EQEmulator Forums

EQEmulator Forums (https://www.eqemulator.org/forums/index.php)
-   Development::Development (https://www.eqemulator.org/forums/forumdisplay.php?f=590)
-   -   Mobs won't arggo (https://www.eqemulator.org/forums/showthread.php?t=17793)

dclark 01-31-2005 06:43 AM

Mobs won't arggo
 
I am having trouble getting monters that con ready to attack to arggo me.
I have tried changing the aggro radius, but to no affect. I have edited the entries in my data base and just can't seem to find the right numbers. Please post if you have any ideas.

RangerDown 01-31-2005 06:56 AM

You need to get the *.map files from CVS and include them in your eqemu folder.

I'm not certain whether they go directly in your eqemu folder or in a subfolder (such as maps/). Search thru forums and I'm sure somebody else has said where they should go.

dclark 01-31-2005 08:45 AM

I found out what is worng none of the npc's have line of sight. The #los comand says such and such's name has no line of sight, so how do I change that.

Cisyouc 01-31-2005 08:56 AM

Quote:

Originally Posted by RangerDown
You need to get the *.map files from CVS and include them in your eqemu folder.

I'm not certain whether they go directly in your eqemu folder or in a subfolder (such as maps/). Search thru forums and I'm sure somebody else has said where they should go.

Follow that.

dclark 01-31-2005 10:30 AM

Thanks I got the gnolls in blackburrow attacking me, allthough didn't see any maps with the first letter j to z on source forge just a to i. It does allow me to get most planes of power mobs aggroing. Which is what I wanted mostly. Oh and you need to but the files in a maps folder in the eqemu directory.


All times are GMT -4. The time now is 09:22 AM.

Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.