GuildWars Poll
All who participate on GuildWars should respond to this poll. It is to decide some restrictions to avoid over-population.
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No 100 choice? =P
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100 is way too much..
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You guys honestly think that 100 is too much?
I mean, not everyone that is playing at one time is going to be trying to raid cities or playerkill. There are a few other things to do in the game, and I know the old world is "small," but its not that small. I used to play on EQLive when classic EQ was all there was. It was typical to see populations of 500 to 1000 people online at a time, granted, 1000 was crowded. I could see the guild wars server holding maybe 150 to 200 and still being fun in the sense of a guild wars server. Ultimately, it is up to the kind people that host guild wars. Its obvious though, that if they cap the population at 50 to 65, that demand will exceed supply. I'm sure that could be a problem in the eyes of free loving EQ players here. I hope that this situation all works out for the best for everyone. -Flecko ps - Guild Wars #2 anyone? |
100 is way to much =P lol plus image doesn't have enough computers for 50 zones!
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I said none, becuase eventually when there are more Guildwars like legit servers, people will leave on their own.
Now, if people dont leave, you can force them however way you see fit, in my opinion =P |
I run 50 zone servers, half are static zones (all the starting cities and various popular zones), other half are bootable zones. Thats saying that 100 people have to fit in 50 zones, 2 each, most do not do that and the zone servers are always taken. The computers which run the zone servers are running at 60-100% cpu usage (when we are peaked with all these users) and I do not have money for more computers. So to keep the stability of the server something has to be done.
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I voted 65. Seems like a fairly reasonable limit, and every time I've been on when there were 65ish on, it seemed like there were plenty of zones free.
I can see how 100 is way too many though, and agree that something should be done if it's a risk at causing things to be unstable. |
time limit or activity should be used. or have a zone server limit, keep things leveled out, should be fine then.
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We dont have trouble with individual zone servers, we have trouble with people being too spread out ;)
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Image, the hour idea may work, i.e. someone can play for two hours but has to stay off the server for three or something. This would work well because people might just leave their computer running and not log off because they don't want to come back and not be able to join.
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but... if you can inforce the limited play time wouldn't there be a way you could boot people that are idle for a certain amount of time? I just think the restricted number of players is better because some people like to log on for 12 hours straight then not play for a few days, or some such...and, what would happen when someones allotted time was up? They get booted? I think this would cause some people to get kinda mad if they were in the middle of something important. Just trying to throw out the pros and cons as I see them :wink:
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Well, to avoid something like that we could have it like after one hour it would send a tell to the player saying "You have one hour left" or something, then when they have twenty minutes left it would inform them, then they should try and finish up whatever they are doing and it will inform them when they have five left and then boot five minutes later.
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What we really need, is Guildwars Sever Number 2.
Those of us who havent accomplished much on Guildwars, could sure migrate to the second server. Just need someone to host it first... /shrug |
only limit should be on how many chars on server.
I vote to take the char limit down. avoid those that play multi chars at same time. Character wipe, then limit of 1 char/account. 1 login per ip at a time.
trolling for an argument... |
hello ....
sorry for posting here .... but .... I'm a poor coder .... and sadly I dont have time to make a good server .... but I have a good machine ... and agree to have a server on it .... so .... if you noeed another server .... cheers |
Image, I think a lot of people are "spread out" due to just traveling from zone to zone. I would like to request some more TL npcs which TL you to more zones to help solve some of this problem. I have spent a lot of time traveling from one place to another and have noticed that there are a bunch of zones which people are only in them to get to the next zone. This isnt so much of a problem at lower lvls, but is a must at higher levels.
A suggestion I have for the TL npcs would be to put maybe 4 or 5 in EC all next to one another and in order to use one of them, you need to do a certain quest (like for the velious portal quests). Once the quest is done, you can use the npc in which you did the quest for as many times as you want. This would really help cut down the number of players in "wasted" zones. I have never seen anyone hunting in Rathe Mountains, Lake Rathe, West Karana, or Everfrost, so maybe making a TL to Qeynos and Permafrost would cut down the number of people traveling in these zones. I hope my suggestion helps. |
This is what i think you should do
I think someone should make a server like Forever Hacking that was the best non legit server but now its going legit so everyone has left it and moving on....to better servers the #zone command dont work you cant make pets...i tried to make a server but i keep getting a error when i do.... :D
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TLers at the major spires would probably cut down on people having to travel through the zones to get to a TL npc probably, yah.
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adding abilities for current translocators to take you to Feerrot (or Innothule), and Qeynos Hills would aid in keeping people less spread out - maybe think about adding a translocator to take you to Kithicor or Misty Thicket, also, for ease in travelling to Runnyeye. It is a pain to travel to Guk or Cazic when the server is full for the sole fact that you have to walk throug nro, sro, innothule, and finally feerrot, when most zone servers are already full. Similarly, I don't go to any of the Karanas except to get to the Qeynos/Everfrost area..North and West are so barren of mobs to make it futile to even try to hunt there.
