Question for the PEQ team
Hey guys, love your stuff! :D
Just a quick question: How will the Kunark DB be released? I have taken the 5.8 classic DB and applied it to my server. I now have introduced all the quests from EqLive to my starting zones. For example; If I have a quest for a Gnome Paladin Breastplate (newb armor) - Deep Muses Breastplate - and the ID is 11342, will the item ID be different with the Kunark release? I guess I'm asking if the Kunark DB is appended with the Classic, with the ID's from Classic still intact? If not I guess I'm gonna have to rewrite alot of quests hehe... |
Item id's never change.
And ya, the classic zones are staying the same. So your quests shouldn't break. :wink: |
classic db with those newbie armor quests from velious? yuck.
|
I don't think he's aspiring for a classic server. that's why he's asking about our next expansion. :P
|
I'm using the classic database because it's the most complete by far for the zones introduced. I'm not interested in using other zones until releases by the PEQ, I like quality over quantity. :D
I wouldn't call 1150+ quest items (classic only) yuck either... I have been puking up Perl for the last few days now... |
I think the community would be very gratefull if it could get those 1150 quests, even more if they're written for PEQ !!! :)
|
Agreed, get in contact with the PEQ folks and see how to best align your quests with their DB's!
|
If they are *real* live quests, indeed we very much would love them! And we would love you to help us work on the official quest team as well.
|
Cool, will do.
I have actually counted 1323 quests for Classic only zones. I now have intimate knowledge of Allakhazam's hehe. Right now I'm going through the code and testing the quest's randomly, I made sure not to include partial or broken quests. Right now I'm starting a Kunark Quest pack - including Epic 1.0 quests. Thank god NPCID's and ITEMID's aren't changing hehe, I'd be in tears :P |
Thanks for the work: that quest pack sounds great!
|
I should have the Classic Quest pack ready and tested for Monday. I don't like bugs heh.
As for the Kunark Quest pack, well, those Epic quests aren't called Epic for nothing lol... and I don't have all the spawn info either at the moment... |
I might be able to help a bit with a couple of them.... but they're long and well... nasty.
I've helped with, Druid, Ranger, done Rogue myself, some of Cleric What kind of info do you need? |
just a suggestion....
item ids are fixed so you dont have to worry about them. On the other hand, while PEQ's NPC IDs will never change, theres nothing saying they have to be the way they are, aka they are not collected from live in any way. So my suggestion is to write named quests insetad of putting them into files based on ID. This is how we are doing all future quests on PEQ. Its a lot easier to write and read them this way. If you need more info about the system, you can look here: http://eqemu.psend.com/quest_scripts_release.txt you just need a server built with them enabled. the #define to enable it is at the top of embparser.cpp right now, but will be moving to features.h within a couple hours in CVS. but it shouldne tbe too hard to convert the ID based ones with a script, I did it for the original perl quests, and I can do it again if needed. |
Quote:
keep perfecting the classic quest db plz thnx. im sure its not perfect and still much to do bnefore you work on kunark db.. btw heres something i dont see you could of possibly made a classic quest db without. (allakazam is horrible for quest info, especially for npc text) http://www.eqcaster.com/downloads/EverQuest.chm btw plz dont tell me you made some of the npc chat up based on the little description on allakazam. |
Quote:
|
All times are GMT -4. The time now is 11:20 AM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.