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-   -   open beta testing for classic legit pve (https://www.eqemulator.org/forums/showthread.php?t=27260)

nilbog 01-17-2009 02:53 PM

open beta testing for classic legit pve
 
Greets.

First of all, let me express my utmost respect and gratitude to the eqemu community. Great project with great teamwork. I would still be wishing for something like this had you guys not created it. :)

I have been working on a legit classic pve server for months and I figure it is time to let people know!

Currently named, project 1999 - legit pve classic beta testing

I have worked extensively on the database to provide an early classic feel.. in regards to npcs and loot drops.

brief list of highlights
-will be progressive through velious
-created cazic thule to original specifications, rubicite included
-remade runnyeye to original, pre-pickclaw invasion status (still working on this)
-accurate loot drop percentages..named mobs should drop things appropriately with no empty loot tables.
-removed a myriad of non classic mobs and disabled kunark - onward mobs until their appropriate release
-created rare and very rare mobs to their original specifications (e.g. prince kyrmt keroppi, dunedigger, yymp the infernal and other mobs i haven't seen on the other emus.)

I'm still learning things daily to improve the server.. and was hoping to have everything ready before I made a post like this. However, I think I might get better feedback and ideas by letting the community dig up their classic memories. Most everyone hunted different things and has unique, invaluable information.

If you enjoyed classic eq.. come check out my server, give opinions and/or suggestions. Any help is appreciated.

Hope to see you there.


Tantalar 01-18-2009 12:06 AM

yessssssssss

Ueguvil 01-19-2009 03:24 PM

Is xp going to be bumped up at all?

I logged on and as a warrior at level 1, 1 even kill only gave a little over a blue bubble.

Sultan 01-19-2009 04:18 PM

exp is going to be like classic with racial/class penalties as well if i remember correctly

unknownhost 01-19-2009 05:47 PM

remember, racial & class exp penalties were built in place because classes were innately unbalanced at the begining.sk's & paladins were by mostly just warriors with slightly lower caps in a few abilities with spells added on(and a lack of dual weild). same for races, ogres,trolls, and barbs had 15/10/5 (or thereabouts) penalties respectively while asslings had a 5% bonus. because at that time some races were just flatly better than others.
the problem is that be the time Kunark was comming around they had started doing all kind of things to balance the classes, such as adding Crafted armor quests to south karana (which is funny because of this other class people whined enough they later added the templeofsolro quests) and the beserker rage warriors do at low life, while they seemingly forgot about the penalties that were built in to offset many of those imbalances. so by the time velious came around (and arguably during kunark also) there was no point to having exp penalties any longer even though it was quite some time before they were properly removed.

anyways, what im trying to get at is that true classic ended before kunark was ever released and adding things like racial penalties is just tacking on outdated methods that just had not been properly eliminated at the time even though there function had been undone. In other words, just repeating one of verants many mistakes for the sake of completness.

good luck bro, has been plenty of people calling for a true classic server! (masochists i tell you!) hope you guys can pull it off!

eqtest 01-19-2009 05:58 PM

I love progression servers and your's sounds exactly like the type I would like. However, I won't simply because of the exp rate. I have no desire to slog out 50 levels. I tried Clumsy's World and just couldn't do it. Good luck!

nilbog 01-19-2009 07:16 PM

unless there is an overwhelming call for an exp change.. it will be left as default. aside from dungeon encounters, the slow exp in classic was what encouraged people to group. why waste your time meeting up with someone when you can solo the rest of your level in that travel time?

in my opinion, some of verant's "mistakes" coincide with that classic feel. want to be a troll shadowknight? there should be a price to pay for uniqueness. :cool:

Quote:

(masochists i tell you!)
masochists indeed.. i fear i am one of them.

the goal of my server is not to make it hard.. just to make it original. the good with the bad. if progression only takes 1-2 weeks.. whats the point :T

i have spent the majority of my time working on the database.. and im still researching what all i can change via source. (suggestions welcome)

if anyone has any questions i will do my best to answer them! :)

sampy04 01-19-2009 09:52 PM

Sounds like an achieving server. I'll check it out.

