Death From Env damage in 05-09 code on cvs.biosprite.net
If a player with a pet dies from environmental damage using the 05-09 code from cvs.biosprite.net, zone crashes. (Confirmed by casting a pet, #flymode 1, go to a great height and #flymode 0).
This seems to be caused by the following new code in client_process.cpp, case OP_EnvDamage: Code:
if(GetHP() <= 0) Posted here rather than the dev forum as I don't have a real fix and I am not sure if Dev's want bug reports on the code on biosprite. |
You could just implement a Voodoo fix like Sony did. . .
Isn't that what "Pain and Suffering" are there for? When you are unconcious and dying, you are always killed by "Pain and Suffering." Just include a small code block that says something like the following: Code:
If your health is less than (purple bar) then |
Should make it with the Spectre Model, (85), that would be hot :-)
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Lol, i would like to see that, perhaps call him a messenger of death. and btw is that really how SoE does it? spawns an invisable mob that attacks you? didnt know that... hmm
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