grid an waypoints bugs
there is some bugs :
- monsters if they are walking under a second floor jump into this floor and fall back on their floor - sometimes they stay on the highest floor above them - after a wait at a waypoint, there is an animation bug : the monster starts to walk in rounds, then he disappears, after a moment he reappears walking to the next waypoint or waiting at this waypoint if it is not far from the last one it needs some improvements : - limitation to 50 waypoints must be removed - heading must be a part of a waypoint |
Yup
Yup Ive seen this alot too its been a bug for awhile and you forgot one ; )
Mobs will face a strange heading when they are paused at a waypoint instead of facing the heading they had comming into the waypoint. These have been mentioned but im not sure if anyone has figured it out yet. If anyone has a fix for this please post ive been pulling my hair out with this one for a long time : ) Edit Wow just found this mabe this will help sandy as far as i can tell this one deals with heading and may be the issue Windcatcher Wrote: Quote:
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WOW Scorp
Wow scorp I don't know how I missed this all I can say is /Dance
Im checking this area out on your web site right now : ) Just got 5.5 Dr1 from shawn319 cvs working and will gladly work on the OOT boats again. I abandoned the last attempt because of the bugs but now movement seems to work well once again Great job ! I just got the cvs from shawns site does this have your fixes in it? Im assuming it does as the movement seems flawless : ) Im on my spring break so Im going to dust off what I learned of Mysql and dive back in ; ) EDIT --- Scorp I cant find any links to the boat project area you were refering too on your site? |
Re: WOW Scorp
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