Task System Quest
I made my first quest with KLS task master. It shows in my my db under the tasks. It's justs a basic raid, go kill one npc and that's it. My question is how do I add the task to the npc I want to have give the task. So say NPC A in PoK gives the task to go kill NPC B in PoFire. The part were NPC A gives the task is were I'm stuck. Also for the reward method I have as single item id. Is that were everyone in the group/raid gets the reward on their cursor upon a successful kill? That's basically what I'm trying to accomplish, give out task, kill raid npc, everyone gets reward. Thanks
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quest::taskselector(taskcount, taskid1, taskid2, taskid3); You can find more task related quest objects here: http://www.eqemulator.net/wiki/wikka...uestCheatSheet Also, before you say the task isn't working. Make sure you start your task with activity id 0, 1, 2, 3, 4 chronologically. Your steps can be whatever you wish. Then you must make sure that if you are rewarding your players via item ID you need to define that in the editor, or know what values equal what in the schema Derision designed it for here: http://www.eqemulator.net/wiki/wikka...goryTaskSystem |
thx, anyway this can be explained a little simpler for someone w/a novice programming background? thx
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To assign the task, add a Perl quest to the NPC. E.g. if I wanted V'Lynn Renloe in PoK to assign the task, I would put this:
Code:
Note the Perl checks if you already have the task in your active tasks, or if you have completed it before. |
thx, when i try it out and hail the npc i get Invalide TaskID 303. 303 is the id of the task in my tasks table.
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If you added the task to the task table but did not restart your server, issuing the GM command #task reloadall will make it available.
Also to address your other point about rewards, the task system currently is designed for single player tasks. Shared Tasks, which reward a group of players are not currently implemented. You could reward members of the group, by having the task RewardMethod set to 2 and using something like this: Code:
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for the reward if each player in the group/raid gets the task and they are all grouped/raid together will each player get the reward on the kill then? instead of just getting one task for the entire group/raid
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Yes, if every player in the group/raid has been assigned the task, by hailing the task giver, or whatever, then they will all get the reward if the final activity is a Kill activity, as all the members of the group or raid get merit for the kill.
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I restarted the server, did the gm command also and still got the same error Invalid id 303
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Probably your activity IDs for the task don't start at 0, or are not sequential as Akkadius suggested.
If the Task ID really is 303, then there should be messages in your zone log files detailing why it couldn't load the task, but the above is most likely. If that isn't the problem, we would need to see the relevant rows from your task and activity table, i.e. the output of: Code:
select * from tasks where id = 303; |
K, i got it to were i can get the task. only problem is it shows up done as soon as i get the task.
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Do you have goalcount set to 0 in the activity row ? It should be 1 if you want them to kill one of the NPC.
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yeah, goalcount, goalid, goalmethod are all at 0
I also realized that i dont think i have anything set or code that lets the quest know that the npc has been killed and to update the quest. |
OK, well you want goalcount = 1, to specify the player needs to kill 1 of the NPC.
In goalid you want the ID of the NPC (from the npc_types table), e.g. Fennin Ro is npc_type id 217054. goalmethod 0 is correct for the task system to automatically provide the reward when the NPC is killed. Also you want activitytype 2 (Kill). Whenever you change anything in the task/activity table you should do a #task reloadall to have the zone re-read the data. |
Ok success. Now i just need to figure out how to actually write a raid quest instead of npc has X amount of hp hits X hard. Any threads you can point me to?
And thx for your help. |
If I understand you correctly you want to write some sort of encounter, such as a boss spawns adds when it gets to x% of health and other things like that.
If so, that's not my area of expertise, so I recommend you either look at existing raid encounters (look at the .pl files in the zone a particular raid mob spawns in), or post more details of what you want to do and wait for one of the gurus in that area to come along :) |
got a slight hiccup, I wanted to make the task repeatable but it doesn't seem to work. I've made the repeatable field in the tasks table both 1 and then 0 and restarted the server both times and i couldn't get the quest again. Also tried #task reloadall
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If you want it to be repeatable, just remove the !quest::istaskcompleted() check in the EVENT_SAY.
As for making a fight more than just tank and spank, there is no simple answer to that question and I would suggest starting a new thread once you figure out what you want it to do if you can't figure out how to do it yourself. That said; it isn't likely people are just going to write your encounters for you. If you are trying to learn on your own, then Derision's suggestion is probably your best bet. You will want to find a similar existing encounter that works something like what you want to create, and then examine that .pl file to see how the PEQ team did it. There are endless possibilities for special encounters. They can range from simple stuff like spawning adds or casting spells at certain times to more complex stuff that involves multiple NPCs, and special strats to beat the encounter. You definitely want to start simple and work your way up from there as you learn more. The wiki is full of great quest information to help guide you along the way. Some of this stuff can be pretty complicated, and the wiki can help if you take the time to really read through it and try to figure out what is needed. For complex stuff like the task system, there is no simple way to explain it well enough and cover enough information. |
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