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-   -   0.3.1 - Coord problems (https://www.eqemulator.org/forums/showthread.php?t=1495)

Wiz 04-26-2002 04:23 AM

0.3.1 - Coord problems
 
Is it just me getting these, or are they a 0.3.1+ bug? (using 0.3.1.1 atm)

Spawns inserted since 0.3.1 don't work, neither with #dbspawn2 nor map-clicking in the EMU. #npctypespawn is broken. #summon tends to toss characters beneath the world, and so on.

Merkur 04-28-2002 02:45 AM

i guess in 3.1.1 are still some bugs with the Z coord. It should be fixed on CVS already.

Shawn319 04-28-2002 03:44 AM

Dont think it is :( atm, /goto, /summon and #goto are broke. thay either put you under the world (and move you to 0 0 0) or move you to the wrong Z coords (wrong level of a dungeon).

Merkur 04-28-2002 04:02 AM

try the current CVS version shawn, im sure I fixed it a couple of days ago

meliudaj 04-28-2002 05:37 AM

One thing that may kinda be on this line.. And I found rather weird.

I loaded up Lurker.35 last night.. went into Blackburrow and there was ALOT of stuff spawned random out around the safe spot up on top level.... So I did a #repop. AND boom all kinds of stuff where all where the belong.. everything except 3 mobs for that matter.

So what could be the difference between zone load placement and a #repop??

Wiz 04-28-2002 03:42 PM

Sorry for my ignorance, but what is the CVS? Been trying to find references to it, I assume it's some fix files for 0.3.1.1 bugs?

Shawn319 04-28-2002 04:07 PM

not sure what CVS stands for, but we use it to hold the sourcecode for the next emu release.

Wiz 04-28-2002 05:02 PM

Ah :)

I'll be holding until next release then.

Trumpcard 04-29-2002 12:27 AM

CVS is Concurrent Versioning System..

Its just a code library where multiple developers/groups can check code in/out, and keep them straight in terms of versions.

A million products like it, we use PVCS where Im at, and RCS is another one alot of people use..


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