EQEmulator Forums

EQEmulator Forums (https://www.eqemulator.org/forums/index.php)
-   OpenZone:: Q&A (https://www.eqemulator.org/forums/forumdisplay.php?f=628)
-   -   about texture. (https://www.eqemulator.org/forums/showthread.php?t=18259)

saveus 04-01-2005 06:49 AM

about texture.
 
when i use some of my texture, dont see it in oz .
i have found it s because they are too big .
what is the max texture size that oz can use ?

KhaN 04-01-2005 08:09 AM

Maximum Texture i loaded in OZ was 4096x4096 BMP. I "think" there is a limit in OZ (which is maybe normal afterall), because some months ago, i tried to make a sky demi-geosphere with a texture of 32768x16384 and seen a milky white mesh ...

If your texture is not that big, and you have a milky white mesh, there are two possibilites
- Your texture is not in power of 2
- Your are using an exotic graphic software that save your texture in a wrong format not reconized by OZ.

saveus 04-01-2005 08:19 AM

i dident know texture must be a 2 power :)

KhaN 04-01-2005 08:27 AM

Generally, textures are always in power of 2 in gaming modeling (instead of scene modeling, when you dont care about size of textures), only exception i know is when you are doing textures for landscape paging, where textures need to be in power of 2 + 1.

Windcatcher 04-01-2005 09:03 AM

All of my tools use OpenGL, which requires that textures be a power of 2 in size (e.g. 256x128, 256x256, 128x128, etc.). The best format to use is uncompressed BMP, which OZ should be able to load without any problems.


All times are GMT -4. The time now is 10:01 AM.

Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.