Any ideas yet?
I was going through and just tweaking my server when I saw this again and it reminded me.
#boot5zones.bat load file# [Status] CURRENT_ZONE_VERSION: EQEMu 0.6.0-DR2 [Status] Loading Variables [Status] Loading zone names [Status] Loading items [Status] EMuShareMem loaded [Status] Loading npcs [Status] Loading npc faction lists [Status] Loading loot tables [Status] Loading doors [Status] Loading guilds [Status] Loading factions [Status] Loading AA effects [Status] Loading swarm spells [Status] Loading tributes [Status] Loading corpse timers [Status] Loading what ever is left [Status] Loading commands [Status] 176 commands loaded [Status] Loading embedded perl XS [Quest] Loading perlemb plugins. [Quest] Loading perl commands... [Error] Starting command queue Mapping... [Quest] Loading perlemb plugins. [Quest] Loading perl commands... [Status] Entering sleep mode Connected to worldserver: 127.0.0.1:9000 Map header: 27412 faces, 3518 nodes, 74000 facelists Loaded map: 82236 vertices, 27412 faces Map BB: (-3293.69 -> 3664.25, -2670.44 -> 2104.72, -202.06 -> 697.94) Map ./Maps/feerrott.map loaded. [Status] Weather should change in 4134 seconds Init: Loading zone lists, zone state or spawn list, player corpses, traps , timezone data - Done. ZoneID = 47; Time Offset = 0 Successfully loaded Zone Config. [Status] Loading Objects from DB... [Status] Loading Ground Spawns from DB... [Status] Loading doors for feerrott ... [Status] Done loading doors for feerrott ... [Status] Loading AA information... [Status] Loading Merchant Lists... [Status] Loading Temporary Merchant Lists... [Status] Zone Bootup: feerrott (47) Received Message SyncWorldTime Time Broadcast Packet: EQTime [12:16 pm] [Status] 498875 New client from ip:127.0.0.1 port:2105 Read group ID for 'Crush': 0 [Error] HandlePacket() Opcode error: Unexpected packet during CLIENT_CONNECTING: opcode: 0x02e9, size: 8 Unexpected packet during CLIENT_CONNECTING: OpCode: 0x02e9, size: 8 0: E0 01 00 00 40 00 00 00 | ....@... I don't THINK I'm having problems with anything in the game but has anyone figured out why that mapping error pops up for and what's up with the opcode errors? Would like to put my mind at ease if it's nothing so please post with your thoughts. |
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