  375 => 'Watchful Eye',
  376 => 'Box',
  377 => 'Barrel',
  378 => 'Chest',
  379 => 'Vase',
  380 => 'Frozen Table',
  381 => 'Weapon Rack',
  382 => 'Coffin',
  383 => 'Skull and Bones',
  384 => 'Jester',
  385 => 'Talosian Native',
  386 => 'Talosian Evoker',
  387 => 'Talosian Golem',
  388 => 'Talosian Wolf',
  389 => 'Talosian Amphibian Creature',
  390 => 'Talosian Mountain Beast',
  391 => 'Talosian Stonemite',
  392 => 'Ukan War Hound',
  393 => 'Ixt Centaur',
  394 => 'Ikaav Snakewoman',
  395 => 'Aneuk',
  396 => 'Kyv Hunter',
  397 => 'Noc Sprayblood',
  398 => 'Ratuk Brute',
  399 => 'Ixt',
  400 => 'Huvul',
  401 => 'Mastruq Warfiend',
  402 => 'Mastruq',
  403 => 'Unknown403',
  404 => 'Ship',
  405 => 'New Golem',
  406 => 'Overlord Mata Muram',
  407 => 'Lighting warrior',
  408 => 'Pirylien fire mob',
  409 => 'Bazu',
  410 => 'Feran',
  411 => 'Pirylien fire mob',
  412 => 'Chimera',
  413 => 'Dragorn',
  414 => 'Murkglider',
  415 => 'Rat new skin',
  416 => 'Bat new skin',
  417 => 'Frost Pyrilien',
  418 => 'Discordling',
  419 => 'Girplan',
  420 => 'HanvarArchMagus',
  421 => 'Unknown421',
  422 => 'Unknown422',
  423 => 'Unknown423',
  424 => 'Unknown424',
  425 => 'Crystal Model',
  426 => 'Unknown426',
  427 => 'Large Purse',
  428 => 'Rock Pile',
  429 => 'Unknown429',
  430 => 'Undead Drake',
  431 => 'Dervishes',
  432 => 'New Drake',
  433 => 'New Goblin',
  434 => 'Kirrin',
  435 => 'Tirranun',
  436 => 'New Basilisk',
  437 => 'Kessdona/Rikkukin',
  438 => 'Yar`Lir',
  439 => 'Puma',
  440 => 'Default new spider',
  441 => 'Boss new spider',
  442 => 'Guardian of the Sands',
  443 => 'Unknown443',
  444 => 'Unknown444',
  445 => 'Dragon Egg',
  446 => 'Crystal Dragon',
  447 => 'Smoldering bluish-purple ball',
  448 => 'Statue, sparkly hands',
  449 => 'Spider Egg Sack',
  450 => 'Lava Spider',
  451 => 'Large-abdomen Lava Spider ',
  452 => 'Vishimtar ',
  453 => 'Rome-Looking Warrior',
  454 => 'New Werewolf',
  455 => 'New Kobold',
  456 => 'New Mushroom Man',
  457 => 'Gnomework',
  458 => 'New Orc',
  459 => 'Corathus',
  460 => 'Coral(?) ',
  461 => 'a cocoon',
  462 => 'Unknown462',
  463 => 'Unknown463',
  464 => 'New Gargoyle',
  465 => 'witheran',
  466 => 'Unknown466',
  467 => 'Shilskin',
  468 => 'Unknown468',
  469 => 'New Eye',
  470 => 'Tauren',
  471 => 'Unknown471',
  472 => 'Mechnical Boar',
  473 => 'New Fairy',
  474 => 'Unknown474',
  475 => 'Air Elemental',
  476 => 'Earth Elemental',
  477 => 'Fire Elemental',
  478 => 'Water Elemental',
  479 => 'Alligator',
  480 => 'Bear',
  481 => 'Scaled Wolf',
  482 => 'Wolf',
  483 => 'Spirit Wolf',
  484 => 'Skeleton',
  485 => 'Spectre',
  486 => 'Bolvirk',
  487 => 'Banshee',
  488 => 'Banshee',
  489 => 'Elddar',
  490 => 'Forest Giant',
  491 => 'Bone Golem',
  492 => 'Horse',
  493 => 'Pegasus',