However, I'm hesitant to suggest adding any more static translocators - just the ability for existing translocators to send patrons to new spots. Also, please add a permanent Translocator in Halas or Everfrost =0 |
Eliminate Mboxing right off. Isnt the whole idea of guild wars getting back to the basics of the game?
Inactivity time outs would be the most logical next step.(although this will get me just as bad as it will anyone, as i have a tendancy to swap between EQ&aim.) Just set it at a fair ammount, say 30 min inactivity. If these 2 things dont eliminate the problem, then utilize limit player numbers. I mean this is the last thing you wanna do really, cause with a legit server like this, isnt this the whole point, to group with friends. This is prolly why the server has gained so much popularity , Word of mouth. Im still voting none, cause i dont wanna see any of the limits, But at least ive given feedback, and ideas. |
yeah i have seen aabout 4 pairs of poeple running around usally melee+cleric thats 8 spots taken up right there and thats only ones i've seen, there could be more so 1 login per ip would help alot and give others a chance.
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Server limits and stuff...
I think that time limits are a bad idea. Idle time limits are definitely okay, however. 50 players might be too few (think about 5 players in 10 guilds, or 5 guilds with 10 players... doesn't seem like enough on at once.) 65 ought to do the trick.
Also, about the last post... Definitely. 1 account per person with 1 character allowed at any given time is indeed a good way to go. It's not that hard to find a decent person to level with or transfer items with, anyway. I think that is a good idea. ^^ Although this wouldn't singlehandedly solve the problem of everyone being spread out, because usually the people who have 2 chars on simultaneously are in the same zone... Usually. The translocators having an option for Qeynos Hills would more or less strike out the need to ever set foot in N or W karanas, and the other TL suggestions are good too. I guess the thing about TL's is, the GW Devs are weighing the intended dificulty of getting around the world versus the number of zones that should or can be open at once. The Karanas are empty anyway so all it is is a hassle to walk through em. :D - Doobies / madsniper |
I like the inactivity suggestion. Also to add to my TL'er suggestion, since this is Guild Wars, how about making single TL'ers available for purchace once you take over a city and this TL'er could only be used by the guild that purchased him? This way there would be more guards in cities making them harder to take over and it would make cities even more important to take over and control. Making it so that the guild who purchased the TL'er could only use him would keep noobies from accidently TL to higher level areas.
This should definatly help people from being spread out and should keep the ideas and principles of the GW server intact. |
It sounds good, but...
The main problems with that are:
1) Newbie characters can't get around 2) Some guilds suck and don't have the manpower to takeover cities now or later or ever (or their members just plain never log on) 3) I don't think that there exists an actual problem with newbies "accidentally TLing to higher level areas" ... 4) Say a guild that doesn't control any cities wants to take over a city on another continent... They're screwed. - Doobies |
I guess I should have stated that my suggestions were geared more towards the higher lvl crowd. After all noobs tend to hunt near city zones thus not getting so spread out.
Manchukwo responding to your points: 1: Newbie characters can still run from zone to zone the normal way. They shouldnt be hunting to far from their starting city anyways. 2: Some guilds do suck. Taking over cities is very easy, and if these guilds cannot take over a city, they shouldnt be hunting in a higher lvl zone. They should just stick to hunting in a more appropriate zone suitable for their skills. If someone is in a guild and that someone plays a lot when the rest of their guild members dont, then I would say they just joined the wrong guild. 3: True most people arent stupid to get a TL to a zone they dont want to go to, but im sure people have done it before. I just wouldnt want to listen to a noobie complaining and keep asking for help to get out of a higher lvl zone he accidently TL'ed into though. 4: That guild could always run to a non-guild controlled TL'er such as the one in oasis to TL to another continent. |
Yep, but
Yeah I see what ya mean, but a lot of those factors are what people "should" or are "supposed" to do, and stuff never works out like that. As for saying that people can just walk long distances ... That still opens unneeded zones for no good reason, which is what we're trying to avoid, eh? Just seems to cause more problems than it solves, in my mind.
- Doobs |
Very true Manchukwo. I think everyone should be able to use TL'ers to a zone like Qeynos Hills as someone metioned before, but I wouldn't like it everyone could use a TL'er to get into a higher level zone. Everyone would just be lazy and bind near those npcs.