Dugg 01-20-2009 12:25 AM

I wouldn't mind playing at a slow level rate again. I don't know why you'd want to just PL to 50. There's fun to be had at all levels.

But I don't like the class exp penalties being put back into the game since it just puts people at a disadvantage with no gain or reason for it. Original or not, I don't think you'd put a bug back into the game just because it's original you know? Atleast the race penalties make some sense.

emuzual 01-20-2009 06:45 AM

WOOT amazing job Guys

but may i had some correction

the compass on the screeshot while original EQ was using sens heading ( hahha fun skill )
and during the character creation the necro erudit that appear later with the aparition of the Hole


Thx for this amazing work and hope long life to your server

Sultan 01-20-2009 09:47 AM

as long as theres a decent enough player base slow exp wont be a big deal , you just need people to group with , i think besides the game and its mechanics the best thing about eq for me was community , and if you arent in a group grinding out levels how are you ever gonna make those friends in a game ...

im not sure but is boxxing going to be allowed ? if it is thats kinda of a community breaker , but the way the server is being built you need a group , so if im the only one on in my level range almost need a box

the TZ VZ server has something in place that only allows for 2 boxxing by blocking the ip or some such from connecting to it a third time ?

unknownhost 01-20-2009 08:31 PM

they do and it seems to work great.

think they used to have an issue though where you might be on both accounts, get an LD on one then be unable to login for X number of miutes due to the server thinking you have two accounts online.

might be slightly off on how it was hanging up like that and might be fixxed already for that matter but still, it worked! definately dont want people running their own 6man box groups for this eh.

nilbog 01-20-2009 10:41 PM

i would love to have it as 1 client only.. but i don't see how that is feasible, unless a LOT of people are going to play that haven't expressed interest :D.

when the server is fully released, i will limit it to 2 clients.. so people can have a box and actually accomplish things. when i played on tz/vz, the player limit of 2 seemed appropriate and worked well.

Slaya21 01-21-2009 06:57 PM

I tried logging on today and it kept sending me back to login screen. :X

nilbog 01-21-2009 11:38 PM

yep.. sorry bout that. had to test some parts and my ip was changed. everything is working now :D

Slaya21 01-22-2009 02:09 AM

works now, made a dark elf sk. woot.

Ueguvil 01-22-2009 05:54 PM

While I'd love to play classic again, I pretty much agree with eqtest. If this server is to have the following 3 things:

1. Very slow xp.
2. No quick travel (#peqzone)
3. 2 clients allowed per person

then only the most extreme masochists will play here. Yes, all 3 of those conditions existed in classic everquest (most people only played 1 character even) but there was a huge population to offset this. You could log on and be near any dungeon that was guaranteed to be teeming with other players. This is a mistake lots of classic servers seem to make, and they fade away.

The fact is very few people want to spend their hours traveling across the same world they've traveled a million times just because it's the only possible chance they can group with someone (if there is even anyone else their level on atm) and get a shot at progressing their character. It's simply not fun.

If the grind has to be super long, at least implement some sort of quick travel maybe? It would go a long way in encouraging grouping.

nilbog 01-22-2009 07:57 PM

While I do agree with the fact that not everyone wants to play classic with the classic penalties, I don't think that's why the other servers faded away. They faded away for no apparent reason. It wasn't a slow and steady decline.. in fact, just the opposite. People were raiding and joining guilds with each other and then the servers vanished..seemingly overnight.

Fast travel was implemented in 1999 :P Druids and wizards.

I do appreciate the feedback, as I like to hear everyone's opinions of classic. I do not think my server will include such things as fast travel though :( sorry to those who require it.

