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-   -   Web-based zone and spawn / pathing viewer (https://www.eqemulator.org/forums/showthread.php?t=15189)

govtcheeze 08-06-2004 07:32 AM

Web-based zone and spawn / pathing viewer
 
http://peqserver.com/zoneChoices.php

This tool I put together allows people to view the server's zone via the web. You can also see different level ranges of spawns, or view the path a mob takes through the zone. It pulls the spawn data directly from the eqemu database so it is as "live" as it gets. A few of the spawn points are slightly off, due to collector and/or php rounding differences...but you get the idea.

Not sure there is a whole lot of utility in this tool, but it was fun to make and play with :) The map also scales (along with the spawn points, geometry, etc) for better viewing.

If there is interest in this, I can put together a file and release it to the public. Check it out, and let me know what you think.

And yes, the GUI sucks ass. I develop systems, not GUIs...I leave that to the gfx artists 8)

sotonin 08-06-2004 07:56 AM

hmm i don't see any pathing lines at all. ><

also only zones that have pathing show any mobs in them. I'm assuming this was intentional though. )

Lurker_005 08-06-2004 08:23 AM

Pretty cool. A minor change I would suggest is making pathing a different color line.

govtcheeze 08-06-2004 04:45 PM

Its an either-or type deal for CPU sake. Just getting the grid for a goblin whelp in BB takes 20+ seconds, so doing every pathing grid on a display would take minutes / tens of minutes. If you do not pull down a mob, it shows where the mobs spawn. If you choose a mob, it will show where all mobs of that type path.

Make sense? Kinda confusing, I know :/

Quote:

also only zones that have pathing show any mobs in them
Which one? I dont think this is possible, since when viewing the map w/o a npc_type pathing choice, it pulls the data from spawn2. Only when choosing a mob does it look at the grid / grid_entries tables.

sotonin 08-06-2004 04:50 PM

try looking at hate fear or CT nada.

and i know.. if i pull down a mob.. i still cant see any pathing lines...

got any specific zones or mobs i can select to see pathing lines. couldnt get any to show up.

govtcheeze 08-06-2004 05:03 PM

mysql> select * from spawnentry where npcid >= 76000 and npcid < 77000;
Empty set (0.00 sec)

It doesnt use the proper npcIDs that eqbuilder is assigning...makes sense since those zones had to be pulled from old data.

A good example of a pathing mob on my DB is d`lere in freportw, but he doesnt path on peq :( Try Altunic in ecommons, a_goblin_whelp in BB, orcs in freportw, or willowisp in eastkarana for some examples.

Ah beautiful, orc legos in crushbone show a very nice spawn path. Same with oracle.

sotonin 08-06-2004 05:15 PM

Ah nice indeed. i see now it now )

ya. that makes sense. those zones were pulled from old data and TCS assigned them strange ID's thats why they dont show up.

gottasummer 08-09-2004 12:54 AM

yeah i would like that program.. could use minor fixes though.

sotonin 08-09-2004 02:21 AM

minor fixes such as?

KhaN 08-11-2004 05:32 AM

Govtcheeze, the link to the PHP spawn/zone viewer link to this thread and i dont see a way to d/l it.

Like your magelo system we would use your PHP spawn/zone viewer for EQA. I like the concept of MMO that offer a lot of "tools/utilities" to players for when they cant be online on server.

Thanks.


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