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 quest::follow(ID) help.. I'm trying to get the Langseax and similar quests working where a dog walks to someone in the zone. I tried putting the ID of the person they are supposed to walk to but the dog didn't move. Anyone know how to get this to work? | 
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 I don't think follow will work for this.  One ided is to have 2 spawns for the dog.  When the quest is triggered, depop the normal dog.  Then spawn a new onw that is on a pathing grid that does what you want.  Probably have the new dog wait x seconds/minutes once it reaches it's detination, then depop.  The regular dog respawn should take care of it showing back up. | 
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 Nice idea for a new command though... | 
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 Has anyone had any luck with quest::depop(NCPID)? I am just looking for confirmation that it works correctly (i found it disconnects the client?). | 
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 Good idea Lurker. Taking a break, but I'll look into doing that. | 
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 Molly, quest::depop() does work, but I see that using an ID will not! This is untested, but should work. Code: "sub depop{push(@cmd_queue,{func=>'depop'});}"Code: "sub depop{push(@cmd_queue,{func=>'depop',args=>join(',',@_)});}" | 
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 Thanks. Could we add REPOP() to repop an NPC at its spwan point after its been moved? Also HASITEM{} was overlooked, i think (i am pretty sure its not working and not included in the parser code). I have tried to work out how to spwan an NPC from a quest but could'nt. I couldnt work out how to make an NPC move to a particular location either. | 
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