factions
Does anyone know what the 'mod_c#' fields do in the faction tables?
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Quote:
so say you wanted the creature to hate all warriors, then you would subtract faction using the mod_c# field what ever # is used for warriors. If I am wrong I am sorry for the mis info drag |
Does anyone have a list of what all the modifier numbers are for, what races, etc? I could use that info, and I'm sure a lot of other, too. : )
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Just a guess, but I believe they are related to class/deity numbers:
/common/classes.h: Code:
#define WARRIOR 1 Code:
#define DEITY_AGNOSTIC 396 Code:
#define HUMAN 1 |
Good information.
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