Seeking database help 
		
		
		I recently got a server up and running and I am seeking a little help.  If you have experience with editing a peq database and would like to help with this initial setup I would be eternally grateful. Send me a PM with your info or skype or something and hopefully we can get together.  Thanks in advance! 
	Things I am looking to fix: I would like to bring the server down to just classic, including classes, races, and disabling of expansions. I would like to fix an xp bonus on the server for each player to create a better environment for soloing. I would like to fix a hardcore death penalty on to the server wherein each death results in loss of character levels, loot, and bank. I would like to disable luclin models by default. Just a few ideas. I am very excited, I have the time and resources to put this as a priority in my life I just need a database genius out there! - You might ask yourself, "Why this type of server?". I have played on the Red PVP server of P99 for a few years and it is a blast, I have learned so much about what works and what doesn't. A few months ago the P99 staff discussed opening a server like this and the hype train began. Some months later we are met with disappointing news that it is delayed indefinitely. The idea was great, theres a model for success in that live eq did this once; and more than that there are 50-100 people on the forums begging for a discord server to be released. As for Staff I am managing the project, I will handle the financial and maintenance side of things. I already have a "Head GM" with a ton of experience and I have known him for 15 years so I trust him. We are in need of this third part to our trifecta, the database guy. These changes aren't that hard, I've already made a few of them myself; but I need a person that knows what they are doing and can do these things with certainty they wont break the system, something I cannot promise.  | 
		
 Many of the things you will want to do can be done with tools. It really depends on how far down the rabbit hole you want to go. 
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 Well i got a great deal of it done on my own with just research so that's great!  Something I haven't figured out yet is how to make people lose all their exp down to level 1 when they die.  I've manipulated the Character:deathexplossmultiplier value with seemingly no effect and I definitely have Character:usedeathexpmultiplier on.  Any help would be greatly appreciated! 
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 Are you compiling your own source? 
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 yes i did, i.e. I did not use a repack 
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 My source will differ from yours, modified it some. But in your attack.cpp you will have a routine 
	Code: 
	bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool IsFromSpell, ExtraAttackOptions *opts)Code: 
	        if(!GetGM())Code: 
	SetEXP(0,0); | 
		
 You want: 
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 - Set the rule World:ExpansionSettings to 0 (zero) Quote: 
	
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 http://s18.postimg.org/nzalzkhft/code.png  | 
		
 Are you doing this as a GM? Trying dying as a player. 
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 i turned #gm off if thats what you mean.  Do i also need to revoke status 250 on said account?  Thanks again for the continued support! 
	Edit: So I tried this with a normal player who was nice enough to help me test it out. He lost only the normal amount of exp.  | 
		
 Okay, I will try to look at it tonight or in the morning. Sounds like it is not hitting that routine. Your positive you copied your new binary over before you tested? 
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 I guess no better time than the present. I made the changed, rebooted and ran my player to Kael and into a pack of giants. I went from level 44 to level 1, so working. 
	You must be either trying to kill each other player to player or you have a rule off.  | 
		
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 How to turn pvp on. (im sure some research will explain this) How to turn the dying down to level 1 on for pvp. How to have each dead player leave a lootable corpse behind for the person that killed them. how to clear a players bank once they die.  | 
		
 Your welcome, glad I could help. 
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