Item Augmentation
A friend and I were discussing EQEMu today and he was inquiring about how far along the emulator had come. I told him quite a ways and started listing the stuff we could do on the emu.
Eventually he brought up augmentation, and asked me if I knew what needed to be done to implement it. I told him I wasn't sure. He piqued my curiosity. What needs to be done to implement augmentation? Is it a matter of writing up quest stuff to do the augs or something deeper in the item code? I haven't played EQLive in about five years so the whole augmentation thing is still sorta fuzzy for me. I'm not sure how it's done in EQLive, I think if I was I'd have a better idea of what needs to be done to put it in the emulator. I'm not looking for a super involved answer since I imagine the devs don't have time for that sort of thing, just a general overview. What needs to be done? Thanks for considering my question. =) |
I think you need to packetcollect someone using an augment successfully a bunch of times.
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It shouldn't require any itemcode changes as they were rewritten with them in mind. However, as guest said we don't have logs of people putting augs in items and whatever afiak
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Alright then. I'll convince my friend to fire up PacketCollecter and start augmenting some things. =)
Easier said than done, of course. |
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