Slaya21 01-22-2009 09:37 PM

are you gonna use boats? :)

Ueguvil 01-22-2009 11:22 PM

Quote:

Originally Posted by nilbog (Post 163264)
While I do agree with the fact that not everyone wants to play classic with the classic penalties, I don't think that's why the other servers faded away. They faded away for no apparent reason. It wasn't a slow and steady decline.. in fact, just the opposite. People were raiding and joining guilds with each other and then the servers vanished..seemingly overnight.

Fast travel was implemented in 1999 :P Druids and wizards.

I do appreciate the feedback, as I like to hear everyone's opinions of classic. I do not think my server will include such things as fast travel though :( sorry to those who require it.

Fair enough. Just remember it's no fun running through empty zone after empty over and over again. When those zones are alive with players is when they're interesting to trek through.

Classic isn't classic without thousands of players in the world. When that vital part is missing concessions need to be made.

But I guess that's just my opinion! Good luck with your server. :) It looks like you've put some real dedication into it. (CT looks awesome)

Tantalar 01-23-2009 12:32 AM

I hope we will be able to beta test the entire trilogy and make everything really great, and build up a snowball effect as we are working on all of this.

This is the first time that there is ever going to be an actual really classic server in EQEMU to my knowledge. This is really the real deal and Nilbog is not going to just shut it down randomly as it has ALWAYS been the case with any "classic" server that has been around for a little while.

The problem with a lot of eqemu servers is that there are not a lot of people, but if we could get around 100 online at all times, then I think we would be able to remove 2 boxing. Its just 2 boxing really hurts the economy but realistically its just tough to have a server if you have 2 boxing.

I really hope we can have lots of people join, iron out all the bugs, and then have a bunch of people and launch it. I think we just need a lot of people anticipating release too, so like I said, its great that it is now opened up to everyone.

Slaya21 01-23-2009 01:10 AM

I agree with tantalar, this server is going to kick some major ass.

They just need to get a few changes in and then it should be launchable .


We need as many people on the server that we can get.

The owner seems really dedicated to it and is determined to fix any problem that comes his/her way.

I have more to say but don't have the time right now due to the hour and classes tomorow.

Give this server a chance.

Bleysnine 01-23-2009 12:40 PM

I really like the idea of returning to the original Lost Temple of Cazic Thule. I remember hunting in Feerrott within the first couple of weeks of the original release and being in a small group that was killing the lizardmen on the pyramids outside CT. We killed the ones guarding the ramp up to CT and found the hallway that led to the dungeon. Wow were we surprised to find the dungeon there with all of these extremely high level (to us at that time) lizardmen. We couldn't even guess at how extensive the dungeon was at that time, and I remember many many days and nights fighting all throughout CT.

I hope to try out your server this weekend. Thank you so much for making this server.

nilbog 01-23-2009 03:26 PM

Thank you very much for the kind words everyone :D

During this beta phase, I will happily level you to 50 with gear and whatever else so you may look around.

The more bug fixes and submissions done in beta, the better the server.. I have seen about 75 new people connect, but not many submissions for corrections.

nilbog 01-23-2009 03:29 PM

Quote:

are you gonna use boats?
Absolutely.. the boats are there, but some experience some problems.. such as being hollow. Translocators are in place until I find out if boats can work 100%

Sultan 01-23-2009 05:43 PM

I think the 2 largest things that need to be tackled right now are getting the correct values on classic spells and factions , everything else seems to be pretty minor , the world in itself looks great , CT was done fantasticly .

Everything else seems to be pretty minor, some merchs havign wrong items and minor quests that may not be in

Nilbog and the other people seem to have done a great job on this server thus far, be great to have a spike in players to just run around in zones to find any other minor bugs that may have been looked over , or any quests that have been forgotten

Fifflefluff 01-23-2009 06:34 PM

I've been trying to connect to your server, but it isn't working. The farthest I got was the character selection screen. I made a character and tried to enter the game (I forgot to un-check "Start Tutorial" so it tried to put me in the Gloomingdeep Mines), but the client froze while loading. Now, I can sometimes get to the character selection screen, but every time I try to enter the world with the character I made, it just freezes or drops me back to the login screen after a long wait. I tried remaking the character, too, this time remembering to un-check the "Start Tutorial" button so it wouldn't automatically try to send me to the Gloomingdeep Mines or anything like that, but I get the same problem. I can connect to, create characters on, and then play those characters on other EQEmu servers. Do you have any idea what could be wrong?

