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-   -   Ok as of today.. (https://www.eqemulator.org/forums/showthread.php?t=14930)

fataldelay 07-21-2004 07:23 PM

Ok as of today..
 
OK I have read tutorials and done some searching on the forums.. but the problems im having.. alot of things are out dated...

1. i do know if you have patched to the latest patch. EQEMU will not work. period...

2. Minilogin does not work at all..

ok but lets say for heavens sake.. i have an old working version of EQ

Also lets say that I actually got eqemu to work and created my own server and got to log on.. YAY

now heres my problem
i have read virus tutorial on how to set everything up.. from this post http://www.eqemulator.net/forums/vie...a21374b86e5954


now the fun part..
what is the latest database that is working for the latest build of eqemu

what is the latest loot items that is working

Does Npc_types_update work? still
and if it does.. what exactly does it do?

ok now the only other thing i need is editors..

does sandys item editor still work? eqadmin? coe quest editor?

basically i need to know what is working now and what is not..


i know when i followed virus tutorial.. i went into game..
but no mobs, nothing i can call upon items.. but when i try to load a mob

#findnpctype skeleton
it list a bunch of skeltons no problem

then i type
#dbspawn (idnumber)

it says it dont exist


ok any help on this will help me greatly and links would help as well.. maybe i missed something on a search .. thanks

hypershadow66 07-24-2004 10:12 AM

Just do #spawn i dont know what DBspawn does... but #spawn never failed for me lol

animepimp 07-24-2004 03:02 PM

#dbspawn takes an NPC with already existing stats from the DB and spawns a copy of them. #spawn lets you make up new stats for a mob you spawn, but its fairly buggy.

hypershadow66 07-24-2004 07:57 PM

oh lol i never knew that =/ does #spawn add --- make it so that mob is always spawned there?

animepimp 07-25-2004 02:37 AM

#spawn add makes a npc named add. I believe its #npcspawn add to make them respawn there. And #spawn does not work very well with #npcspawn add a lot of times, so #dbspawn is better for that once you've made a NPC type for them.


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