  494 => 'Shambling Mound',
  495 => 'Scrykin',
  496 => 'Treant',
  497 => 'Vampire',
  498 => 'Ayonae Ro',
  499 => 'Sullon Zek',
  500 => 'Banner',
  501 => 'Flag',
  502 => 'Rowboat',
  503 => 'Bear Trap',
  504 => 'Clockwork Bomb',
  505 => 'Dynamite Keg',
  506 => 'Pressure Plate',
  507 => 'Puffer Spore',
  508 => 'Stone Ring',
  509 => 'Root Tentacle',
  510 => 'Runic Symbol',
  511 => 'Saltpetter Bomb',
  512 => 'Floating Skull',
  513 => 'Spike Trap',
  514 => 'Totem',
  515 => 'Web',
  516 => 'Wicker Basket',
  517 => 'Nightmare/Unicorn',
  518 => 'Horse',
  519 => 'Nightmare/Unicorn',
  520 => 'Bixie',
  521 => 'Centaur',
  522 => 'Drakkin',
  523 => 'Giant',
  524 => 'Gnoll',
  525 => 'Griffin',
  526 => 'Giant Shade',
  527 => 'Harpy',
  528 => 'Mammoth',
  529 => 'Satyr',
  530 => 'Dragon',
  531 => 'Dragon',
  532 => 'Dyn Leth',
  533 => 'Boat',
  534 => 'Weapon Rack',
  535 => 'Armor Rack',
  536 => 'Honey Pot',
  537 => 'Jum Jum Bucket',
  538 => 'Plant',
  539 => 'Plant',
  540 => 'Plant',
  541 => 'Toolbox',
  542 => 'Wine Cask',
  543 => 'Stone Jug',
  544 => 'Elven Boat',
  545 => 'Gnomish Boat',
  546 => 'Barrel Barge Ship',
  547 => 'Goo',
  548 => 'Goo',
  549 => 'Goo',
  550 => 'Merchant Ship',
  551 => 'Pirate Ship',
  552 => 'Ghost Ship',
  553 => 'Banner',
  554 => 'Banner',
  555 => 'Banner',
  556 => 'Banner',
  557 => 'Banner',
  558 => 'Aviak',
  559 => 'Beetle',
  560 => 'Gorilla',
  561 => 'Kedge',
  562 => 'Kerran',
  563 => 'Shissar',
  564 => 'Siren',
  565 => 'Sphinx',
  566 => 'Human',
  567 => 'Campfire',
  568 => 'Brownie',
  569 => 'Dragon',
  570 => 'Exoskeleton',
  571 => 'Ghoul',
  572 => 'Clockwork Guardian',
  573 => 'Mantrap',
  574 => 'Minotaur',
  575 => 'Scarecrow',
  576 => 'Shade',
  577 => 'Rotocopter',
  578 => 'Tentacle Terror',
  579 => 'Wereorc',
  580 => 'Worg',
  581 => 'Wyvern',
  582 => 'Chimera',
  583 => 'Kirin',
  584 => 'Puma',
  585 => 'Boulder',
  586 => 'Banner',
  587 => 'Elven Ghost',
  588 => 'Human Ghost',
  589 => 'Chest',
  590 => 'Chest',
  591 => 'Crystal',
  592 => 'Coffin',
  593 => 'Guardian CPU',
  594 => 'Worg',
  595 => 'Mansion',
  596 => 'Floating Island',
  597 => 'Cragslither',
  598 => 'Wrulon',
  599 => 'UNKNOWN RACE',
  600 => 'UNKNOWN RACE',
  601 => 'UNKNOWN RACE',
  602 => 'Burynai',
  603 => 'Frog',
  604 => 'Dracolich',
  605 => 'Iksar Ghost',
  606 => 'Iksar Skeleton',
  607 => 'Mephit',
  608 => 'Muddite',
  609 => 'Raptor',
  610 => 'Sarnak',
  611 => 'Scorpion',
  612 => 'Tsetsian',
  613 => 'Wurm',
  614 => 'Balrog',
  615 => 'Hydra Crystal',
  616 => 'Crystal Sphere',
  617 => 'Gnoll',
  618 => 'Sokokar',
  619 => 'Stone Pylon',
  620 => 'Demon Vulture',
  621 => 'Wagon',
  622 => 'God of Discord',
  623 => 'Wrulon Mount',
  624 => 'UNKNOWN RACE',
  625 => 'Sokokar Mount',
  626 => 'UNKNOWN RACE');