Fifflefluff 01-23-2009 06:46 PM

Also, sometimes it freezes and then kicks me back to the login screen even just when I select your server and try to initially connect to it.

Slaya21 01-23-2009 07:46 PM

it kicked me off the first time, but now it works everytime. I am on it as we speak.


also /bump for good will.

Fifflefluff 01-23-2009 07:52 PM

I was just able to log in, finally.

nilbog 01-23-2009 08:22 PM

Woo.. I'm glad people are enjoying the CT... took me over a week researching and scouring my memories to create it.

I will be willing to share it with the community if there is a demand. Not sure how exactly I would do it though.. I created the mobs with new ID #s and loot ids. So I'm not sure how that would work with queries?

I have to give a huge thanks to Angelox.. as his was the database I started the server with.

To prevent any type of corruption or character deletion.. I am the only person with access to modify any of the database, remotely or otherwise. Xzerion, Tantalar, Christian, Moisel and others have provided with me with tons of information to make it all possible. (thanks guys <3 )

For any in-game or connectivity issues, please visit the current webpage at http://classicbetatest.guildlaunch.com as I do not want to spam up the eqemu boards anymore than I have already.

Thanks again eqemu for providing me a great way of learning mysql and perl.

Fifflefluff 01-23-2009 10:08 PM

Comment retracted.

Fifflefluff 01-24-2009 09:32 PM

I'm liking the server -- when I can connect to it (I'm having serious issues connecting and staying connected to lots of servers, not just yours) -- but I can't post on the forums you linked. I'd like to share bugs and broken mechanics/quests that I find and help you fix things up, but I can't post anything. Even though I registered and everything, it just says: "Sorry, but only registered users can post topics in this forum." What do I need to do to be able to post on your forums?

nilbog 01-24-2009 09:55 PM

i see your response on the page now, Fifflefluff. Hopefully all is well now :smile:

Corson 01-24-2009 10:35 PM

Nice work so far. Any chance on a ETA? March? Later? Earlier? I would come to this server with 20+ people ready to be very active. Boxing aloud or not.

redghosthunter 01-25-2009 03:18 PM

Have you blocked MQing? That would be the icing on the cake for me. Seems like other servers only threaten Bashishment.... Then the player gets a slap on the wrist and is back in a week.

nilbog 01-25-2009 03:53 PM

Quote:

Any chance on a ETA? March? Later? Earlier?
i hope it will be ready within a month or two.. it really depends on the amount of submissions from the beta players

Quote:

Have you blocked MQing?
i will use the vz/tz hammer™ ! cheating on an emulator.. is just sad

aendiin 01-25-2009 09:22 PM

Im interested. How do I get on? :)

nilbog 01-25-2009 09:31 PM

server is up and running 99.9% of each day. listed on server list as

project 1999 - legit pve classic beta testing

lots of new people connecting and im getting a lot of good information for this beta!

hope to see you there aendiin

porigromus 01-30-2009 12:32 PM

Quote:

Originally Posted by nilbog (Post 163264)
While I do agree with the fact that not everyone wants to play classic with the classic penalties, I don't think that's why the other servers faded away. They faded away for no apparent reason. It wasn't a slow and steady decline.. in fact, just the opposite. People were raiding and joining guilds with each other and then the servers vanished..seemingly overnight.

Fast travel was implemented in 1999 :P Druids and wizards.

I do appreciate the feedback, as I like to hear everyone's opinions of classic. I do not think my server will include such things as fast travel though :( sorry to those who require it.

I agree with you Nilbong, I am just learning of your server and can't wait to help you test it. Why have all servers the same right? This is going to be fun.


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