EQEmulator Forums

EQEmulator Forums (https://www.eqemulator.org/forums/index.php)
-   Archive::Database/World Building (https://www.eqemulator.org/forums/forumdisplay.php?f=625)
-   -   factions (https://www.eqemulator.org/forums/showthread.php?t=13789)

nadr man 05-16-2004 05:07 AM

factions
 
Does anyone know what the 'mod_c#' fields do in the faction tables?

dragonflz 05-16-2004 05:45 AM

Quote:

Does anyone know what the 'mod_c#' fields do in the faction tables?
I believe they are a base modifier based on class...
so say you wanted the creature to hate all warriors, then you would subtract faction using the mod_c# field what ever # is used for warriors.

If I am wrong I am sorry for the mis info

drag

loderunner 05-16-2004 07:08 AM

Does anyone have a list of what all the modifier numbers are for, what races, etc? I could use that info, and I'm sure a lot of other, too. : )

govtcheeze 05-16-2004 10:22 AM

Just a guess, but I believe they are related to class/deity numbers:

/common/classes.h:

Code:

#define WARRIOR      1
#define CLERIC      2
#define PALADIN      3
#define RANGER      4
#define SHADOWKNIGHT 5
#define DRUID        6
#define MONK        7
#define BARD        8
#define ROGUE        9
#define SHAMAN      10
#define NECROMANCER 11
#define WIZARD      12
#define MAGICIAN    13
#define ENCHANTER  14
#define BEASTLORD  15
#define BERSERKER  16

/common/deity.h:

Code:

#define DEITY_AGNOSTIC                396
#define DEITY_BRELL                        202
#define DEITY_CAZIC                        203
#define DEITY_EROLLSI                204
#define DEITY_BRISTLE                205
#define DEITY_INNY                        206
#define DEITY_KARANA                207
#define DEITY_MITH                        208
#define DEITY_PREXUS                209
#define DEITY_QUELLIOUS                210
#define DEITY_RALLOS                211
#define DEITY_SOLUSEK                213
#define DEITY_TRIBUNAL                214
#define DEITY_TUNARE                215

//Guessed:
#define DEITY_BERTOX                201       
#define DEITY_RODCET                212
#define DEITY_VEESHAN                216

/common/races.h:

Code:

#define HUMAN                          1
#define BARBARIAN                  2
#define ERUDITE                          3
#define WOOD_ELF                  4
#define HIGH_ELF                  5
#define DARK_ELF                  6
#define HALF_ELF                  7
#define DWARF                          8
#define TROLL                          9
#define OGRE                        10
#define HALFLING                11
#define GNOME                        12
#define WEREWOLF                14
#define SKELETON                60
#define ELEMENTAL                75
#define EYE_OF_ZOMM                108
#define WOLF_ELEMENTAL        120
#define IKSAR                        128
#define VAHSHIR                        130
#define IKSAR_SKELETON        161
#define FROGLOK                        330
#define FROGLOK2                74


Yeormom 05-22-2004 02:44 PM

Good information.


All times are GMT -4. The time now is 04:08 PM.

Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.