Bored? Thought so....
Have some information for you guys to look over while 0.3.0 is completed, have a few more problems that need to be resolved and it should be ready.
New Features: -PVP Implemented -Trade Fixed -Items are now viewable in Trade -Items can now be seen when dropped on the ground. -Code which stops zone servers from crashing has been implemented. -New NPC code to make their attacks more realistic -#copychar created -/becomenpc structs added -Summon is available for NPC's. -NPC and PC spells can now be interrupted. -#movechar created -Added PVP flagging to ServerZoneEntry. -Added ServerType to variables. 0 = Normal Server; 1 = PVP Server -New variable in database... UseCFGSafeCoords... 1 is ON, everything else is OFF. -Rampage is available for NPC's. -Added #npcspecialattk -Added #gmspeed (100+) on/off (new Account table format. Use the new one) -Added version tag to Servername on LoginServer List. - Added zonepoints-code. -Enrage is available for NPC's. -Maxdmg/Mindmg now customizable in npc_types -Added the command "#guild setdoor {guildEQid}" (GM+). Use this and click on the door you want to become a guilddoor. -Banish added, customizable by level in the npc_types table. -Added FLAG_ACCOUNT into quest scripting. -#listnpcs recreated, now type in a name or a range of npc id's to get a listing. -Added #npcloot money pp gp sp cp Bug Fixes: -Fixed a bug that caused the server to send all NPC spawnpackets twice to the first client. -Interrupting spells by ducking/jumping now will no longer freeze you. -NPC and PC spells can now be interrupted. -Fix in ListNPCs to avoid infinite loop and use of strupr & strstr. -Fixed a bug that caused objects (dropped items) not to spawn for new clients which enters the zone -Fixed an issue with safe coordinates having the X and Y value reversed. -Made it so that when you zone, you should now go to the correct safe coords in the zone, instead of always going to the database safe coords. -Some fixes to WesQuests.cpp for Linux -Fixed Linux compile. -Doors will open with the right animation now (use new table) -Fixed small errors in #help list. Misc Changes: -Changed character zonename & x/y/z position to be read from new columns in character_. Use the new format. |
OMG you guys have been busy! Words cannot describe my pleasure in seeing what you guys have been up to. I must say the emu is rapidly approching full on semi-verant status.
One feature in particular which has sparked my interest is the #guild setdoor command. I am assuming it allows a guild leader to set the targetted door as "locked" to non-guild members. Am I correct? If my assumption is accurate I am greatly impressed with that feature. I believe it will add a more life-like feel to the server and the guilds which inhabit it. All together it looks great! This release took care of a LOT of things. I look forward to working on the new database and invoking all the new features! WTG Devs! |
/clap
Good Work!
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Wow, I can't wait until 0.3.0 is out. I'll probably be running around clicking on all the doors (after, of course, I summon all my items). With the door stuff, does that means that the lifts work in Kelethin?
As to Jay's comment, it looks like the #guild setdoor command is for GM+ only (100 or above). This is probably a good idea, otherwise one guild leader could lock other guilds out of the banks or something :) But otherwise, that sounds really neat as well! |
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