Granted not all of the upper races will work since I think the ones past 584? just appear as the standard stiff human model.

I'm starting to trim my GlobelLoad file down from loading everything to loading the newer models when possible and cutting out the older ones(when it would let me).

Anyways Enjoy :)

ChaosSlayerZ 09-26-2009 03:40 AM

For those who working with this on T client I found one annoying issue with global loading.
If you force load growthplane (for example to make willo-wisps global), it overwrites the newer (Luclin) wolf models and loads up instead the original pre-kunark wolves.

This is probably not an issue with SoF client as far as I can guess.

cavedude 09-26-2009 04:20 AM

Quote:

Originally Posted by Krugus (Post 170830)

You can also mod your PEQ Database Editor with the new races as well so they will appear in the drop down menu when you are editing the npc race just by going into the lib directory and modifing the data.php and look for the $races array and change it to this:

You don't have to, this list has been in the editor for quite some time. Make sure you are using newest SVN.

ChaosSlayerZ 09-26-2009 04:44 AM

would be nice to have models IDs and proper loading file names for SoF

Akkadius 11-09-2009 04:04 PM

I did a simple copy and past to the top of the register on globalload.txt and i'm not getting any output upon reload and even when I dbspawn and fix an npc gender 2 and whatever race I do not see anything upon reload once again.

= P

Akkadius 11-12-2009 10:39 AM

Has anyone messed with this enough to be able to answer?

ChaosSlayerZ 11-12-2009 10:45 AM

so far using this method I got to work all the models I wanted, except the issue I reported above

be more specific - lets start with a single model you want to load as global

Akkadius 11-12-2009 10:49 PM

Try all of them, could someone simply past their Globalload file that is working so I can try it because maybe since mine has been affected by another server there is something missing.

None of the ones that didnt work before worked after I copy and pasted

Order 11-19-2009 11:30 PM

Oh, this is very nice indeed. I always wanted to implement an iksar only spell line of pets that were similar in ability to the pre-existing spells but with the iksar skeleton models, instead.

although unrelated...

I always thought that the race of the necromancers skeleton pet should change based upon the predominant race of the region... i.e. iksar skeletons through most of kunark, with sarnak near chardok and a 50/50 chance for either in LOIO. Same thing goes for Vah Shir skeletons on Luclin except for in the Grey & SSra Temple (where they would be iksar.)

Akkadius 11-20-2009 09:53 AM

If anyone has a working .txt file of this I would gladly send a few bucks... PM me = - )

Akkadius 11-21-2009 12:26 AM

WOW, all this time I was putting it in the wrong directory... Oh my gawd.

clericgildina 11-23-2009 06:14 PM

Hey guys,

I am a developer over at Project 1999 and this thread has helped us figure out how to restore the classic wolf models. I am wondering if you guys have discovered if the Female Gypsy model or Original Skeleton model were hidden anywhere within the global load files, much like the case of the Wolf Model.

http://i44.tinypic.com/28bejxd.jpg
http://common.allakhazam.com/images/i/d/id114.png
*Top Skeleton Model

Any information/confirmation/denial of their existence is appreciated.

-Wenai

clericgildina 11-24-2009 09:43 PM

Ok!

Big thank you to Secrets! We have got all the information we need to get Wolves, Spirit Wolves and White Skeletons working like a charm! Now here comes my next question.

Once we got all these things that we were under the impression that they were lost/bugged forever I decided to start digging through the .s3d files and something piqued my interest.

Within global_chr.s3d I found the following files:

skech0101.bmp
skech0102.bmp
skech0103.bmp
skech0104.bmp
skech0105.bmp
skefa0101.bmp
skeft0101.bmp
skeft0102.bmp
skehe0101.bmp
skehn0101.bmp
skehn0102.bmp
skelg0101.bmp
skeua0101.bmp

These files collectively make up the brown (or red as some call it) skeleton. These were the models used for the higher level skeleton pets for necromancers. They were also used for dark-boned skeletons

We have the white skeletons completely unbugged and appearing perfect. By changing the texture, it does not change the white skeleton into the brown one. So I am kind of at a loss right now. I know that the brown skeleton exists, but I have no idea how to force it to appear. Does anyone who has a little bit more experience in this field (*hint hint*Secrets*hint hint*) have any idea how this could work?

I am hoping that since the files exist, even in the same global_chr.s3d file, that there is some way to make them show up.

ChaosSlayerZ 11-26-2009 02:58 AM

Ok I got a problem with ... a bunny!

I am trying to get snow bunny (race 176) model to load in EverFrost by making it load locally using sbu,eastwaste_chr entry But it just don't work. I don't know why- any other models works.

I decided to go around this by making entire eastern wastes zone Global (which snow bunny is part of) - this one worked- the snow bunny now global (along with whole bunch of other EW models I don't need)

BUT

force loading of EW causes Tiger model (the one BST use) to become STIFF!

I changed things back and forth to make sure its these two that mess each other up.

So, any ideas :

-why snow bunny doesn't want to load locally into specific zone?
-why force loading EW causes together to go stiff?
-how to get them both working at a same time?

thanks! =)

ChaosSlayerZ 11-26-2009 10:01 PM

Quote:

Originally Posted by clericgildina (Post 181438)
Hey guys,

I am a developer over at Project 1999 and this thread has helped us figure out how to restore the classic wolf models. I am wondering if you guys have discovered if the Female Gypsy model or Original Skeleton model were hidden anywhere within the global load files, much like the case of the Wolf Model.

http://i44.tinypic.com/28bejxd.jpg

-Wenai

the female models are not been displayed due to T-client bug.
If you run SoF client you will see these old models without any special settings.
This has been confirmed by Cavedude on PEQ


All times are GMT -4. The time now is 03:44 AM.

Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.