What do you want added to the emulator (priority or new feat
Please post what you would like to see in the emulator id like to spark the EQEMu community up a bit, seems to be rather low lately :)
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zone issues
We want the zone issue(s) fixed, first of all. ;) Everything else can come later. lol. Oh yeah, and we want you dev guys to be happy. happy people = more work... more work = more play... more play = more happy! lol. or something like that. ;)
Acyd |
Last I checked zoning is fixed, its being tested
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Will that be included in 3.6?
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3.5 hasn't been released?
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My feature requests:
Mapping. LOS. This is a major thing IMO. Would allow to make much better aggro/wander code. Bugs with Persistent Zone States fixed. They cause a whole lot of character corruption. Haven't been able to figure out why. A way to read player resists. Is this already in? Been unable to find it if so. |
The things I want will make the Emu as playable as possible.
Pathing for NPC. Enchanced AI. LOS would be nice. Guildmasters!!!!!!!!!!!! Those would make the emu close to full use. You could play it like EQ almost. |
I think it would be cool to bind zones to certain I.P.'s in MySQL. Like for each port, a zone is possible, or it could be switched to the way it was. Also the pets would be cool if they were fixed. Perhaps maybe having the skill increase NPC's would be nice.
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What do you mean by port?
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I think he means sea port (for boats).
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Shawn: only because your attempting to use #zone which hes fixing :P
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Ports in like 7995 7996 7997 and so forth, having those be bound specifically in mysql may be better, maybe worse, i think it's worth checking in to.
The zones don't work for me. Everytime i try to login and enter a zone the zone immediately crashes. Im running Windows ME on a laptop. |
I, for one, would like to see the public login back. I don't care about the source code. I'd even settle for a windows-only version. I've got an old Celeron that I can put Windows on just to run it. Wandering monsters / NPCs would also be a good thing.
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yeah, the NPC's need to be able to walk around and between zones. This I believe will call for some extra tables in the spawn entries.
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I would really love to see things like server side effects for AA abilities which would bring the emu another step closer to live, also getting horses working would be great too, always wanted one =)
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what id like to see if you have the time
Some Archery Code and Um... Wandering NPC - this is prolly a pain in the ass other then that you guys doing great job keep it up :) |
Yes.. serverside pathing would be good.
Personally.. I think zoning fix should be first. Then NPCs should be worked on. (AI,etc) Then spells/effects. (Horses/AA Points/etc.) (Fixing errors inbetween from patches). Big things that I see need to be fixed. |
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First of all, I would like to have a zone fix :/
Second thing, a better netcode, I'm in france on a dsl 512k connect and its very laggy :( Third, npc ai - pathing, guildmasters etc... fourth, spell fix and fifth, remove cmds like #zone, #summonitems #level etc, so we can play like on eq live... Goodluck :P |
Minuss, removing those commands for your own server is very easy, just takes a little coding.
And a couple more feature requests: Guildmasters, Archery. |
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I wish all the devs would work on a zoning/disconnect fix FIRST, then move onto other things (doing them one by one). After all, absolutely nothing matters if you cant log in, zone whereever you want and actually be able to walk around. the "ohh this is too hard or i cant do it so i'll fix something else" approach isint gonna get the emu very far. We need teamwork =P (MHO) |
OZZY>
Rejoice! PublicLogin works FINE under WINE. :) |
I think the way the progress should go is like this....
Zones to be completely working Spells to be working from pets to AA Spawns to have better AI, wandering, aggro based of faction Spawn zone to zone wandering, (Like Nerissa Clothspinner) Spawn activated by point in quest If you believe it should happen in a different order or something should be added, by all means correct me. |
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I agree. Zoning/disconnection problems should be priority #1, I wish I had more C++ knowledge than I did... heh. I can code any normal in-game feature fine, but network packets? LOS? Durrr. How many devs are there nowadays anyways? And final request: Money trading and money banking. |
I agree, get all the zones working correctly first. I still can't spawn as a new char for certain races (but overall great work so far!) Also maybe some vendor functionality, just some random common items they sell (maybe someone with an active EQ account can gather some vendor info on items.)
