Serious Problems with NPCSPAWN
Hi, i wondered if this was related to a particular server at first but now after seeing it on 3 since version 5.5 I thought i'd post to warn other people.
From the information I had read the npcspawn command was for the following uses: npcspawn create - creates an npc_type in the npc_type table npcspawn add - adds an npc_type to the spawn2/spawnentries/spawngroup table From what i've tested: npcspawn create often adds an npc_type to the npc_type table and spawn tables. Which begs the question why use npcspawn add. npcspawn add - this does not always add npcs for some reason. Usually when working with npcs already in the npc_types table that have been #npctypespawn. Can someone please look over this as we're having alot of problems. Dupes are serious issues and it's easy to add a grid to the wrong npc and have the dupe removed accidentally with the grid. Thanks Michael |
There is often a lot of confusion among GM's concerning this.
#npcspawn create, does not only create an NPC in the npc_types table, it also adds that npc to the spawn tables. #npcspawn add, adds an existing NPC to the spawn tables. So in other words, if you are creating a brand new NPC with #spawn and want to add it to the database use #npcspawn create only. If you want to spawn a mob that already exists in the database found by #findnpctype use #dbspawn <npcid> and then #npcspawn add. |
Thanks for the info Jezebell. Unfortunately I was originally creating the npc's in the npc_type table. But when using:
#dbspawn <id> #npcspawn add It was not saving changes to the spawn2/entries/group table. I can't understand why but there's definately no new entries on certain mobs. I found that by removing a ' from a Dark Elf's name it seemed to allow me to #npcspawn add. But my guards don't seem to want to stay in game. Is there a limitation on Spawn names? Ie: No special characters like ' (which i use often for dark elves) and perhaps a size limitation? Also I have been told to use #npctypespawn rather than using #dbspawn <id> which allows you to also include the faction. Is there any reason for this? Thanks again Michael |
I have noticed some instances of mobs not being added to the spawn tables, not sure why it happens.
I am starting my whole mob database from scratch, I have over 100 different npc_types and almost 400 spawns in the database and that is just for gfaydark and I have not had this problem occur yet using the method that I described above. Quote:
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Yes, me, Jezebell, and all of the other Developers for the Middle-earth Roleplay server have had no difficulties with this.
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