Having extra TL'ers in cities for guilds would help for a few reasons: 1. Lets say a guild is in Permafrost trying to kill Vox. If a member signs on late and their guild controls a city, having a TL'er to port to Perma or close to there would be extremelly convienient for that guild, and it would help keep single people just running through zones. 2. I dont think the problem is having all of the zones up, its mainly just with having 1 or 2 people in each zone. 3. Guilds could always ally with other guilds to let that other guild use their npcs. 4. Yes this wont eliminate having people spread out completely, but my guess is that 30% or even more of the time that people are running through a zone is because they are just trying to get to where their guild is hunting in. 5. If anyone had fast access to get to a higher lvl zone, you would see a bunch people trying to take out mobs they shouldnt thus making guilds that can take out that mob wait. Or that guild may just not feel like waiting and kill those people. 6. Epics seem to be too easy to get once you find the npc for your class. Having more guarded cities would make it so that you would need your guild to help you get your epic. It would make it tougher yet it would be a funner experience. The ability of taking over cities is the #1 thing that makes GW stand out over the other servers. Right now it just seems that taking over a city really isnt a big deal other then to get your epic. By having more TL'ers in those cities, imo it would make the purpose in which GW was designed stand out a bit more. Yeah people will still be running in useless zones, and this wont solve the problem completely, but I think it would help cut it down. |
guild wars server 2
I think having a second GW server would be a great idea. I would gladly help GM it if the need be. I have no life and would gladly be fair and help.
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I think the real issue is that Image doesn't want to buy new hardware and bandwidth to add another server. It really shouldn't be his responsibility.
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What I would like to see is the ability to buy special "targeted" TLs for your city. Raiding in Cazic? buy a "cazic translocator" for your city. Yeah, he's got to be defended, but then, that's the whole point, aint it?
I also have an idea that getting some kind of additional bonus for participating in PvP would encourage folk to spread out less... I havn't come up with any really good way to do it that wouldn't require lots of coding or be terribly abusable just yet, tho. current thoughts: "Guard Vouchers" give the winner in pvp combat a credit slip that can be used by their guild leader to purchase population. Worth maybe 100pp/level of victim. To avoid abuse, tie vouchers to the guild of the victim. Any time you use a voucher from a guild, your guards all become KoS to that Guild. (not perfect... but might be sufficient, and shouldn't be too hard to implement) I am really enjoying this server. THANKS! I really hope it continues to be successful, and doesn't drive anyone into bankruptcy/insanity to operate. danm |
Image...
I was just wondering, what kind of hardware & bandwidth are you running now? And what would it take to host 200-ish players? Would a dual 2.8 Xeon, 2GB ram, on a 1.5/1.5 sdsl line be able to handle this? Actually, I just punched some numbers into the calculator, and I would need at least twice that bandwidth. (assuming about 16kb up & down for each player) Anyone have a spare $20,000 a month for a DS3? You would have almost enough bandwidth for 3000 players. Why does bandwith have to be so damn expensive... |
2GB ram? Do you use windows? If so, that's not a wise choice, windows cannot usefully manage ram above 1GB so after that it's wasted, but will be useful when a new OS comes out....
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I run it off of a vDSL and 103 people were only taking about 80k of my 125k of bandwidth. I have 4 computers:
Athlon XP 1700+ 1 gig ecc ram (Main ZoneServer) Athlon 600 Mhz 512 SDRAM (Second ZoneServer) P3 733 Mhz 256 SDRAM (Third Zone Server) P3 450 Mhz 384 SDRAM (Mysql, World server) |
No more GuildWars
RIP
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Guildwars will be back, that I'm sure. Image is a great guy and it was by far the best server out there. Only played for a bit but this server had too much going for it. Guildwars, once it's ready, will be back and better than before. Everyone just needs a little patience and to quit bitching!
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Image tries his best to make his server the best, and so far no complaints. I can understand and sympathize with why he took his server down, but that doesn't mean In have to agree with it :(
It just gets to me, I just got my warrior to 50, gained his epic and got him a RBB, aswell as a few other nice trinkets (such as eye/brain of cazic, and pauldrons of ferocity, jboots, etc) he wasn't the best but damnit he was mine and now I can't even get on him :( It just gets to me how we spent so much time and then without warning he takes it away, even if it is temporary. For thoes of us who didn't exploit or cheat it seems as if were being punished along with thoes who did. I know, however, that it's his perogative and that I shouldn't even be complaining, since it wasn't a right, but a privelage to play on GW. I'm sure it's the best for the server, what he did, I just think we deserved a warning before he did it. It just seems too spontanious for me. :? Image, if you're reading this, please know that thoes of us from GW appreciate what you do, and we all pray that you will bring back the server ASAP. It was a privelage to play on GW, and EQEmu isn't the same without it. Like french toast without any syrup :P It's good, but not THAT good. :wink: My analogies are the best! :twisted: Praise GW, the best server ever! :worship: ..... Wow look! It's a santa emotonic for no apparent reason! Weeeee! :arrow: :santa: ..... It's too early to be posting. <cry> <yawn> |
Image released the db, so just ask someone that downloaded it to send your character to you.
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Hey Image can you tell us how many zones you had running on each of your servers please? thanks in advance ;)
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Image released the db? Where? On IRC? To who? Man I really *really* want a copy of that...
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