*Also, can the randomly pathed npcs be done by having them randomly select which direction for x seconds while moving forward until they hit y distance then turn and slowly head to where they spawn (so you don't get orcs walking into Felwithe at random)? |
if one day we could have a working emu, I don't see any interest to play and summon all items I want :/
so I think that when the emu 'll be "ready" devs should remove these cmds... a very important thing is the netcode... I made a few little events with people and we were disconnected in all fights :/ |
You can have zoneservers with a certain zone on specific ports,like
zone arena ip port ip.. starts arena, and it says arena, always.. ugh, pathing/wandering are not happy.. we had code for it, but it LAGGED badly, the bandwidth and the processor.. would be heavily burdened with pathing or wanding (pathing being mobs walking around walls instead fo through them, wandering being the orcs wandering etc.. or even the ghouls in guk partoling) lets see.. Pretty sure we have a thing to spawn on quest.. in the quest files...wandering between zones, that is really multiple spawns if I remember correctly, they just time them right Factions- pretty sure they all work right, but the problem is the world buiders dont have them right.. things like wandering and faction is well, we make the tools, they make the databases.. Minuss: even if we make it like live, the GMs will still need teh commands, because we don't have the gm client.. just change the access levels in addon.ini so the normal users can use it? |
What system did you use for pathing, anyways? I started toying around with a database waypoint system, but as you said, it caused insane amounts of lag.
Is it the reading where to go or wandering itself that causes the system strain? Have to be some kind of workaround. |
i think with the traveling path what you need to do is make it have x,y,z, zone. Having multiple points of these you could make the spawn move to this point directly, then move to the next point in the list. I don't know if this is already implented, but I can see that being the easiest way instead of making every single point. It's going to be complicated unless someone hacks verant and gets their server software. If someone did that, then wow, we got it made, just gotta figure out how to run the mess.
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#end sarcasm |
Someone probably already said this and I missed it, but Tradeskills would be kewl, but first do the zoning and the other stuff that makes it playable. What good is a tradeskill if you can't use it? :p
Also, devs should work together on ONE area and get together for meetings and talk about what they got, if everyone works on the same thing (aka the zoning issue) then you might be able to resolve it quicker. I would say the zoning issues and anything else that makes it playable should always come first, features can come after. Features are no good if you can't even play on the emu, hehe. I only scanned through the posts, to many :p, if I repeated anything....my bad :D |
Trade skills do work I believe, you just have to create them :)
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You know, maybe we've been going about this all wrong. Perhaps all the zones spawns and everything are inside Everquest all along, we're just unable to pop it up. If you think about it, for Verant to run the way they do would require lots of computer power, and a lot of time just optimizing the spawns. It would be nice to know how Verant actually runs everything to get a smooth game with lag only from the modem connecting to it or 2k+ in users.
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Distributed computing.
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yeah, i could draw a diagram of how I think EQEmu would best work. But i think the database should be seperated. For each computer should be cut and run a mysql of the content it should have. For Example: There should be one computer to handle accounts and characters, and maybe items. Then each zone should be ran on a seperate computer with it's zone's spawns factions, etc. But I think going like that will remove a whole lot of lag and computer run-down.
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Varent has a pretty nice size server running EQ, actually they have alot. They spawn the beasts through there server, it is not in the game at all. If you got online on one of there servers and you was the only one on there, you would still be running the internet because it still needs to read the spawns etc... What kind of server would you think you would be running if your GROSS income was $74,867,000? Take out bills, still have a nice size sum left, maybe $60,000,000? A month? Thats just wild! How did I get them numbers? Well, just take $13 a month times the number of people online, around 443,000, last time i checked. So I bet they run spawns off there server they are not in the files. If they are, I would be really surprised! I don't know much about servers and stuff, so I could be wrong you know.
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I have played the Emu for only 3 days now but i wanted to give my opinion :)
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I got a hacking game! Will that work to hack VI? huh huh? I try! whats there IP address? Actually they might be in the game, I hack them now, mwahahahaha!........................../eyebrow
Quests do work, just don't have to many on servers. I believe that AI will be kinda difficult :( Would have to set most mobs where they go, what to do, how to do it, when to do it, I think the computer would explode pretty soon, or maybe even the programmers brain! Just hire some Varent workers, get them to come in, or go work for Varent undercover...yea, thats it! Go apply for Varent as a deep dark undercover agent! There we go!!! YEA!!!!! I think its my bed time......no? |
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