Unable to find door, please notify a GM(DoorID: 0)
Heya,
I have a problem with the door of the little merchant house in qeynos hill ( /loc : 1369.32, 288.07, 8.44) When I clic on, it says : Unable to find door, please notify a GM (DoorID: 0). I looked at my db this doorid 0 : (I made a table in HTML but the forum seems to not alow html table, so just c/c in note pad and save in *.htm, thank you) Code:
<table style="width: 100%; text-align: left;" border="1" cellpadding="2" Thank you in advance McFox [EDIT] Found a similar bug (same doorid) in qeynos catacomb. |
Alone to have this problem ?
What are your entries if it work with ya :( ? Thanks McFox |
I'm also noticing this problem. I run DR2 on Linux Redhat9 and use the new PEQ Kunark DB. It happened after I ran the doors_update.sql script and I first noticed it in Sebilis on the first door when you zone in.
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Correct. this problem only occurs after the doors structure change sql and update.
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I have just started getting this problem too... is there anyway to fix it yet? Or do we just live with it? hehe
Thank you. Chilla aka Wiski chilla@optixfm.net (Forest of Dreams Server - #forest on EQEMu IRC Network) |
The problem occurs with the door in each zone that has a `doorid` of 0. For each record that has a `doorid` of 0, change the 0 to a number that isn't in use for that particular zone. It doesn't have to be unique across the whole table -- just within that zone. But it needs to be something > 0.
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Changed all the doorid's from 0 to the next avail #.
Changed the doorid from 0 to the next available number for each zone but when you click on the affected door it still says the same thing.
Unable to find door, please notify a gm. (doorid 0) Thanks, Xiden |
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